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Demonology: The Dark Road
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<blockquote data-quote="Messageboard Golem" data-source="post: 2008468" data-attributes="member: 18387"><p>Demonology was one of the most anticipated D20 books for me and it delivered handsomely.</p><p></p><p>One problem I always had with DnD is that it always assumed certain fantasy stereotypes and very frequently failed to provide the justification for them in terms of rule mechanics. </p><p>Everybody knows, for example, that sometimes you need a whole lot of cultists working together for prolonged periods of time to bring forward a truly powerful spell and yet there was nothing in DnD rules explaining this until SSS came up Ritual Magic. </p><p>Similarly, it is a staple of fantasy that trafficking with fiends is a quick but extremely dangerous route to power but traditional summoning spells always failed to convey this in terms of game mechanics. </p><p></p><p>Demonology corrects this historic oversight and also demonstrates how adaptable d20 system in fact is to non-Vancian magical systems. With the minimum of new mechanics – just two d20 rolls and their modifications this book introduces the demonology that has the true feel of the demonology of myth and fantasy. Everything one can imagine demonologist doing, from sacrificing a chicken to selling one’s soul is covered and yet no heaps of tables are needed, not even the lists of new spells.</p><p>To see how revolutionary this is it suffices to notice that for a sufficiently low magic world it is perfectly conceivable to make Demonology the only magic there is; in fact it would be perfectly sensible choice for many a fantasy a setting. Then this 64 page book succeeds in something that has long been claimed to be impossible, creates fully functional alternative magical system for DnD. On top of this, this alternate system blends seamlessly with the traditional system in almost perfectly self balanced way – making it nearly universally applicable. </p><p></p><p>As a great admirer of simplicity in rules and someone who for long was looking for the ways to incorporate some traditional images of fantasy – like that of the Faustus into DnD game I have to say that this book stroke me right into nerve. I am eagerly expecting the new “Encylopaedia Arcane” releases but I even they will be able to match this book. I would give it a 6 if I could.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008468, member: 18387"] Demonology was one of the most anticipated D20 books for me and it delivered handsomely. One problem I always had with DnD is that it always assumed certain fantasy stereotypes and very frequently failed to provide the justification for them in terms of rule mechanics. Everybody knows, for example, that sometimes you need a whole lot of cultists working together for prolonged periods of time to bring forward a truly powerful spell and yet there was nothing in DnD rules explaining this until SSS came up Ritual Magic. Similarly, it is a staple of fantasy that trafficking with fiends is a quick but extremely dangerous route to power but traditional summoning spells always failed to convey this in terms of game mechanics. Demonology corrects this historic oversight and also demonstrates how adaptable d20 system in fact is to non-Vancian magical systems. With the minimum of new mechanics – just two d20 rolls and their modifications this book introduces the demonology that has the true feel of the demonology of myth and fantasy. Everything one can imagine demonologist doing, from sacrificing a chicken to selling one’s soul is covered and yet no heaps of tables are needed, not even the lists of new spells. To see how revolutionary this is it suffices to notice that for a sufficiently low magic world it is perfectly conceivable to make Demonology the only magic there is; in fact it would be perfectly sensible choice for many a fantasy a setting. Then this 64 page book succeeds in something that has long been claimed to be impossible, creates fully functional alternative magical system for DnD. On top of this, this alternate system blends seamlessly with the traditional system in almost perfectly self balanced way – making it nearly universally applicable. As a great admirer of simplicity in rules and someone who for long was looking for the ways to incorporate some traditional images of fantasy – like that of the Faustus into DnD game I have to say that this book stroke me right into nerve. I am eagerly expecting the new “Encylopaedia Arcane” releases but I even they will be able to match this book. I would give it a 6 if I could. [/QUOTE]
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