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Demon Pact Warlock
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4912875" data-attributes="member: 710"><p>Defense against melee and close attacks was where I was going for, too. Since this Warlock is often in melee, this is what he has to worry about, and he needs to provide some disincentives for enemies to strike at him.</p><p></p><p></p><p>You are probably right... It doesn't have be flaming claws. Poisons or Acid might make a lot more sense...</p><p></p><p></p><p>Yes, the wording is bad.</p><p></p><p></p><p>The original was based on a monster power that was also a minor action, but that monster was Elite. Your concerns on sensible balance are correct, and I think I prefer this version with the multiple attack thing. Maybe some more Minor Action Powers can be added at another point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Exactly. And this is often a good thing, especially with MM2 - many monsters get really nasty when they are bloodied, so better kill them off fast.</p><p></p><p></p><p>I'll think about it. Maybe I reverse the sequence of effect/attack description. Could first name the Effect, and then say as last sentence in the effect line: "Make the following attacks", and the have two Hit Lines with the attack # in parentheses or something like that.</p><p></p><p>Like:</p><p></p><p><bla bla bla></p><p>Effect: You partially transform into a Balor. You gain a +3 bonus to AC and Fortitude and Reflex Defense, and gain Resist 15 Lightning and Fire, your size increases to large and you gain Reach 3. </p><p>If you are bloodied, enemies starting their turn adjacent to you take 5+INT fire damage.</p><p>Make the following two melee touch attacks as Secondary Attack:</p><p>Secondary Attack Target: 1 creature in reach</p><p>Secondary Attack: Con vs Fortitude and Con vs Reflex</p><p>Hit (Fortitude): 2d10 + CON lightning damage and you pull the target 2 squares.</p><p>Hit (Reflex): 2d10 + CON fire damage.</p><p>Hit (Both): The target gains Vulnerability 10 to fire and lightning (save ends).</p><p>Demonic Augmentation: When making a Demon Claw Attack, you can make two attack rolls and pick the higher one, and your attacks can deal lightning and fire damage. </p><p></p><p>Probably too strong now... 2 Attacks with full modifiers probably means the power needs to deal less damage. And there are a lots of effects overall. But on the other hand, the Prismatic xyz powers are often similar in number of effects...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4912875, member: 710"] Defense against melee and close attacks was where I was going for, too. Since this Warlock is often in melee, this is what he has to worry about, and he needs to provide some disincentives for enemies to strike at him. You are probably right... It doesn't have be flaming claws. Poisons or Acid might make a lot more sense... Yes, the wording is bad. The original was based on a monster power that was also a minor action, but that monster was Elite. Your concerns on sensible balance are correct, and I think I prefer this version with the multiple attack thing. Maybe some more Minor Action Powers can be added at another point. ;) Exactly. And this is often a good thing, especially with MM2 - many monsters get really nasty when they are bloodied, so better kill them off fast. I'll think about it. Maybe I reverse the sequence of effect/attack description. Could first name the Effect, and then say as last sentence in the effect line: "Make the following attacks", and the have two Hit Lines with the attack # in parentheses or something like that. Like: <bla bla bla> Effect: You partially transform into a Balor. You gain a +3 bonus to AC and Fortitude and Reflex Defense, and gain Resist 15 Lightning and Fire, your size increases to large and you gain Reach 3. If you are bloodied, enemies starting their turn adjacent to you take 5+INT fire damage. Make the following two melee touch attacks as Secondary Attack: Secondary Attack Target: 1 creature in reach Secondary Attack: Con vs Fortitude and Con vs Reflex Hit (Fortitude): 2d10 + CON lightning damage and you pull the target 2 squares. Hit (Reflex): 2d10 + CON fire damage. Hit (Both): The target gains Vulnerability 10 to fire and lightning (save ends). Demonic Augmentation: When making a Demon Claw Attack, you can make two attack rolls and pick the higher one, and your attacks can deal lightning and fire damage. Probably too strong now... 2 Attacks with full modifiers probably means the power needs to deal less damage. And there are a lots of effects overall. But on the other hand, the Prismatic xyz powers are often similar in number of effects... [/QUOTE]
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