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Dependency on Character Creation Apps?
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<blockquote data-quote="billd91" data-source="post: 9331018" data-attributes="member: 3400"><p>Honestly, the more complex the game and its design, the more GMs and players <strong>need</strong> help sorting things out. Subsystems are a particular bane here - whether Shadowrun with spells/deckers/riggers/cyberware or Pathfinder 2 with crafting/shield damage to keep up with - the more of those the game introduces that you <strong>have</strong> to deal with, the more you need something to help manage it. </p><p>I may find it kind of fun to design powers and heroes in Mutants and Masterminds, but that's a system I choose to put on my propeller beanie for. In the fantasy RPG context, I'm pretty much <strong>done</strong> with dealing with fussy crafting subsystems, so that's another knock against PF2 for me. And I only play Shadowrun infrequently, so I'm dependent on copying someone else's build to do it competently. I don't want to invest more time on it than I have to.</p></blockquote><p></p>
[QUOTE="billd91, post: 9331018, member: 3400"] Honestly, the more complex the game and its design, the more GMs and players [B]need[/B] help sorting things out. Subsystems are a particular bane here - whether Shadowrun with spells/deckers/riggers/cyberware or Pathfinder 2 with crafting/shield damage to keep up with - the more of those the game introduces that you [B]have[/B] to deal with, the more you need something to help manage it. I may find it kind of fun to design powers and heroes in Mutants and Masterminds, but that's a system I choose to put on my propeller beanie for. In the fantasy RPG context, I'm pretty much [B]done[/B] with dealing with fussy crafting subsystems, so that's another knock against PF2 for me. And I only play Shadowrun infrequently, so I'm dependent on copying someone else's build to do it competently. I don't want to invest more time on it than I have to. [/QUOTE]
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