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<blockquote data-quote="Grover Cleaveland" data-source="post: 2690164" data-attributes="member: 34932"><p>Yes, they were. Look at their entry in the 2e Monstrous Manual (which is the same as that in the 2e Monstrous Compendium: Greyhawk Appendix).</p><p></p><p>"Gremlins are magical creatures that originated on an unknown plane of existence."</p><p></p><p>"Gremlins are not a natural part of the ecology."</p><p></p><p>The designers of <em>Planes of Chaos</em> looked at their alignment and decided that this unknown plane was the Abyss, although in their original Dragon Magazine appearance (Dragon #79) it was our Earth, circa WWII (and this was emphasized in WG7 Castle Greyhawk).</p><p></p><p>I like them as Abyssal scavengers a lot, and consider Planes of Chaos a more valid reference than the early Dragon (where they were different in appearance and abilities) or WG7 (which was a parody adventure). If you like the idea of them entering the D&D multiverse through a rift in space opened by the atom bomb, as the Dragon article had it, you can certainly do that instead, but the Abyssal origin is at least as valid. As demonic-looking chaotic evil beings from another plane, it seems reasonable. And consider the context of that quote - all the other monsters on the list are of lower-planar origin (mephits are elemental, but they're commonly created by fiends). Humans, elves, and such are nowhere to be seen.</p><p></p><p>But no, they're not in any source native to Oerth or Faerun (though jermlaines, mites, and snyads probably are). Even in <em>Castle Amber</em> (where, again, they were different in appearance and abilities) they emerge from the Gray Mist which seperates the chateau from the mortal worlds - or may have, anyway. It's not completely clear. Castle Amber is itself an extraplanar environment, anyway. PC2 <em>Top Ballista</em> says "They be a fairly recent addition to this world, if I have the right of it," created by an immortal of the sphere of Entropy (which represents chaos and evil, although Mystaran gremlins, like some of the gremlin-goblinoid crossbreeds of Oerth [like fremlins] are more mischievous than wicked). </p><p></p><p></p><p></p><p>They're not necessarily tanar'ri, no - this thread isn't, and correct me if I'm wrong, about tanar'ri only, but Abyssal things in general - and it does depend on whether or not you assume that Kara-Tur is connected to the Great Wheel. In 2nd edition, it generally was (look at all the OA monsters mentioned in the Planescape boxed set). It seems to me that, in such a campaign, the Celestial Bureaucracy would assign chaotic evil spirits to the planes of chaos and evil.</p></blockquote><p></p>
[QUOTE="Grover Cleaveland, post: 2690164, member: 34932"] Yes, they were. Look at their entry in the 2e Monstrous Manual (which is the same as that in the 2e Monstrous Compendium: Greyhawk Appendix). "Gremlins are magical creatures that originated on an unknown plane of existence." "Gremlins are not a natural part of the ecology." The designers of [i]Planes of Chaos[/i] looked at their alignment and decided that this unknown plane was the Abyss, although in their original Dragon Magazine appearance (Dragon #79) it was our Earth, circa WWII (and this was emphasized in WG7 Castle Greyhawk). I like them as Abyssal scavengers a lot, and consider Planes of Chaos a more valid reference than the early Dragon (where they were different in appearance and abilities) or WG7 (which was a parody adventure). If you like the idea of them entering the D&D multiverse through a rift in space opened by the atom bomb, as the Dragon article had it, you can certainly do that instead, but the Abyssal origin is at least as valid. As demonic-looking chaotic evil beings from another plane, it seems reasonable. And consider the context of that quote - all the other monsters on the list are of lower-planar origin (mephits are elemental, but they're commonly created by fiends). Humans, elves, and such are nowhere to be seen. But no, they're not in any source native to Oerth or Faerun (though jermlaines, mites, and snyads probably are). Even in [i]Castle Amber[/i] (where, again, they were different in appearance and abilities) they emerge from the Gray Mist which seperates the chateau from the mortal worlds - or may have, anyway. It's not completely clear. Castle Amber is itself an extraplanar environment, anyway. PC2 [i]Top Ballista[/i] says "They be a fairly recent addition to this world, if I have the right of it," created by an immortal of the sphere of Entropy (which represents chaos and evil, although Mystaran gremlins, like some of the gremlin-goblinoid crossbreeds of Oerth [like fremlins] are more mischievous than wicked). They're not necessarily tanar'ri, no - this thread isn't, and correct me if I'm wrong, about tanar'ri only, but Abyssal things in general - and it does depend on whether or not you assume that Kara-Tur is connected to the Great Wheel. In 2nd edition, it generally was (look at all the OA monsters mentioned in the Planescape boxed set). It seems to me that, in such a campaign, the Celestial Bureaucracy would assign chaotic evil spirits to the planes of chaos and evil. [/QUOTE]
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