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Demonic Ambush: Need Some DM Help
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<blockquote data-quote="s/LaSH" data-source="post: 659937" data-attributes="member: 6929"><p><em>Detect magic</em> will detect illusions and invisible people, but a) you need to concentrate for three rounds just to identify where the auras are, and b) you won't necessarily identify them as illusions (you need a Spellcraft check). <em>Invisibility</em> will be detected, but again, not for 3 rounds and if you're not within the quarter circle of the detection, you're not detected at all.</p><p></p><p>I don't know Barlguras; can they fly or stick to walls? If so, put them on the ceiling of the Evil Warehouse Of Doom, outside the normal range of <em>detect magic</em>. Never underestimate the power of something hanging from the ceiling. Same goes for the wizards; <em>Levitation</em> should help, plus it keeps them out of melee. Plus it lasts 10 minutes/level, so it'll hold up from the moment the PCs arrive. And if you're really mean, line the ceiling of the room with copious rafters so the wizards can maneuver by hand while levitating.</p><p></p><p>You need someone keeping watch for the PCs' arrival. A sacrificial approach is quite demonic... one example might be having a 'controller' creature (like an illithid or formian taskmaster) at the front gate, with one of its minions in a cage in the warehouse proper. When the controller dies, its minion regains independance and you know someone's at the door, giving you just enough time to levitate into the rafters. (And slaughter/set loose the minion.)</p><p></p><p>A succubus could very well pretend to be someone in need of rescue instead of just a guard. That way, she can stab someone in the back when the PCs are 'protecting' her. But that might not fit with the original plan or the personality of this particular demon.</p><p></p><p>Of course, if you want the PCs to have a chance, there's an obvious tactical error the demons have made: they're sequestered in a warehouse, with only one way out - the way the PCs are coming. If the PCs somehow discover their presence, they could definitely use it to their advantage (until the succubus 'ports in behind them).</p><p></p><p>'Porting is quite an advantage... if things go pear-shaped for the monsters, they could set fire to the building and 'port to the single entrance. Wait until the PCs drop from smoke poisoning and make off with them. And hey, it's not like demons care about human underlings.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 659937, member: 6929"] [i]Detect magic[/i] will detect illusions and invisible people, but a) you need to concentrate for three rounds just to identify where the auras are, and b) you won't necessarily identify them as illusions (you need a Spellcraft check). [i]Invisibility[/i] will be detected, but again, not for 3 rounds and if you're not within the quarter circle of the detection, you're not detected at all. I don't know Barlguras; can they fly or stick to walls? If so, put them on the ceiling of the Evil Warehouse Of Doom, outside the normal range of [i]detect magic[/i]. Never underestimate the power of something hanging from the ceiling. Same goes for the wizards; [i]Levitation[/i] should help, plus it keeps them out of melee. Plus it lasts 10 minutes/level, so it'll hold up from the moment the PCs arrive. And if you're really mean, line the ceiling of the room with copious rafters so the wizards can maneuver by hand while levitating. You need someone keeping watch for the PCs' arrival. A sacrificial approach is quite demonic... one example might be having a 'controller' creature (like an illithid or formian taskmaster) at the front gate, with one of its minions in a cage in the warehouse proper. When the controller dies, its minion regains independance and you know someone's at the door, giving you just enough time to levitate into the rafters. (And slaughter/set loose the minion.) A succubus could very well pretend to be someone in need of rescue instead of just a guard. That way, she can stab someone in the back when the PCs are 'protecting' her. But that might not fit with the original plan or the personality of this particular demon. Of course, if you want the PCs to have a chance, there's an obvious tactical error the demons have made: they're sequestered in a warehouse, with only one way out - the way the PCs are coming. If the PCs somehow discover their presence, they could definitely use it to their advantage (until the succubus 'ports in behind them). 'Porting is quite an advantage... if things go pear-shaped for the monsters, they could set fire to the building and 'port to the single entrance. Wait until the PCs drop from smoke poisoning and make off with them. And hey, it's not like demons care about human underlings. [/QUOTE]
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