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Demons and Darkvision
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<blockquote data-quote="Ferox4" data-source="post: 651663" data-attributes="member: 1605"><p><strong>Re: Re: Demons and Darkvision</strong></p><p></p><p></p><p></p><p>Excellent point, AuraSeer.</p><p></p><p>As far as the Bebilith goes, I also think that its ability to completely destroy armor with a single swat is a bit extreme. An encounter I ran last winter with a Bebilith caused me to come up with the following system (w/ help from many folks here on the boards). IMC I have broken down armor into "components." </p><p></p><p>For example: Bryan the Barbarian is wearing a regular Chain Shirt. I use the AC bonus confered by the armor (4 in this case) and that becomes the # of components the armor has. Secondly, each component has a hardeness rating (Metals are 10, Hide & Studded Leather are 7, Leather is 5 and Padded is 3). So each component of the Chain Shirt has a hardness of 10 and for simplicity each component has the same amount of HP/component as its hardness. Thusly, our Chain Shirt has 4 components, each with a hardness of 10 and 10HP/component. 40 HP total.</p><p></p><p>Components: These are simply a means of breaking the armor into different sections so that one good normal blow (not a critical) would not completely destroy a suit of armor. Components are directly correlated to the armor’s base bonus. Damage to multiple parts must come from multiple attacks. There is no "overflow" of damage to adjacent parts.</p><p></p><p> So our Chain shirt would still take a minimum of 4 separate attacks doing 40 hp or more before it was completely destroyed. Once a component is destroyed the base bonus of the armor decreases by 1. So if 1 component of that Chain Shirt is destroyed it now offers only +3 to your AC.</p><p></p><p>Also-</p><p></p><p>Add 1 point/ enhancement bonus to Hardness & HP</p><p>Add 1 component for Masterwork Armor </p><p></p><p>If the Chain Shirt were +2 it would have 5 components and each component would have a hardness of 12 and 12 HP/component.</p><p></p><p>Magical Armor: As per shields & weapons, the attacker cannot damage magical armor that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the armor being struck. Attacking armor provokes an attack of opportunity.</p><p></p><p>It seems involved, but it rarely comes up and it provides a way for you to frighten your PCs and wear them down without stripping them of their cherished possessions (at least not in one fell swoop).</p><p></p><p>IMC, any armor with at least 1 component remaining is repairable.</p><p></p><p>So there.......</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Ferox4, post: 651663, member: 1605"] [b]Re: Re: Demons and Darkvision[/b] Excellent point, AuraSeer. As far as the Bebilith goes, I also think that its ability to completely destroy armor with a single swat is a bit extreme. An encounter I ran last winter with a Bebilith caused me to come up with the following system (w/ help from many folks here on the boards). IMC I have broken down armor into "components." For example: Bryan the Barbarian is wearing a regular Chain Shirt. I use the AC bonus confered by the armor (4 in this case) and that becomes the # of components the armor has. Secondly, each component has a hardeness rating (Metals are 10, Hide & Studded Leather are 7, Leather is 5 and Padded is 3). So each component of the Chain Shirt has a hardness of 10 and for simplicity each component has the same amount of HP/component as its hardness. Thusly, our Chain Shirt has 4 components, each with a hardness of 10 and 10HP/component. 40 HP total. Components: These are simply a means of breaking the armor into different sections so that one good normal blow (not a critical) would not completely destroy a suit of armor. Components are directly correlated to the armor’s base bonus. Damage to multiple parts must come from multiple attacks. There is no "overflow" of damage to adjacent parts. So our Chain shirt would still take a minimum of 4 separate attacks doing 40 hp or more before it was completely destroyed. Once a component is destroyed the base bonus of the armor decreases by 1. So if 1 component of that Chain Shirt is destroyed it now offers only +3 to your AC. Also- Add 1 point/ enhancement bonus to Hardness & HP Add 1 component for Masterwork Armor If the Chain Shirt were +2 it would have 5 components and each component would have a hardness of 12 and 12 HP/component. Magical Armor: As per shields & weapons, the attacker cannot damage magical armor that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the armor being struck. Attacking armor provokes an attack of opportunity. It seems involved, but it rarely comes up and it provides a way for you to frighten your PCs and wear them down without stripping them of their cherished possessions (at least not in one fell swoop). IMC, any armor with at least 1 component remaining is repairable. So there....... :p [/QUOTE]
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