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General Tabletop Discussion
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Demonomicon. Musings about abilities and skills.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5492120" data-attributes="member: 82106"><p>Eh, I only looked at a couple of the Demon Lords. Mostly their trained skill bonuses (the only ones that are specifically called out) are pretty close to 1/2 level + modifier + 5, but with some small variations. Phraxas for instance has Arcana 32 with INT bonus of +25, giving a +7 modifier (interestingly all his trained skills are at +7). All the non-unique demons I checked had trained skills at bonus +5. So it seems the exceptions are the unique demons only. Even there many seem to follow the normal rules (Zuggtmoy for instance has all trained skills at +5). Pazuzu seems to be the main oddball with his +21 Intimidate bonus, but note that normally it should actually be a +41 assuming +5 bonus for training, so this may simply be a typo. </p><p></p><p>As others have said, basic physical skills aside there's not really much point to monsters (or NPCs for that matter) actually having skill bonuses defined. It is at best a hint to the DM about their main strengths. Beyond that the whole thing with say escape DCs and such you can think of this way. A monster is rather different physically from a typical PC. Skill rules work well for PCs as they were designed for them. How hard it is to escape the grasp of some 8 armed tentacle monster probably has less to do with its strength/dexterity and more to do with its body structure or magic or whatever. Granted that begs the question of why we need to know how strong such a monster is, but I don't see where it hurts anything to have such a number. Again, it is just a hint to the DM.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5492120, member: 82106"] Eh, I only looked at a couple of the Demon Lords. Mostly their trained skill bonuses (the only ones that are specifically called out) are pretty close to 1/2 level + modifier + 5, but with some small variations. Phraxas for instance has Arcana 32 with INT bonus of +25, giving a +7 modifier (interestingly all his trained skills are at +7). All the non-unique demons I checked had trained skills at bonus +5. So it seems the exceptions are the unique demons only. Even there many seem to follow the normal rules (Zuggtmoy for instance has all trained skills at +5). Pazuzu seems to be the main oddball with his +21 Intimidate bonus, but note that normally it should actually be a +41 assuming +5 bonus for training, so this may simply be a typo. As others have said, basic physical skills aside there's not really much point to monsters (or NPCs for that matter) actually having skill bonuses defined. It is at best a hint to the DM about their main strengths. Beyond that the whole thing with say escape DCs and such you can think of this way. A monster is rather different physically from a typical PC. Skill rules work well for PCs as they were designed for them. How hard it is to escape the grasp of some 8 armed tentacle monster probably has less to do with its strength/dexterity and more to do with its body structure or magic or whatever. Granted that begs the question of why we need to know how strong such a monster is, but I don't see where it hurts anything to have such a number. Again, it is just a hint to the DM. [/QUOTE]
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