Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Demons & Devils - the difference?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="s/LaSH" data-source="post: 473242" data-attributes="member: 6929"><p>If you do deal with devils as monsters, remember they're lawful. They have to obey some sort of code. They keep their word and probably don't lie, but are good at twisting things. <em>Really</em> good at twisting things. On the other hand, many of them have to obey really weird laws; some Chinese fiends you can defeat by throwing rice at them, wherupon they have to count every grain. While not all laws are that weird, look at a vampire for a myth that's really, really weird if you think about it, and work from there.</p><p></p><p>Devils (may) have a kind of honour. They will surrender if you're about to beat them, and they may well allow you to escape or survive if you are about to be beaten. (Although survival as a devil's slave or servant isn't always pleasant.) However, they don't tend to enter combat all that often, perhaps because they're not allowed to overtly interfere on the Prime Plane without an invitation (ie. summoning), and they stick to that law, preferring to communicate, manipulate and corrupt from a distance, as detailed beforehand.</p><p></p><p>Overall, this treatment of devils reminds me greatly of old fairy stories about devils, who are usually quite nice except for the whole slavery and inhuman destructive power thing.</p><p></p><p>Demons, on the other hand, are just plain nasty. Their nature is lawless, and so they're free to cause whatever havoc they want. And they really like havoc. However, they are chaotic. This sort of passionate approach to evil is, in a way, a disadvantage, because demons are so evil they're perverse. If a demon lord wants to lure a party of adventurers into the Crypt Of Unspeakable Doom to set it free, it will still try to kill them on the way in because that's what it does. Demons are almost self-destructive; they're quite definitely insane by human standards.</p><p></p><p>Overall, demons are typical of more modern concepts such as Lovecraft or Barker-esque outsiders, beings that are truly nasty, both in manner and visage, and don't obey our laws. They're also more powerful in melee than devils, if you compare the ranks.</p><p></p><p>Of course, there's nothing to stop you creating an amalgam race of fiends that are both senselessly destructive and affected by strict laws... it's just less easy to do with alignments.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 473242, member: 6929"] If you do deal with devils as monsters, remember they're lawful. They have to obey some sort of code. They keep their word and probably don't lie, but are good at twisting things. [i]Really[/i] good at twisting things. On the other hand, many of them have to obey really weird laws; some Chinese fiends you can defeat by throwing rice at them, wherupon they have to count every grain. While not all laws are that weird, look at a vampire for a myth that's really, really weird if you think about it, and work from there. Devils (may) have a kind of honour. They will surrender if you're about to beat them, and they may well allow you to escape or survive if you are about to be beaten. (Although survival as a devil's slave or servant isn't always pleasant.) However, they don't tend to enter combat all that often, perhaps because they're not allowed to overtly interfere on the Prime Plane without an invitation (ie. summoning), and they stick to that law, preferring to communicate, manipulate and corrupt from a distance, as detailed beforehand. Overall, this treatment of devils reminds me greatly of old fairy stories about devils, who are usually quite nice except for the whole slavery and inhuman destructive power thing. Demons, on the other hand, are just plain nasty. Their nature is lawless, and so they're free to cause whatever havoc they want. And they really like havoc. However, they are chaotic. This sort of passionate approach to evil is, in a way, a disadvantage, because demons are so evil they're perverse. If a demon lord wants to lure a party of adventurers into the Crypt Of Unspeakable Doom to set it free, it will still try to kill them on the way in because that's what it does. Demons are almost self-destructive; they're quite definitely insane by human standards. Overall, demons are typical of more modern concepts such as Lovecraft or Barker-esque outsiders, beings that are truly nasty, both in manner and visage, and don't obey our laws. They're also more powerful in melee than devils, if you compare the ranks. Of course, there's nothing to stop you creating an amalgam race of fiends that are both senselessly destructive and affected by strict laws... it's just less easy to do with alignments. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Demons & Devils - the difference?
Top