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*Pathfinder & Starfinder
Dervish Core Class
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<blockquote data-quote="Witness" data-source="post: 1107539" data-attributes="member: 1500"><p>I really like this class. Theri are afew points that need abit of clarifiaction.</p><p></p><p> I don't have my book with me, but I assume the bonuses for this ability are the same as those of the Monk's Flurry. How does this ability stack with Flurry of Blows? Also, their are some Two-Weapon feats on the Bonus Feat list. Does Flurry of Blades stack with Two-Weapon Fighting? (with the debate as to whether TWF stacks with FOB, I understand why you would have left it out)</p><p></p><p> Is their a uses-per-day for this ability? Does Faerie Fire dispel the concealment (it does against Blur)? For simplicities sake, you should indicate that the ability functions like Blur for how it can be countered.</p><p></p><p> Does this ability max-out at +2? Can the bonuses be carried over to the next round? Can it be used in conjunction with Flurry? Also, can the Dervish never miss on purpose ever, or do they just not get benefit of this ability when they do?</p><p></p><p> I assume the target makes a Will save against the Dervishes Perform check (like Bardic Music), though it is not stated anywhere. Also, how many times per day, and how long does the effect last?</p><p></p><p> Does the Dervish lose the bonus if she performs a non-attack or movement action, but also attacks or moves that round? Does this bonus stack with Swirling Momentum? This ability is quite strong, and a clever high-level Dervish can take advantage of this ability almost all the time. I suggest changing it so that to get the bonus, the Dervish must move more than 5 feet per round. That way, the only way to get the bonus is by not taking a full-attack.</p><p></p><p> This ability is a bit too good, though I can't think of any good way to fix it. I suggest you start with limiting it to once per round, or once per opponent.</p><p></p><p> Both these abilities are too good to be permanent abilities. Change both of them to a limited number of uses per day.</p><p></p><p> Is that only one attack, or one attack per opponent?</p><p></p><p> I assume you mean Flurry of Blades rather than Glint of Steel. Though the fatigue effectively limits this ability to once per encounter, their are spells that can get rid of fatigue. I suggest you also limit the uses per day in addition to the fatigue (like Barbarian's Rage).</p><p></p><p>While I think you may have been a little too generous with some of the high-level abilities, over all, I really like the class. Most of my suggestions are more about clarifying rules than critiques, and I lok forward to your final version, whether you take my suggestions or not.</p></blockquote><p></p>
[QUOTE="Witness, post: 1107539, member: 1500"] I really like this class. Theri are afew points that need abit of clarifiaction. I don't have my book with me, but I assume the bonuses for this ability are the same as those of the Monk's Flurry. How does this ability stack with Flurry of Blows? Also, their are some Two-Weapon feats on the Bonus Feat list. Does Flurry of Blades stack with Two-Weapon Fighting? (with the debate as to whether TWF stacks with FOB, I understand why you would have left it out) Is their a uses-per-day for this ability? Does Faerie Fire dispel the concealment (it does against Blur)? For simplicities sake, you should indicate that the ability functions like Blur for how it can be countered. Does this ability max-out at +2? Can the bonuses be carried over to the next round? Can it be used in conjunction with Flurry? Also, can the Dervish never miss on purpose ever, or do they just not get benefit of this ability when they do? I assume the target makes a Will save against the Dervishes Perform check (like Bardic Music), though it is not stated anywhere. Also, how many times per day, and how long does the effect last? Does the Dervish lose the bonus if she performs a non-attack or movement action, but also attacks or moves that round? Does this bonus stack with Swirling Momentum? This ability is quite strong, and a clever high-level Dervish can take advantage of this ability almost all the time. I suggest changing it so that to get the bonus, the Dervish must move more than 5 feet per round. That way, the only way to get the bonus is by not taking a full-attack. This ability is a bit too good, though I can't think of any good way to fix it. I suggest you start with limiting it to once per round, or once per opponent. Both these abilities are too good to be permanent abilities. Change both of them to a limited number of uses per day. Is that only one attack, or one attack per opponent? I assume you mean Flurry of Blades rather than Glint of Steel. Though the fatigue effectively limits this ability to once per encounter, their are spells that can get rid of fatigue. I suggest you also limit the uses per day in addition to the fatigue (like Barbarian's Rage). While I think you may have been a little too generous with some of the high-level abilities, over all, I really like the class. Most of my suggestions are more about clarifying rules than critiques, and I lok forward to your final version, whether you take my suggestions or not. [/QUOTE]
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