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<blockquote data-quote="chitzk0i" data-source="post: 5752867" data-attributes="member: 34584"><p>You'll probably get more responses in the... huh. I wonder what they did with the House Rules forum. For prerequisites, you might consider "any arcane class" and multiclass into warlock.</p><p> </p><p></p><p>Handing out dice of damage is rather powerful. Try "While you are bloodied, the first time you hit with an attack each round, you deal 1d6 extra necrotic damage." Probably doesn't need to go up at 21.</p><p> </p><p></p><p>A healing surge is pretty steep. You also need a duration on it. "Once per encounter as a minor action (or as a free action when you spend an action point), you can spend a healing surge to gain one of the following benefits until the end of your next turn: deal 2d8 extra necrotic damage with the next attack you make that hits or gain +1d6 bonus to your next skill check. Either bonus lasts until the end of your next turn."</p><p> </p><p></p><p>"When you hit a creature with a necrotic attack, you deal half damage if the creature is immune to necrotic damage."</p><p> </p><p></p><p></p><p>Defiling Blade Demon Initiate Attack 11</p><p>Encounter * Arcane, Implement, Necrotic </p><p>Standard Action Ranged 5 or Melee 1</p><p>Target: One Creature</p><p>Attack: Highest ability score vs Fort</p><p>Hit: 3d10 + highest ability score necrotic damage and the target is weakened until end of next turn. If this damage drops a creature to zero or fewer hit points, that creature dies and this power is not expended.</p><p>Special: This power can be used as a melee attack in place of a melee basic attack when charging.</p><p></p><p></p><p>Hahaha no. Daily. Also, a make everything a power bonus.</p><p> </p><p></p><p>Nothing especially wrong with this one. See revised Defiling Blade.</p><p> </p><p> </p><p> "Once per encounter when you drop an enemy to zero hit points or fewer, you regain a healing surge."</p><p> </p><p></p><p>"Once per round, when you hit an enemy that is immune to necrotic damage, you can take 15 damage as a free action to ignore that enemy's necrotic resistance for this attack."</p><p></p><p> How about "Once per day when you would die, instead you deal 3d8 + your highest ability modifier to each creature adjacent to you and you are removed from play until the start of your next turn. When you return to play, you have hit points equal to your bloodied value and are standing. As a free action, you may use your Demon Lord Transformation power even if it is expended."</p><p></p><p> </p><p></p><p>Drop the prereq. Plain power bonuses are blah. How about "Effect: You gain temporary hit points equal to your healing surge value and until the end of the encounter, you gain resist 10 to all damage. In addition, roll 1d6. Until the end of the encounter, you may choose to reroll that number of missed attack rolls. For instance, if you roll a 4 with this power, you may reroll four different attack rolls this encounter.</p></blockquote><p></p>
[QUOTE="chitzk0i, post: 5752867, member: 34584"] You'll probably get more responses in the... huh. I wonder what they did with the House Rules forum. For prerequisites, you might consider "any arcane class" and multiclass into warlock. Handing out dice of damage is rather powerful. Try "While you are bloodied, the first time you hit with an attack each round, you deal 1d6 extra necrotic damage." Probably doesn't need to go up at 21. A healing surge is pretty steep. You also need a duration on it. "Once per encounter as a minor action (or as a free action when you spend an action point), you can spend a healing surge to gain one of the following benefits until the end of your next turn: deal 2d8 extra necrotic damage with the next attack you make that hits or gain +1d6 bonus to your next skill check. Either bonus lasts until the end of your next turn." "When you hit a creature with a necrotic attack, you deal half damage if the creature is immune to necrotic damage." Defiling Blade Demon Initiate Attack 11 Encounter * Arcane, Implement, Necrotic Standard Action Ranged 5 or Melee 1 Target: One Creature Attack: Highest ability score vs Fort Hit: 3d10 + highest ability score necrotic damage and the target is weakened until end of next turn. If this damage drops a creature to zero or fewer hit points, that creature dies and this power is not expended. Special: This power can be used as a melee attack in place of a melee basic attack when charging. Hahaha no. Daily. Also, a make everything a power bonus. Nothing especially wrong with this one. See revised Defiling Blade. "Once per encounter when you drop an enemy to zero hit points or fewer, you regain a healing surge." "Once per round, when you hit an enemy that is immune to necrotic damage, you can take 15 damage as a free action to ignore that enemy's necrotic resistance for this attack." How about "Once per day when you would die, instead you deal 3d8 + your highest ability modifier to each creature adjacent to you and you are removed from play until the start of your next turn. When you return to play, you have hit points equal to your bloodied value and are standing. As a free action, you may use your Demon Lord Transformation power even if it is expended." Drop the prereq. Plain power bonuses are blah. How about "Effect: You gain temporary hit points equal to your healing surge value and until the end of the encounter, you gain resist 10 to all damage. In addition, roll 1d6. Until the end of the encounter, you may choose to reroll that number of missed attack rolls. For instance, if you roll a 4 with this power, you may reroll four different attack rolls this encounter. [/QUOTE]
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