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Demon with a Glass Hand 2.0 [OOC]
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<blockquote data-quote="Creamsteak" data-source="post: 4048293" data-attributes="member: 552"><p>I've decided I'm going to drop DGH. My heart just isn't in it anymore. Even simple things like this start have been a bit trying. It's just too much overhead for me, and I'm not particularly enjoying all the work that goes into trying to make things make sense.</p><p></p><p>Sometime in the near future I'll probably try to start a new lower level game of some kind. Anyone that was involved in this game previously deserves some credit towards that, when it comes up.</p><p></p><p>So once again, my heart just isn't in it, and so I'm dropping this game. It was fun as long as it lasted (short for most of the new characters obviously). The experiment was both a success and a failure. I think some parts of the setting material and method were successful, but I think the actual way I tried to orchestrate the game was somewhat of a failure. I think if I were to try a high level PbP again, other than one that just naturally leveled to that point, I would try to switch as heavily as possible to a "player's roll all the dice" game.</p><p></p><p>I'm sorry, especially to those of you that didn't get much out of the game but had to put a lot of work into building the characters. On the other hand, however, I would rather cut a poorly running game in favor of focusing on games I have that seem to be going fine. I also want to look forward to potential games in the future, or other circumstances.</p><p></p><p>Anyway, thanks again for your time, everyone that contributed, past and present.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 4048293, member: 552"] I've decided I'm going to drop DGH. My heart just isn't in it anymore. Even simple things like this start have been a bit trying. It's just too much overhead for me, and I'm not particularly enjoying all the work that goes into trying to make things make sense. Sometime in the near future I'll probably try to start a new lower level game of some kind. Anyone that was involved in this game previously deserves some credit towards that, when it comes up. So once again, my heart just isn't in it, and so I'm dropping this game. It was fun as long as it lasted (short for most of the new characters obviously). The experiment was both a success and a failure. I think some parts of the setting material and method were successful, but I think the actual way I tried to orchestrate the game was somewhat of a failure. I think if I were to try a high level PbP again, other than one that just naturally leveled to that point, I would try to switch as heavily as possible to a "player's roll all the dice" game. I'm sorry, especially to those of you that didn't get much out of the game but had to put a lot of work into building the characters. On the other hand, however, I would rather cut a poorly running game in favor of focusing on games I have that seem to be going fine. I also want to look forward to potential games in the future, or other circumstances. Anyway, thanks again for your time, everyone that contributed, past and present. [/QUOTE]
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