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Demon Paragon Path and Epic Destiny
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<blockquote data-quote="mneme" data-source="post: 5755296" data-attributes="member: 59248"><p>Prereq: That's what multiclasses do; they let you qualify for feats and paragon paths. Just say "any Arcane". I'd drop the attempt at "not divine" -- remember, Asmodeous is a god. There's no reason one can't be a demon and work Divine magic.</p><p></p><p>I'd just make it "you are considered elemental and a demon".</p><p></p><p>For demonic Vitality, I'd simplify it a bit -- how about "deal +2d8 damage on your next damage roll"? Compares reasonably to abilities that give you 1d6 on damage rolls through your next turn.</p><p></p><p>Making it all Implement works. </p><p></p><p>Demonic Transformation is a lot saner. (but see below, shoudln't be a stance).</p><p></p><p>Overall, I think you're still trying to pack too many abilities into a single class -- sure, there are paragon paths that have multiple abilities on an effect line, but they're pretty rare. You've got:</p><p></p><p>F11: darkvision, language, 1d6 damage when bloodied.</p><p>A11: Extra damage + moar extra damage, or skill mod</p><p>F16: Ignore Immunity (and at my suggestion, some resistance), crit 19-20</p><p>E11: charge power, ranged power, controller power, reverse reliable.</p><p>U12: Resistance, crit surge</p><p>D20: blast controller power.</p><p></p><p>Look, everythng except the D20 is a multi-use power where at least one side (and probably both) goes into a greatest hits list. Almost the only thing on the list you aren't doing here inflicting vulnerability. Even the strongest PPs have lots of stuff they don't do. I mean, lets look at Morninglord -- one of the strongest +Striker PPs in the game:</p><p></p><p>F11: Bonus damage on F11 1/encounter (with CD)</p><p>A11: crit on 18-20 on an AP.</p><p>F16: Inflict vulnerability</p><p>E11: Moderate cb5 damage, multi-attack, auto damage</p><p>U12: good, but action-consuming healing power</p><p>D20: Single target decent damage.</p><p></p><p>So, this class has four things going for it:</p><p>1. Inflicts Radiant vulnerability.</p><p>2. All features inflict radiant damage.</p><p>3. E11 is nuts.</p><p>4. crit power.</p><p></p><p>And these four things -- with no swiss army powers, nothing that does multiple things except the E11, make it the strongest PP in the game.</p><p></p><p>Ok, now looking (less deeply) at your ED:</p><p></p><p>I like the F21. +2 to two stats is standard/strong for an ED, and the healing surge has synergy with the sacrifice theme you're working with but is still quite conditional.</p><p></p><p>I hate the F24. It's way too conditional, too weak, and doesn't synergize with the PP power that also lets you sometimes ignore necrotic immunity. EDs aren't actually usually that strong, but you want something that always works.</p><p></p><p>The D30 is almost fine (still basically does too many things), and needs a reword. </p><p></p><p>Something like:</p><p></p><p>Demon Lord's Revival (30th level): Once per day when you would die, gain hit points equal to your bloodied value and you are removed from play. At the start of your next turn, you return to play in an unoccupied space within 10 squares of the space you last occupied, and gain the benefits of Demon Lord Transformation until the end of the encounter.</p><p></p><p>I'd also reword DLT (and it shouldn't be a stance. Transformations arne't stances; polymorphs actually have similar restrictions but you can have both 1 polymorph and one stance). How about:</p><p></p><p>Demon Lord Transformation - Utility level 26</p><p>Daily*Arcane, Polymorph</p><p>Minor Action Personal</p><p>Effect: You gain resist 20 to all damage until the end of the encounter. In addition, roll a 1d6 and gain that many favor tokens until the end of the encounter. Once per turn, you may expend a favor token as a free action to reroll an attack you make; you must keep the new result.</p><p></p><p>Also, I don't like having a transformation in both ED and PP. At the very least, rename them so they aren't so similar in name and effect.</p></blockquote><p></p>
[QUOTE="mneme, post: 5755296, member: 59248"] Prereq: That's what multiclasses do; they let you qualify for feats and paragon paths. Just say "any Arcane". I'd drop the attempt at "not divine" -- remember, Asmodeous is a god. There's no reason one can't be a demon and work Divine magic. I'd just make it "you are considered elemental and a demon". For demonic Vitality, I'd simplify it a bit -- how about "deal +2d8 damage on your next damage roll"? Compares reasonably to abilities that give you 1d6 on damage rolls through your next turn. Making it all Implement works. Demonic Transformation is a lot saner. (but see below, shoudln't be a stance). Overall, I think you're still trying to pack too many abilities into a single class -- sure, there are paragon paths that have multiple abilities on an effect line, but they're pretty rare. You've got: F11: darkvision, language, 1d6 damage when bloodied. A11: Extra damage + moar extra damage, or skill mod F16: Ignore Immunity (and at my suggestion, some resistance), crit 19-20 E11: charge power, ranged power, controller power, reverse reliable. U12: Resistance, crit surge D20: blast controller power. Look, everythng except the D20 is a multi-use power where at least one side (and probably both) goes into a greatest hits list. Almost the only thing on the list you aren't doing here inflicting vulnerability. Even the strongest PPs have lots of stuff they don't do. I mean, lets look at Morninglord -- one of the strongest +Striker PPs in the game: F11: Bonus damage on F11 1/encounter (with CD) A11: crit on 18-20 on an AP. F16: Inflict vulnerability E11: Moderate cb5 damage, multi-attack, auto damage U12: good, but action-consuming healing power D20: Single target decent damage. So, this class has four things going for it: 1. Inflicts Radiant vulnerability. 2. All features inflict radiant damage. 3. E11 is nuts. 4. crit power. And these four things -- with no swiss army powers, nothing that does multiple things except the E11, make it the strongest PP in the game. Ok, now looking (less deeply) at your ED: I like the F21. +2 to two stats is standard/strong for an ED, and the healing surge has synergy with the sacrifice theme you're working with but is still quite conditional. I hate the F24. It's way too conditional, too weak, and doesn't synergize with the PP power that also lets you sometimes ignore necrotic immunity. EDs aren't actually usually that strong, but you want something that always works. The D30 is almost fine (still basically does too many things), and needs a reword. Something like: Demon Lord's Revival (30th level): Once per day when you would die, gain hit points equal to your bloodied value and you are removed from play. At the start of your next turn, you return to play in an unoccupied space within 10 squares of the space you last occupied, and gain the benefits of Demon Lord Transformation until the end of the encounter. I'd also reword DLT (and it shouldn't be a stance. Transformations arne't stances; polymorphs actually have similar restrictions but you can have both 1 polymorph and one stance). How about: Demon Lord Transformation - Utility level 26 Daily*Arcane, Polymorph Minor Action Personal Effect: You gain resist 20 to all damage until the end of the encounter. In addition, roll a 1d6 and gain that many favor tokens until the end of the encounter. Once per turn, you may expend a favor token as a free action to reroll an attack you make; you must keep the new result. Also, I don't like having a transformation in both ED and PP. At the very least, rename them so they aren't so similar in name and effect. [/QUOTE]
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