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General Tabletop Discussion
*Pathfinder & Starfinder
Deriving skill DCs from monster ability scores
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<blockquote data-quote="Jhaelen" data-source="post: 5208158" data-attributes="member: 46713"><p>When I recently reinvestigated the monster creation guidelines in the DMG, I noticed that there are also guidelines regarding how high the various ability scores for monsters should be.</p><p></p><p>Quite a while ago I had this idea that appropriate skill check DCs should really be identical to the DCs you get when you have to make an opposed skill check against a monster/npc of your level.</p><p></p><p>Now it 'clicked': According to the guidelines an average ability score for a monster should be 13 + 1/2 level and 16 + 1/2 level for its attack stat (i.e. usually the highest ability score). </p><p></p><p>Now, to derive a hard DC all you need to do is use the high ability score, add the +5 bonus for being trained in the skill and add 1/2 level + 10 (for a passive check).</p><p></p><p>For the moderate DC, use the average ability score and add 1/2 level +10.</p><p></p><p>Only the easy DC is a bit fuzzy, since there's no guideline how high a low ability score for a monster should be. Comparing with the ability score variance for player characters you get a range of 8 to 20 at level 1 vs. a range of 10 to 30 at level 30. So I decided to use an 8 as the lowest score for monsters, too and not have it increase per level.</p><p></p><p>Using these numbers I arrived at the following skill DC tables:</p><p></p><p>I'm liking these numbers quite a bit, actually. What do you think? Good idea, bad idea? Totally stupid?</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5208158, member: 46713"] When I recently reinvestigated the monster creation guidelines in the DMG, I noticed that there are also guidelines regarding how high the various ability scores for monsters should be. Quite a while ago I had this idea that appropriate skill check DCs should really be identical to the DCs you get when you have to make an opposed skill check against a monster/npc of your level. Now it 'clicked': According to the guidelines an average ability score for a monster should be 13 + 1/2 level and 16 + 1/2 level for its attack stat (i.e. usually the highest ability score). Now, to derive a hard DC all you need to do is use the high ability score, add the +5 bonus for being trained in the skill and add 1/2 level + 10 (for a passive check). For the moderate DC, use the average ability score and add 1/2 level +10. Only the easy DC is a bit fuzzy, since there's no guideline how high a low ability score for a monster should be. Comparing with the ability score variance for player characters you get a range of 8 to 20 at level 1 vs. a range of 10 to 30 at level 30. So I decided to use an 8 as the lowest score for monsters, too and not have it increase per level. Using these numbers I arrived at the following skill DC tables: I'm liking these numbers quite a bit, actually. What do you think? Good idea, bad idea? Totally stupid? [/QUOTE]
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Deriving skill DCs from monster ability scores
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