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<blockquote data-quote="Onysablet" data-source="post: 558728" data-attributes="member: 4137"><p>I thought too about using that "vile damage" from BoVD or not. But I tend to be too nice when relating to encounters and they end fighting things so easily (I have such little sense of strategy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />) that I came to the response of yes for this and for two other things:</p><p>-I didn't put so much monsters that make vile damage.</p><p>-They have a cleric in the group </p><p>So it won't be so difficult. </p><p>The idea of putting some corrupted creatures and using BoVD was also to give the feeling that really <em>something</em> evil was committed in his place, and the PC's can sense it because they have a <em>sniffer</em> in the group. If you don't know what a sniffer is it's a feat form the "Wheel of Time" RPG from where we use some feats and things (they are some feats quite interesting, like dreamer and things like that... but they cost twice, as two feats).Well, the sniffer can smell where bad things have ocurred (say, a murder, for example) and smell, simililarly as track, who has done it (well, this is very difficult but they can track them ocassionally).</p><p>So I tried to make feel them the "vileness" of the place by using some minor corrupted creatures.</p><p>BTW... I explained them that I've been thinking about demons needing to eat or not and gave them the conclusion that I've made them not needing it, but "half-anythings" yes, so they agreed of the demons being here so much time... but nobody told anything about the supposed "half-celestial" among them. That's good for me, for when they start thinking about it they will discover that is not logical... so it's not a half-celestial, but an erinyes, hehehe.</p><p>Bye! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Onysablet, post: 558728, member: 4137"] I thought too about using that "vile damage" from BoVD or not. But I tend to be too nice when relating to encounters and they end fighting things so easily (I have such little sense of strategy :o) that I came to the response of yes for this and for two other things: -I didn't put so much monsters that make vile damage. -They have a cleric in the group So it won't be so difficult. The idea of putting some corrupted creatures and using BoVD was also to give the feeling that really [I]something[/I] evil was committed in his place, and the PC's can sense it because they have a [I]sniffer[/I] in the group. If you don't know what a sniffer is it's a feat form the "Wheel of Time" RPG from where we use some feats and things (they are some feats quite interesting, like dreamer and things like that... but they cost twice, as two feats).Well, the sniffer can smell where bad things have ocurred (say, a murder, for example) and smell, simililarly as track, who has done it (well, this is very difficult but they can track them ocassionally). So I tried to make feel them the "vileness" of the place by using some minor corrupted creatures. BTW... I explained them that I've been thinking about demons needing to eat or not and gave them the conclusion that I've made them not needing it, but "half-anythings" yes, so they agreed of the demons being here so much time... but nobody told anything about the supposed "half-celestial" among them. That's good for me, for when they start thinking about it they will discover that is not logical... so it's not a half-celestial, but an erinyes, hehehe. Bye! ;) [/QUOTE]
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