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<blockquote data-quote="Arctic Wolf" data-source="post: 5752437" data-attributes="member: 6686199"><p>Hope you enjoy my ideas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p>Demon Inititate</p><p> </p><p><em>The Chaos of The Abyss resides within me, hoping to burst forth. After battling demons throughout my life, I can unleash it and with this demonic power, I shall make all who stand in my way bend their knee to me!</em></p><p> </p><p>Prerequisite: Any Arcane class</p><p> </p><p>Demon Initiate Path Features:</p><p> </p><p>Uncontainable Chaos (11th level): When you spend an action point, you can deal 2d8 extra Necrotic damage with the next attack you make that hits until the end of your next turn.</p><p> </p><p>Unholy Fury (11th level): Your necrotic attacks treat enemies that have necrotic resistence as having no resistence, and your enemies that have necrotic immunity as having resistence equal to one-half their level.</p><p> </p><p>Demonic Embrace (16th level): You gain darkvision and are considered an elemental and a demon when using effects that deal with origin and type. Also, you can crit on a 19-20 roll with attacks that have the Necrotic keyword.</p><p> </p><p>Demon Initiate Abilities</p><p> </p><p><u>Defiling Blade</u> - Attack level 11</p><p><em>You hold tighly onto your implement, focusing all your anger and hatred toward your foe into it and manifesting an unholy blade of pure destruction. You then strike your foe, and weaken them if they dare stand up again before you.</em></p><p>Encounter* Arcane, Abyss, Implement, Necrotic</p><p>Standard Action Melee 1 or Range 5</p><p>Target: One Creature</p><p>Attack: Highest Ability Score vs Fort</p><p>Hit: 2d8 + Highest Ability Score modifier necrotic damage, and the target is weakened until the end of the next of your next turn. If this damage drops a creature to zero or fewer hit points, that creature dies and this power is not expended.</p><p>Special: This power can be used as a melee basic attack when charging.</p><p> </p><p><u>Demonic Visage</u> - Utility level 12</p><p><em>Necrotic energy surrounds your body, giving you a demonic look and increasing the power of your attacks and resistence to chaos.</em></p><p>Daily*Arcane, Polymorph</p><p>Minor Action Personal</p><p>Effect: Until the end of the encounter, all your attacks deal an extra 1d8 necrotic damage and you gain 10 necrotic resistence.</p><p> </p><p><u>Insidious Annilation</u> - Attack level 20</p><p><em>While chanting blasphemous demonic utterances, you trace an outline of a circle in front of you. After you finish, demonic runes appear around it and you thrust forth your implement into the center, releasing a wave of demonic energy at your enemies.</em></p><p>Daily* Arcane, Abyss, Implement, Necrotic</p><p>Stanard Action Blast 5</p><p>Target: All enemies in blast.</p><p>Attack: Highest Ability Score vs Fort</p><p>Hit: 4d8+ Highest Ability Score modifer necrotic damage, and the targets are weakened and dazed (save ends both).</p><p>Miss: Half damage and the targets aren't dazed or weakened.</p><p> </p><p> </p><p>Demon Lord </p><p> </p><p><em>Watch out lord's of the Abyss, a new ruler is on the way, and all who stand in my path will be consumed by my overwhelming power!</em></p><p> </p><p>Prerequisite: Demon Initiate Paragon Path, 21st level</p><p> </p><p>Demon Lord Features</p><p> </p><p>Overwhelming Cunning (21st level): Increase two abiltiy scores of your choice by 2 each. Also, your ranged and area attacks do not provoke opportunity attacks.</p><p> </p><p>Variable Resistance (24th level): As an immediate reaction for when you take damage, you can gain 15 resistance to that damage type until the end of the encounter. You can use this twice per encounter. You can expand a Demonic Rune to use this ability again.</p><p> </p><p>Demon Lord's Revival (30th level): Once per day when you would die, gain hit points equal to your bloodied value and you are removed from play. At the start of your next turn, you return to play in an unoccupied space within 10 squares of the space you last occupied, and gain the benefits of Demon Lord Transformation until the end of the encounter, even if this power was expanded. You do not gain the benefit of using Demonic Runes in this way.</p><p> </p><p>Demon Lord Form - Utility level 26</p><p><em>You bathe in chaotic energy and transform into your true demonic form for a short time. A crown of demonic runes appears above your head, mocking any demon you face and focusing your attacks to be more precise.</em></p><p>Daily*Arcane, Polymorph</p><p>Minor Action Personal</p><p>Effect: You gain resist 10 to all damage until the end of the encounter. In addition, roll a 1d6, you gain that many Demonic Runes around your head until the end of the encounter. Once per turn, you may expend a Demonic Rune as a free action to reroll an attack you make; you must keep the new result.</p><p> </p><p>Thanks for reading and what do you all think?</p></blockquote><p></p>
[QUOTE="Arctic Wolf, post: 5752437, member: 6686199"] Hope you enjoy my ideas :) Demon Inititate [I]The Chaos of The Abyss resides within me, hoping to burst forth. After battling demons throughout my life, I can unleash it and with this demonic power, I shall make all who stand in my way bend their knee to me![/I] Prerequisite: Any Arcane class Demon Initiate Path Features: Uncontainable Chaos (11th level): When you spend an action point, you can deal 2d8 extra Necrotic damage with the next attack you make that hits until the end of your next turn. Unholy Fury (11th level): Your necrotic attacks treat enemies that have necrotic resistence as having no resistence, and your enemies that have necrotic immunity as having resistence equal to one-half their level. Demonic Embrace (16th level): You gain darkvision and are considered an elemental and a demon when using effects that deal with origin and type. Also, you can crit on a 19-20 roll with attacks that have the Necrotic keyword. Demon Initiate Abilities [U]Defiling Blade[/U] - Attack level 11 [I]You hold tighly onto your implement, focusing all your anger and hatred toward your foe into it and manifesting an unholy blade of pure destruction. You then strike your foe, and weaken them if they dare stand up again before you.[/I] Encounter* Arcane, Abyss, Implement, Necrotic Standard Action Melee 1 or Range 5 Target: One Creature Attack: Highest Ability Score vs Fort Hit: 2d8 + Highest Ability Score modifier necrotic damage, and the target is weakened until the end of the next of your next turn. If this damage drops a creature to zero or fewer hit points, that creature dies and this power is not expended. Special: This power can be used as a melee basic attack when charging. [U]Demonic Visage[/U] - Utility level 12 [I]Necrotic energy surrounds your body, giving you a demonic look and increasing the power of your attacks and resistence to chaos.[/I] Daily*Arcane, Polymorph Minor Action Personal Effect: Until the end of the encounter, all your attacks deal an extra 1d8 necrotic damage and you gain 10 necrotic resistence. [U]Insidious Annilation[/U] - Attack level 20 [I]While chanting blasphemous demonic utterances, you trace an outline of a circle in front of you. After you finish, demonic runes appear around it and you thrust forth your implement into the center, releasing a wave of demonic energy at your enemies.[/I] Daily* Arcane, Abyss, Implement, Necrotic Stanard Action Blast 5 Target: All enemies in blast. Attack: Highest Ability Score vs Fort Hit: 4d8+ Highest Ability Score modifer necrotic damage, and the targets are weakened and dazed (save ends both). Miss: Half damage and the targets aren't dazed or weakened. Demon Lord [I]Watch out lord's of the Abyss, a new ruler is on the way, and all who stand in my path will be consumed by my overwhelming power![/I] Prerequisite: Demon Initiate Paragon Path, 21st level Demon Lord Features Overwhelming Cunning (21st level): Increase two abiltiy scores of your choice by 2 each. Also, your ranged and area attacks do not provoke opportunity attacks. Variable Resistance (24th level): As an immediate reaction for when you take damage, you can gain 15 resistance to that damage type until the end of the encounter. You can use this twice per encounter. You can expand a Demonic Rune to use this ability again. Demon Lord's Revival (30th level): Once per day when you would die, gain hit points equal to your bloodied value and you are removed from play. At the start of your next turn, you return to play in an unoccupied space within 10 squares of the space you last occupied, and gain the benefits of Demon Lord Transformation until the end of the encounter, even if this power was expanded. You do not gain the benefit of using Demonic Runes in this way. Demon Lord Form - Utility level 26 [I]You bathe in chaotic energy and transform into your true demonic form for a short time. A crown of demonic runes appears above your head, mocking any demon you face and focusing your attacks to be more precise.[/I] Daily*Arcane, Polymorph Minor Action Personal Effect: You gain resist 10 to all damage until the end of the encounter. In addition, roll a 1d6, you gain that many Demonic Runes around your head until the end of the encounter. Once per turn, you may expend a Demonic Rune as a free action to reroll an attack you make; you must keep the new result. Thanks for reading and what do you all think? [/QUOTE]
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