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<blockquote data-quote="tk32" data-source="post: 7025200" data-attributes="member: 6871723"><p>So, I had an interesting Idea for my Rise of Tiamat campaign. I have lots of ideas, just not sure how to stay in the rules of the campaign.</p><p></p><p>I have Rebel Red Wizards playing with magical trinkets that they've stolen from Thay to support the Cult. Rath Modar is the big bad wizard in charge of this rebellion. His whole mission to raise Tiamat, is to distract the world while he makes a political play for a coup to overthrow Severin. However, Rath had a major character flaw... He didn't think the cult and his little rebellion would succeed at raising Tiamat. Heh. Oops.</p><p></p><p>Anyways, so back to my idea. A dwarven town has been over powered by corrupting magics that cause the dwarves to be subservient and it accelerates them making them stronger, faster, and more or less magical meth heads for the purpose of mining ore and producing weapons faster....</p><p></p><p>The Red wizard in charge of occupying this town has made a deal with a demon... Some dwarven souls for the corrupting magic hold the town as a massive slave labor camp. The red wizard there didn't have the forsight to realize making deals with demons is a bad idea. This has led many dwarves in the town to go insane, to kill each other, etc. The characters have walked into this mess, nearly succombed to the overpowering demon magic, however, have saved against the magics at play. </p><p></p><p>So, the idea I had, is that the Demon is only partially in this world. The Demon head is formed through a wall on the second floor of the refinery. In it's eyes are two phylacteries each filled with a swirling glowing myst. Souls of sacraficed and/or living dwarves. I wanted to make the demon the final boss battle of this refinery. However, I don't really see a monster that fills this need. The idea was some type of extremely difficult demon wall, similar to a demon wall in old Final Fantasy games. Where the wall moves in on the characters as they throw everything they have at it. As it moves in to crush the characters it buffs and heals itself, seals the only exit with a wall of force, and proceeds to crush everyone. They have 1d6 + 1 rounds before it starts crushing them, as it crushes them it gets a bite attack from the face in the wall. </p><p></p><p>I suppose, I could just create my own monster, but, wanted to see if anyone has a template for something like this, or even something that's close to something like this. I want it to be challenging to a party of 5 players that are all level 9. And they've defeating two CR 10's and a CR 13 (faced at once). They were at full power when they faced that though.</p><p></p><p>Any ideas or suggestions?</p></blockquote><p></p>
[QUOTE="tk32, post: 7025200, member: 6871723"] So, I had an interesting Idea for my Rise of Tiamat campaign. I have lots of ideas, just not sure how to stay in the rules of the campaign. I have Rebel Red Wizards playing with magical trinkets that they've stolen from Thay to support the Cult. Rath Modar is the big bad wizard in charge of this rebellion. His whole mission to raise Tiamat, is to distract the world while he makes a political play for a coup to overthrow Severin. However, Rath had a major character flaw... He didn't think the cult and his little rebellion would succeed at raising Tiamat. Heh. Oops. Anyways, so back to my idea. A dwarven town has been over powered by corrupting magics that cause the dwarves to be subservient and it accelerates them making them stronger, faster, and more or less magical meth heads for the purpose of mining ore and producing weapons faster.... The Red wizard in charge of occupying this town has made a deal with a demon... Some dwarven souls for the corrupting magic hold the town as a massive slave labor camp. The red wizard there didn't have the forsight to realize making deals with demons is a bad idea. This has led many dwarves in the town to go insane, to kill each other, etc. The characters have walked into this mess, nearly succombed to the overpowering demon magic, however, have saved against the magics at play. So, the idea I had, is that the Demon is only partially in this world. The Demon head is formed through a wall on the second floor of the refinery. In it's eyes are two phylacteries each filled with a swirling glowing myst. Souls of sacraficed and/or living dwarves. I wanted to make the demon the final boss battle of this refinery. However, I don't really see a monster that fills this need. The idea was some type of extremely difficult demon wall, similar to a demon wall in old Final Fantasy games. Where the wall moves in on the characters as they throw everything they have at it. As it moves in to crush the characters it buffs and heals itself, seals the only exit with a wall of force, and proceeds to crush everyone. They have 1d6 + 1 rounds before it starts crushing them, as it crushes them it gets a bite attack from the face in the wall. I suppose, I could just create my own monster, but, wanted to see if anyone has a template for something like this, or even something that's close to something like this. I want it to be challenging to a party of 5 players that are all level 9. And they've defeating two CR 10's and a CR 13 (faced at once). They were at full power when they faced that though. Any ideas or suggestions? [/QUOTE]
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