Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Demons Demons Demons !!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dante58701" data-source="post: 2922088" data-attributes="member: 40336"><p>AC matters little vs Epic Characters. But it does help somewhat.</p><p></p><p>Heres another gem!!!</p><p></p><p>Alaeuzau</p><p>Huge Outsider (Chaotic, Evil, Extraplanar,Tanar'ri)</p><p>Hit Dice: 30d8+5d6 (Rogue)+455 (575 hp)</p><p>Initiative: +9 (+5 Dex, +4 Improved Initiative)</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 37 (-2 size, +5 Dex, +4 deflecton, +20 natural); touch 17; flatfooted 32</p><p>Base Attack/Grapple: +33/+49</p><p>*Attack: Gargantuan +3 vile wounding cold iron ranseur +45 (3d8+26) or bite +37 (2d6+13) or gore (2d8+13) or claw+37 (1d8+23) or tail +37 (2d6+15)</p><p>*Full Attack: Gargantuan +3 vile wounding cold iron ranseur +45/+40/+35/+30 (3d8+26) and bite +37 (2d6+15) (or gore +37 (2d8+15)) and tail +37 (2d6+15) or 2 claws +42 (1d8+23) and bite +37 (2d6+15) (or gore +37 (2d8+15)) and tail +37 (2d6+15) </p><p>*Attacks include the Power Attack feat (+7).</p><p>Space/Reach: 20 ft./30 ft. (60 ft. with ranseur)</p><p>Special Attacks: Blood frenzy, powerful charge, sneak attack +3d6, spell-like abilities, summon tanar'ri</p><p>Special Qualities<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />amage reduction 15/cold iron, epic, and good, evasion, possession, spell resistance 45, tanar'ri traits, telepathy 300 ft., trapfinding, trap sense +1, uncanny dodge, wield oversized weapon</p><p>Saves: Fort +32, Ref +24, Will +24</p><p>Abilities: Str 42, Dex 20, Con 36, Int 13, Wis 20, Cha 18</p><p>*Skills: Climb +33, Craft (alchemy) +33, Hide +33, Intimidate +33, Jump +33, Knowledge (arcana), Knowledge (the planes) +33, Listen +33, Move Silently +33, Open Lock +6, Spot +33, Swim +33</p><p>*Skills statistics do not include modifiers.</p><p>Feats: Cleave, Combat Expertise, Combat Reflexes, Dark Speech, Dodge, Great Cleave, Improved Critical (ranseur), Mobility, Multiattack, Power Attack, Spring Attack, Weapon Focus (ranseur)</p><p>Epic Feats: -</p><p>Environment: Infinite Layers of the Abyss</p><p>Organization: Solitary</p><p>Challenge Rating: 24</p><p>Treasure: Double standard plus Gargantuan +3 vile wounding cold iron ranseur</p><p>Alignment: Always chaotic evil</p><p>Advancement: By character class.</p><p>Level Adjustment: +36</p><p></p><p>Deep burning yellow eyes stare out of the darkness as cloven hooves leap about in deadly play. The screams of the dying fill the area, as it's deep rumbling laughter fills your heart with dread. It's horns clash in the night, rending wings assunder, as the cacaphony of dying angels sicken your soul. Part goat, part man, all demon, it's presence fills you with dread as it bounds ever closer. As you turn to run it's ranseur runs you through, lifting you high in to the air and then dropping you amidst the corpses it has heaped upon the stones. While you lay dying, it's unholy roars of triumph fill the land and all your kin barricade their doors. No help shall come for you, none at all.</p><p></p><p>Alaeuzau is perhaps the youngest of all aspiring demon lords. Brutal and impulsive, he is probably also the least intelligent. Although, even at an early age, he was a dangerous force to be reckoned with, he has still got a lot to learn now that he has come this far. Perhaps the least treacherous and the most violent of all the youngest demon lords, he has managed to acquire the respect of his lesser balezau kindred. They look to him as their leader, which has greatly infuriated baphomet. It is a given that they will clash at some point in the future. Until then, Alaeuzau keeps his distance, waiting for the right time to strike. He isn't a genius, but he's very wise. A sneaky bastard, he has acquired an interest in roguishness. Having perfected his fighting skills, he now seeks to hone his wits. For him this may take some time, but for one such as him, time is all but meaningless. He is aware of his limitations and trusts noone.</p><p></p><p>Alaeuzau speaks abyssal, celestial, draconic, infernal, and common.</p><p></p><p>Alaeuzau is 30 ft. tall and weighs 15 tons (30,000 Lbs.).</p><p></p><p>Blood Frenzy (Ex): If Alaeuzau takes damage in combat, he can fly into a frenzy in the following round, attacking madly until either he or his opponent is dead. Alaeuzau gains +6 Strength and Constitution, and he takes a -6 penalty to Armor Class. Alaeuzau cannot end his frenzy voluntarily.</p><p></p><p>Powerful Charge (Ex): Alaeuzau typically begins a battle by charging at an opponent. In addition to the normal benefits and hazards of a charge, this allows Alaeuzau to make a single gore attack with a +6 attack bonus that deals 4d8+22 points of damage.</p><p></p><p>Spell-Like Abilities (Sp): At will - abyssal frenzy, animate dead, befoul, blasphemy, command, create undead, creeping doom (he breaths this out as a 50 ft. cone of spiders), dancing chains, demon wings, feather fall, greater dispel magic, greater teleport (self plus 50 pounds of objects only), inner beauty, jump, lightning bolt, morality undone, planeshift, see invisibility, spiderclimb, mass abyssal frenzy, shapechange, solid fog, telekinesis, unholy aura, web; 9/day - fear; 3/day - shout; Caster level: 35th-level. The save DCs are Charisma-based.</p><p></p><p>Summon Tanar'ri (Sp): Once per day, Alaeuzau can automatically summon 6d6 dretches, 3d4 rutterkin, or 1d6 balezaus. This ability is equivalent to a 9th-level spell (CL 35th).</p><p></p><p>Wield Oversized Weapons (Ex): Alaeuzau is skilled at wielding weapons one size category larger than himself and does not take any penalties when fighting with such weapons.</p><p></p><p></p><p></p><p>I made him for fun!!!</p></blockquote><p></p>
[QUOTE="dante58701, post: 2922088, member: 40336"] AC matters little vs Epic Characters. But it does help somewhat. Heres another gem!!! Alaeuzau Huge Outsider (Chaotic, Evil, Extraplanar,Tanar'ri) Hit Dice: 30d8+5d6 (Rogue)+455 (575 hp) Initiative: +9 (+5 Dex, +4 Improved Initiative) Speed: 40 ft. (8 squares) Armor Class: 37 (-2 size, +5 Dex, +4 deflecton, +20 natural); touch 17; flatfooted 32 Base Attack/Grapple: +33/+49 *Attack: Gargantuan +3 vile wounding cold iron ranseur +45 (3d8+26) or bite +37 (2d6+13) or gore (2d8+13) or claw+37 (1d8+23) or tail +37 (2d6+15) *Full Attack: Gargantuan +3 vile wounding cold iron ranseur +45/+40/+35/+30 (3d8+26) and bite +37 (2d6+15) (or gore +37 (2d8+15)) and tail +37 (2d6+15) or 2 claws +42 (1d8+23) and bite +37 (2d6+15) (or gore +37 (2d8+15)) and tail +37 (2d6+15) *Attacks include the Power Attack feat (+7). Space/Reach: 20 ft./30 ft. (60 ft. with ranseur) Special Attacks: Blood frenzy, powerful charge, sneak attack +3d6, spell-like abilities, summon tanar'ri Special Qualities:Damage reduction 15/cold iron, epic, and good, evasion, possession, spell resistance 45, tanar'ri traits, telepathy 300 ft., trapfinding, trap sense +1, uncanny dodge, wield oversized weapon Saves: Fort +32, Ref +24, Will +24 Abilities: Str 42, Dex 20, Con 36, Int 13, Wis 20, Cha 18 *Skills: Climb +33, Craft (alchemy) +33, Hide +33, Intimidate +33, Jump +33, Knowledge (arcana), Knowledge (the planes) +33, Listen +33, Move Silently +33, Open Lock +6, Spot +33, Swim +33 *Skills statistics do not include modifiers. Feats: Cleave, Combat Expertise, Combat Reflexes, Dark Speech, Dodge, Great Cleave, Improved Critical (ranseur), Mobility, Multiattack, Power Attack, Spring Attack, Weapon Focus (ranseur) Epic Feats: - Environment: Infinite Layers of the Abyss Organization: Solitary Challenge Rating: 24 Treasure: Double standard plus Gargantuan +3 vile wounding cold iron ranseur Alignment: Always chaotic evil Advancement: By character class. Level Adjustment: +36 Deep burning yellow eyes stare out of the darkness as cloven hooves leap about in deadly play. The screams of the dying fill the area, as it's deep rumbling laughter fills your heart with dread. It's horns clash in the night, rending wings assunder, as the cacaphony of dying angels sicken your soul. Part goat, part man, all demon, it's presence fills you with dread as it bounds ever closer. As you turn to run it's ranseur runs you through, lifting you high in to the air and then dropping you amidst the corpses it has heaped upon the stones. While you lay dying, it's unholy roars of triumph fill the land and all your kin barricade their doors. No help shall come for you, none at all. Alaeuzau is perhaps the youngest of all aspiring demon lords. Brutal and impulsive, he is probably also the least intelligent. Although, even at an early age, he was a dangerous force to be reckoned with, he has still got a lot to learn now that he has come this far. Perhaps the least treacherous and the most violent of all the youngest demon lords, he has managed to acquire the respect of his lesser balezau kindred. They look to him as their leader, which has greatly infuriated baphomet. It is a given that they will clash at some point in the future. Until then, Alaeuzau keeps his distance, waiting for the right time to strike. He isn't a genius, but he's very wise. A sneaky bastard, he has acquired an interest in roguishness. Having perfected his fighting skills, he now seeks to hone his wits. For him this may take some time, but for one such as him, time is all but meaningless. He is aware of his limitations and trusts noone. Alaeuzau speaks abyssal, celestial, draconic, infernal, and common. Alaeuzau is 30 ft. tall and weighs 15 tons (30,000 Lbs.). Blood Frenzy (Ex): If Alaeuzau takes damage in combat, he can fly into a frenzy in the following round, attacking madly until either he or his opponent is dead. Alaeuzau gains +6 Strength and Constitution, and he takes a -6 penalty to Armor Class. Alaeuzau cannot end his frenzy voluntarily. Powerful Charge (Ex): Alaeuzau typically begins a battle by charging at an opponent. In addition to the normal benefits and hazards of a charge, this allows Alaeuzau to make a single gore attack with a +6 attack bonus that deals 4d8+22 points of damage. Spell-Like Abilities (Sp): At will - abyssal frenzy, animate dead, befoul, blasphemy, command, create undead, creeping doom (he breaths this out as a 50 ft. cone of spiders), dancing chains, demon wings, feather fall, greater dispel magic, greater teleport (self plus 50 pounds of objects only), inner beauty, jump, lightning bolt, morality undone, planeshift, see invisibility, spiderclimb, mass abyssal frenzy, shapechange, solid fog, telekinesis, unholy aura, web; 9/day - fear; 3/day - shout; Caster level: 35th-level. The save DCs are Charisma-based. Summon Tanar'ri (Sp): Once per day, Alaeuzau can automatically summon 6d6 dretches, 3d4 rutterkin, or 1d6 balezaus. This ability is equivalent to a 9th-level spell (CL 35th). Wield Oversized Weapons (Ex): Alaeuzau is skilled at wielding weapons one size category larger than himself and does not take any penalties when fighting with such weapons. I made him for fun!!! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Demons Demons Demons !!!
Top