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Derro in the Dark
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<blockquote data-quote="jaldaen" data-source="post: 1237813" data-attributes="member: 214"><p>Well... the reason I think they dropped darkvision from derro is b/c under 3.0 they only had darkvision 30 ft. and so the designers decided rather than up it to 60 ft. they would simply remove it entirely... It is entirely possible however that it was omission by mistake however without the errata I believe the logical thing is to assume they have it not... ;-)</p><p></p><p></p><p></p><p>The reason elementals, constructs, and undead actually list "<creature type> traits" under their SQ is b/c they have a number of set traits that do not have a defined glossary terms (such as a construct's cannot heal damage on own and bonus hit points) to go with them, though those items under their traits list that do have defined terms are listed under the SQ section such as low-light and darkvision. Now it can be said that perhaps it would be nice of WotC to actually list all the immunities under SQ, but I think the reason is to save space listing all the construct, elemental, and undead immunities, etc... in an understandable shorthand would use up quite a bit of probably unnecessary space. Thus the use of "elemental traits", "construct traits", and "undead traits"</p><p></p><p>On the otherhand, animals and giants only have one defined SQ listed under their traits (low-light vision, a defined glossary term) which is listed in their entry, whereas monstrous humanoids only have darkvision 60 ft (ditto).</p><p></p><p></p><p></p><p>No one's side, young padawan, logic is. ;-)</p><p></p><p>Take Care,</p><p>Joseph</p></blockquote><p></p>
[QUOTE="jaldaen, post: 1237813, member: 214"] Well... the reason I think they dropped darkvision from derro is b/c under 3.0 they only had darkvision 30 ft. and so the designers decided rather than up it to 60 ft. they would simply remove it entirely... It is entirely possible however that it was omission by mistake however without the errata I believe the logical thing is to assume they have it not... ;-) The reason elementals, constructs, and undead actually list "<creature type> traits" under their SQ is b/c they have a number of set traits that do not have a defined glossary terms (such as a construct's cannot heal damage on own and bonus hit points) to go with them, though those items under their traits list that do have defined terms are listed under the SQ section such as low-light and darkvision. Now it can be said that perhaps it would be nice of WotC to actually list all the immunities under SQ, but I think the reason is to save space listing all the construct, elemental, and undead immunities, etc... in an understandable shorthand would use up quite a bit of probably unnecessary space. Thus the use of "elemental traits", "construct traits", and "undead traits" On the otherhand, animals and giants only have one defined SQ listed under their traits (low-light vision, a defined glossary term) which is listed in their entry, whereas monstrous humanoids only have darkvision 60 ft (ditto). No one's side, young padawan, logic is. ;-) Take Care, Joseph [/QUOTE]
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