Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Denzelian error
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 430714" data-attributes="member: 1241"><p>make what you want of this, make only the changes that make sense to you.</p><p>OK, differences between your version and what i got from the 2E FF:</p><p></p><p>give it a burrow speed of 30 ft</p><p></p><p>i gave it tremorsense instead of blindsight (it also communicates through vibrations)</p><p></p><p>it’s still a shy and peaceful creature, but when it needs to fight, it has a combination trip/acid attack: the denzelian exudes an acid from its skin (entire body surface) that does 5d4 points of acid per round, which even allows it to move through rock. (sort of a dissolve and slide movement, or sinking into it) to attack, it will rush and opponent, causing him to trip and fall on top of the creature, thereby taking acid damage to him and his gear. Reflex save means half damage (DC should probably be pretty low, since the dezny is slow).</p><p></p><p>It’s not clear whether they can dissolve metal or not, but they don’t eat metal so I’d say probably not.</p><p></p><p>it also has a crush attack: it can burrow through rock above a creature, then eat through the floor and drop onto a creature. It weighs nearly 1000 pounds and deals 4d6 damage to anything caught underneath (another reflex save). If trapped, creatures also automatically take acid (and crushing?) damage in the next and following rounds. The denzelian is flexible enough that trapped creatures do not suffocate.</p><p></p><p>When the denzy dissolves rock with its acid, it leaves a crumbly, blackish, sandlike residue behind. When it makes its dropping crush attack, this gritty substance fills the air in a 10 foot radius of the denzy. It gets in the eyes, nose, and mouth of nearby creatures, who must make a fort save or suffer a –2 to attack rolls for 1d4+1 rounds (or when the substance is washed away).</p><p></p><p>I guess the 2E designers figured the denzy wasn’t anywhere near as powerful as it should have been, so they beefed it up quite a bit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 430714, member: 1241"] make what you want of this, make only the changes that make sense to you. OK, differences between your version and what i got from the 2E FF: give it a burrow speed of 30 ft i gave it tremorsense instead of blindsight (it also communicates through vibrations) it’s still a shy and peaceful creature, but when it needs to fight, it has a combination trip/acid attack: the denzelian exudes an acid from its skin (entire body surface) that does 5d4 points of acid per round, which even allows it to move through rock. (sort of a dissolve and slide movement, or sinking into it) to attack, it will rush and opponent, causing him to trip and fall on top of the creature, thereby taking acid damage to him and his gear. Reflex save means half damage (DC should probably be pretty low, since the dezny is slow). It’s not clear whether they can dissolve metal or not, but they don’t eat metal so I’d say probably not. it also has a crush attack: it can burrow through rock above a creature, then eat through the floor and drop onto a creature. It weighs nearly 1000 pounds and deals 4d6 damage to anything caught underneath (another reflex save). If trapped, creatures also automatically take acid (and crushing?) damage in the next and following rounds. The denzelian is flexible enough that trapped creatures do not suffocate. When the denzy dissolves rock with its acid, it leaves a crumbly, blackish, sandlike residue behind. When it makes its dropping crush attack, this gritty substance fills the air in a 10 foot radius of the denzy. It gets in the eyes, nose, and mouth of nearby creatures, who must make a fort save or suffer a –2 to attack rolls for 1d4+1 rounds (or when the substance is washed away). I guess the 2E designers figured the denzy wasn’t anywhere near as powerful as it should have been, so they beefed it up quite a bit. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Denzelian error
Top