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Denizens of Freeport
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<blockquote data-quote="Simon Collins" data-source="post: 2010065" data-attributes="member: 9860"><p>This is not a playtest review.</p><p>This review contains spoilers.</p><p></p><p>Denizens Of Freeport is a book of NPCs for the Freeport setting by Green Ronin Publishing.</p><p></p><p>Denizens Of Freeport is a 96-page mono softcover product costing $18.95. Space usage, font size, and margins are all fine. Artwork runs from average to superb, most of it being pretty good, including the front cover showing a street brawl. The writing style is punchy and written with vivacity. Editing seems good.</p><p></p><p>Denizens Of Freeport contains over 70 characters residing in Freeport. Each character has between 1 and 3 pages dedicated to them, and each comes with a stat block, information on background, personality, looks, and a few adventure hooks. For more detailed characters, there may also be information about some of their compatriots (e.g. the crew of the ship the Kraken's Claw are briefly covered in the section on Morgan Baumann, Buccaneer Captain) or rules to use set apart in sidebars (such as the new item, Master Hovith's Tired Liver Tonic Potions - actually a fairly potent magical drug). There are also a few new Freeport locations to be found within the pages.</p><p></p><p>My favourite characters were:</p><p>* Gregor Grundi - the suicidal dwarven guide</p><p>* Lou, Lorelei & Durph - a half-elf with a talking iguana familiar and a multiple personality disorder</p><p>* Raziya - a strange child that exhibits 'reflexive sorcery', which protects her when she is in danger, but which she is unable to control</p><p></p><p>Some important characters in Freeport society are also covered such as Thorgrim (Lord Defender of the Wizard's Guild) and Tanko Sandek (Sergeant Major of the Sea Lord's Guard). The CRs of the characters presented run from 1/6 to 15, but most are around the 2-9 mark.</p><p></p><p>Two example characters from the book are avaialble from the Green Ronin website.</p><p></p><p>Conclusion:</p><p>The characters within the pages all have a colourful personality that begs the GM to play them, and the hooks are very useful for expanding plot lines and integrating them into your Freeport campaign. Equally, most would be quite useable outside Freeport. What I would have liked to see was a listing by CR for when the PCs take a surprise decision mid-adventure, to find suitable scenarios to quickly throw at them with an NPC as the centrepiece. Also useful would have been a table showing Freeport districts cross-referenced with NPCs likely to be in these districts - so, for example, if the PCs decided to investigate a lead to a mystery in the Old City, one would have a quick reference as to the possible NPCs from the book that tend to frequent that district. A break down of NPCs by class might also have been helpful. Perhaps these will be given as a web enhancement. </p><p></p><p>All in all, whilst this could have been better as an in-game resource with better organisation, it makes an excellent reference for adventure and campaign design, obviously most useful in conjunction with the Freeport setting.</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 2010065, member: 9860"] This is not a playtest review. This review contains spoilers. Denizens Of Freeport is a book of NPCs for the Freeport setting by Green Ronin Publishing. Denizens Of Freeport is a 96-page mono softcover product costing $18.95. Space usage, font size, and margins are all fine. Artwork runs from average to superb, most of it being pretty good, including the front cover showing a street brawl. The writing style is punchy and written with vivacity. Editing seems good. Denizens Of Freeport contains over 70 characters residing in Freeport. Each character has between 1 and 3 pages dedicated to them, and each comes with a stat block, information on background, personality, looks, and a few adventure hooks. For more detailed characters, there may also be information about some of their compatriots (e.g. the crew of the ship the Kraken's Claw are briefly covered in the section on Morgan Baumann, Buccaneer Captain) or rules to use set apart in sidebars (such as the new item, Master Hovith's Tired Liver Tonic Potions - actually a fairly potent magical drug). There are also a few new Freeport locations to be found within the pages. My favourite characters were: * Gregor Grundi - the suicidal dwarven guide * Lou, Lorelei & Durph - a half-elf with a talking iguana familiar and a multiple personality disorder * Raziya - a strange child that exhibits 'reflexive sorcery', which protects her when she is in danger, but which she is unable to control Some important characters in Freeport society are also covered such as Thorgrim (Lord Defender of the Wizard's Guild) and Tanko Sandek (Sergeant Major of the Sea Lord's Guard). The CRs of the characters presented run from 1/6 to 15, but most are around the 2-9 mark. Two example characters from the book are avaialble from the Green Ronin website. Conclusion: The characters within the pages all have a colourful personality that begs the GM to play them, and the hooks are very useful for expanding plot lines and integrating them into your Freeport campaign. Equally, most would be quite useable outside Freeport. What I would have liked to see was a listing by CR for when the PCs take a surprise decision mid-adventure, to find suitable scenarios to quickly throw at them with an NPC as the centrepiece. Also useful would have been a table showing Freeport districts cross-referenced with NPCs likely to be in these districts - so, for example, if the PCs decided to investigate a lead to a mystery in the Old City, one would have a quick reference as to the possible NPCs from the book that tend to frequent that district. A break down of NPCs by class might also have been helpful. Perhaps these will be given as a web enhancement. All in all, whilst this could have been better as an in-game resource with better organisation, it makes an excellent reference for adventure and campaign design, obviously most useful in conjunction with the Freeport setting. [/QUOTE]
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