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Dervish (debuff striker)
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<blockquote data-quote="Tzeentch" data-source="post: 4398642" data-attributes="member: 13222"><p>I've rehauled the monk class I posted a while ago with some feedback from playtest and other suggestions. The biggest changes from the original is the simplification of the focus mechanic, giving the two builds a more distinctive mechanic, and refocusing around the concept of a debuffing striker with a unique resource management.</p><p></p><p>Design Concept: Fast, lightly encumbered striker who doesn't deal huge damage himself, but hinders targets for others to exploit. Attacks focus on melee range strikes that daze, add attack penalties, slow, or grant combat advantage. Secondarily, has moves that strip beneficial enhancements or deny friendly auras.</p><p>Problems: 4e makes it difficult to have anything that says something like "remove target enchantment on target."</p><p>Guild Wars: After making this draft I was told by a friend that the Guild Wars dervish has a similar concept (convenient). I don't play that game but I did make some tweaks to make it stylistically similar at least.</p><p></p><p></p><p><span style="font-size: 22px"><strong>Dervish</strong></span></p><p><strong>CLASS TRAITS</strong></p><p><strong>Role:</strong> Striker</p><p><strong>Power Source:</strong> Martial. You are a holy warrior, but your abilities come from careful study of ancient texts and physical conditioning.</p><p><strong>Key Abilities: </strong>Strength, Wisdom, Dexterity</p><p><strong>Armor Proficiencies:</strong> Cloth</p><p><strong>Weapon Proficiencies:</strong> Simple melee, military light blades</p><p><strong>Bonus to Defense: </strong>+1 Reflex, +1 Will</p><p><strong>Hit Points at 1st Level:</strong> 12 + Constitution score</p><p><strong>Hit Points per Level Gained:</strong> 5</p><p><strong>Healing Surges per Day:</strong> 6 + Constitution modifier</p><p><strong>Trained Skills: </strong>Religion. From the class skill list below, choose three more trained skills at 1st level.</p><p><em>Class Skills: </em>Acrobatics (Dex), Diplomacy (Cha), Endurance (Con), Heal (Wis), Insight (Wis), Perception (Wis), Religion (Int)</p><p><strong>Build Options: </strong>Avenging dervish, enlightened dervish</p><p><strong>Class Features:</strong> Dervish Focus (inner calm or discern vulnerability), Mark of Faith</p><p></p><p>Blah blah stuff about the class.</p><p><strong>Creating a Dervish</strong></p><p>The avenging dervish and the enlightened dervish are the two dervish builds, one relying on fast attacks and finishing moves, and the other on punishing counters and evasion. All dervishes rely on Wisdom to guide their esoteric forms, and Strength to give them force. Dexterity is also valued as a means of avoiding danger and allowing the dervish to get in striking range.</p><p></p><p><strong>Avenging Dervish</strong></p><p>You focus on melee powers that deal damage and incapacitate your foes. Your attacks rely on your preternatural abilities given force by your Strength, so that should be your highest ability score. Wisdom is also important, as it adds a bonus to many of your powers. Constitution should be your third choice as you will be exposed to many dangers at close-range. Choose powers that relate to your preference for close-in fighting.</p><p></p><p>Avenging dervishes should choose discern vulnerability as their Dervish Focus (see “Class Features”).</p><p></p><p><strong>Suggested Feat: </strong>Weapon Focus (Human feat: Two-Weapon Fighting)</p><p><strong>Suggested Skills: </strong>Acrobatics, Endurance, Perception, Religion</p><p><strong>Suggested At-Will Powers:</strong> indomitable blow, swallow strike</p><p><strong>Suggested Encounter Power: </strong>cobra’s fangs</p><p><strong>Suggested Daily Power:</strong> zealous grasp</p><p></p><p><strong>Enlightened Dervish</strong></p><p>You prefer to avoid needless bloodshed, incapacitating your foes or placing them in such dire circumstances that they are forced to concede. In place of damaging attacks you rely on powers that are Wisdom-based, do that should be your best ability score. Strength is important when you are forced to show your true capabilities, so make it your second-best score.</p><p></p><p>Enlightened dervishes should choose inner calm as their Dervish Focus (see “Class Features”).</p><p></p><p><strong>Suggested Feat: </strong>Improved Focus (Human feat: Combat Reflexes)</p><p><strong>Suggested Skills:</strong> Acrobatics, Diplomacy, Insight, Perception, Religion</p><p><strong>Suggested At-Will Powers:</strong> crippling strike, flow like the wind, </p><p><strong>Suggested Encounter Power:</strong> test of faith</p><p><strong>Suggested Daily Power: </strong>karmic strike</p><p></p><p><strong>Dervish Class Features</strong></p><p>All dervishes share these class features.</p><p></p><p><strong>Dervish Focus</strong></p><p>You can hone your senses to a preternatural degree, giving you an edge in any fight. While focused you are in a state of spiritual enlightenment and can see the world with a supernatural clarity. You can use this ability to give yourself sudden flashes of insight or draw out inner reserves of power.</p><p></p><p>Choose one of the following Dervish Focus powers. These powers are described in full below.</p><p> <em>Inner Calm: </em>You can use your focus to sense the most advantageous path ahead, increasing your speed. You may also use your focus to make a saving throw.</p><p> <em>Discern Vulnerability: </em>Your strikes are unerring in their accuracy. You may also use your focus to temporarily daze your target.</p><p></p><p><strong>Mark of Faith</strong></p><p>All damage dealt by the dervish is radiant damage.</p><p></p><p><strong>Dervish Powers</strong></p><p>Dervish powers are known as exploits.</p><p></p><p>Some dervish powers include a lined titled “Inner Calm” or “Discern Vulnerability.” You gain this extra benefit only if you selected the inner calm or discern vulnerability power, respectively.</p><p></p><p>[sblock=Class Features]<strong>Class Features</strong></p><p>Every dervish has a class feature works like a power. The two varieties of Dervish Focus, inner calm and discern vulnerability, are presented below. </p><p></p><p><strong>Inner Calm; Dervish Feature</strong></p><p>You push aside the worldly distractions that plague you, allowing your mind and body to become one.</p><p>At-Will ✦ Martial, Stance</p><p>Move Action Personal</p><p>Effect: You gain focus. You retain this focus until you expend it on a power. Only one focus can be maintained at a time. While you maintain this focus you receive a +1 power bonus to speed.</p><p>You may expend your focus as an immediate interrupt to make a saving throw.</p><p></p><p><strong>Discern Vulnerability; Dervish Feature</strong></p><p>Your consciousness expands, allowing you to sense how the slightest flaw in your foes movements and attacks can be used to your advantage.</p><p>At-Will ✦ Martial, Stance</p><p>Move Action Personal</p><p>Effect: You gain focus. You retain this focus until you expend it on a power. Only one focus can be maintained at a time. While you maintain this focus you have a +1 power bonus to attack rolls.</p><p>On a successful attack you may expend your focus as an immediate interrupt to daze the target until the beginning of your next turn.</p><p>[/sblock]</p><p></p><p>[sblock=Lvl1 At Will Exploits]<strong>Level 1 At-Will Exploits</strong></p><p></p><p><strong>Crippling Strike; Dervish Attack 1</strong></p><p>You attack your foes sinews, making it vulnerable to the attacks of your allies.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Special: You must expend your focus to use this power.</p><p>Attack: Wisdom vs. AC</p><p>Effect: Until the beginning of your next turn, the target grants combat advantage.</p><p></p><p><strong>Flow Like the Wind; Dervish Attack 1</strong></p><p>You quickly move to a more advantageous position after striking your foe.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Wisdom vs. AC</p><p>Hit: 1[W] + Wisdom modifier damage, and you may shift 1 square. </p><p>Increase damage to 2[W] + Wisdom modifier at 21st level. </p><p>Inner Calm: You gain a power bonus to your AC and Reflex defense equal to your Wisdom modifier until the beginning of your next turn. </p><p></p><p><strong>Indomitable Blow; Dervish Attack 1</strong></p><p>You focus your energies into your attack, causing your target to stagger under the impact.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength +2 vs. AC</p><p>Hit: 1[W] + Strength modifier damage. . </p><p>Increase damage to 2[W] + Strength modifier at 21st level.</p><p>Discern Vulnerability: The attack is considered high crit.</p><p></p><p><strong>Swallow Strike; Dervish Attack 1</strong></p><p>Your limbs move with incredible speed straight through a gap in your foes defense.</p><p>At-Will ✦ Martial, Weapon</p><p>Minor Action Melee weapon</p><p>Target: One creature</p><p>Special: You must expend your focus to use this power.</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] damage. </p><p>Increase damage to 2[W] at 21st level.</p><p>[/sblock]</p><p></p><p>[sblock=Lvl1 Encounter Exploits]<strong>Level 1 Encounter Exploits</strong></p><p></p><p><strong>Test of Faith; Dervish Attack 1</strong></p><p>A swing of your weapon summons a massive gust of air and dust that scours away beneficial magic.</p><p>Encounter ✦ Martial, Radiant, Weapon</p><p>Standard Action Close blast 3</p><p>Target: Each enemy in blast you can see</p><p>Special: You must expend your focus to use this power.</p><p>Attack: Wisdom vs. Will.</p><p>Effect: Each target loses any power bonuses and aura effects until the end of your next turn.</p><p></p><p><strong>Cobra’s Fangs; Dervish Attack 1</strong></p><p>You dart in for an attack and back out before your enemy can react.</p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action Ranged 3</p><p>Target: One creature</p><p>Attack: Strength vs. Reflex</p><p>Hit: 1[W] + Strength modifier damage.</p><p>Discern Vulnerability: The target is weakened until the end of your next turn.</p><p></p><p><strong>Flickering Flame; Dervish Attack 1</strong></p><p>Your unceasing movements carry you away from the enemy at a crucial moment.</p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Wisdom vs. AC.</p><p>Hit: 2[W] +Wisdom modifier damage, and you may shift 1 square. </p><p>Inner Calm: Until the end of your next turn you gain a power bonus to AC equal to your Wisdom modifier.</p><p>[/sblock]</p><p></p><p>[sblock=Lvl1 Daily Exploits]<strong>Level 1 Daily Exploits</strong></p><p></p><p><strong>Zealous Grasp; Dervish Attack 1</strong></p><p>A well placed strike causes horrible internal damage.</p><p>Daily ✦ Martial, Necrotic, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. Fortitude</p><p>Hit: 2[W] + Strength modifier necrotic damage, and ongoing 5 necrotic damage (save ends) </p><p>Discern Vulnerability: Target is also slowed (save ends all)</p><p></p><p><strong>Flurry of Blows; Dervish Attack 1</strong></p><p>Your foe is faced with unceasing attacks that forces him to concentrate on you.</p><p>Daily ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 1d8 + Strength modifier damage. Target grants combat advantage until the end of your next turn. </p><p>Miss: The target grants combat advantage until the end of your next turn.</p><p></p><p><strong>Karmic Strike; Dervish Attack 1</strong></p><p>You clear your mind and let your divine patron guide your hand.</p><p>Daily ✦ Martial, Psychic, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Wisdom vs. Will</p><p>Hit: 2[W] +Wisdom modifier damage, and target is weakened until end of your next turn.</p><p>Inner Calm: You may spend a healing surge.</p><p>[/sblock]</p><p></p><p>[sblock=Lvl2 Utility Exploits]<strong>Level 2 Utility Exploits</strong></p><p></p><p><strong>Cloud Dance; Dervish Utility 2</strong></p><p>Your feet barely touch the ground.</p><p>Encounter ✦ Martial</p><p>Move Action Personal</p><p>Target: One creature</p><p>Special: You may expend your focus to use this power as a free action.</p><p>Effect: You may ignore difficult terrain.</p><p></p><p><strong>Pious Will; Dervish Utility 2</strong></p><p>Your suffering only sparks the flames of your devotion.</p><p>Daily ✦ Martial</p><p>Immediate Interrupt Personal</p><p>Trigger: You are hit by an attack.</p><p>Special: You must expend your focus to use this power.</p><p>Effect: You gain temporary hit points equal to your healing surge value + Strength modifier.</p><p></p><p><strong>Desperate Flame; Dervish Utility 2</strong></p><p>You lash out in your moment of peril.</p><p>Encounter ✦ Martial</p><p>Immediate Reaction Personal</p><p>Trigger: You are bloodied</p><p>Special: You must expend your focus to use this power.</p><p>Effect: You can make a melee basic attack within melee weapon range.</p><p></p><p><strong>Inevitable Flow; Dervish Utility 2</strong></p><p>You channel your own life force into a desperate strike.</p><p>Daily ✦ Martial</p><p>Immediate Interrupt Personal</p><p>Trigger: You hit a target</p><p>Effect: Spend a healing surge to add a +4 power enhancement modifier to the damage of the attack.</p><p>[/sblock]</p><p></p><p>[sblock=Lvl3 Encounter Exploits]<strong>Level 3 Encounter Exploits</strong></p><p></p><p><strong>Mystic Binding; Dervish Attack 3</strong></p><p>Your enemy’s movements are hindered at every turn by inexplicable missteps and inopportune terrain.</p><p>Encounter ✦ Martial, Psychic</p><p>Standard Action Ranged 3</p><p>Target: One creature</p><p>Attack: Wisdom vs. Reflex</p><p>Hit: Target treats all terrain as difficult until the end of your next turn.</p><p>Sustain Minor: The effect persists.</p><p></p><p><strong>Exploit Weakness; Dervish Attack 3</strong></p><p>You quickly take advantage of your foes foolish mistake.</p><p>Encounter ✦ Martial, Weapon</p><p>Immediate Reaction Melee weapon</p><p>Trigger: After an enemy misses with a melee attack</p><p>Target: One creature</p><p>Attack: Strength vs. Fortitude</p><p>Hit: 1d4 damage. In addition, slide target 1, and target is knocked prone.</p><p></p><p><strong>Snuff the Flame Dervish Attack 3</strong></p><p>Your blow destroys the spirit of the foe.</p><p>Encounter ✦ Martial, Psychic, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Wisdom vs. Will</p><p>Hit: 2[W] +Wisdom modifier psychic damage, and the target is silenced until the end of your next turn.</p><p></p><p><strong>Unbalancing Blow; Dervish Attack 3</strong></p><p>Your strike knocks the foe off-balance.</p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] +Strength modifier damage. The target takes a penalty to its attack rolls equal to your Strength modifier until the end of your next turn. Target grants combat advantage until the end of your next turn.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tzeentch, post: 4398642, member: 13222"] I've rehauled the monk class I posted a while ago with some feedback from playtest and other suggestions. The biggest changes from the original is the simplification of the focus mechanic, giving the two builds a more distinctive mechanic, and refocusing around the concept of a debuffing striker with a unique resource management. Design Concept: Fast, lightly encumbered striker who doesn't deal huge damage himself, but hinders targets for others to exploit. Attacks focus on melee range strikes that daze, add attack penalties, slow, or grant combat advantage. Secondarily, has moves that strip beneficial enhancements or deny friendly auras. Problems: 4e makes it difficult to have anything that says something like "remove target enchantment on target." Guild Wars: After making this draft I was told by a friend that the Guild Wars dervish has a similar concept (convenient). I don't play that game but I did make some tweaks to make it stylistically similar at least. [SIZE="6"][B]Dervish[/B][/SIZE] [B]CLASS TRAITS[/B] [B]Role:[/B] Striker [B]Power Source:[/B] Martial. You are a holy warrior, but your abilities come from careful study of ancient texts and physical conditioning. [B]Key Abilities: [/B]Strength, Wisdom, Dexterity [B]Armor Proficiencies:[/B] Cloth [B]Weapon Proficiencies:[/B] Simple melee, military light blades [B]Bonus to Defense: [/B]+1 Reflex, +1 Will [B]Hit Points at 1st Level:[/B] 12 + Constitution score [B]Hit Points per Level Gained:[/B] 5 [B]Healing Surges per Day:[/B] 6 + Constitution modifier [B]Trained Skills: [/B]Religion. From the class skill list below, choose three more trained skills at 1st level. [I]Class Skills: [/I]Acrobatics (Dex), Diplomacy (Cha), Endurance (Con), Heal (Wis), Insight (Wis), Perception (Wis), Religion (Int) [B]Build Options: [/B]Avenging dervish, enlightened dervish [B]Class Features:[/B] Dervish Focus (inner calm or discern vulnerability), Mark of Faith Blah blah stuff about the class. [B]Creating a Dervish[/B] The avenging dervish and the enlightened dervish are the two dervish builds, one relying on fast attacks and finishing moves, and the other on punishing counters and evasion. All dervishes rely on Wisdom to guide their esoteric forms, and Strength to give them force. Dexterity is also valued as a means of avoiding danger and allowing the dervish to get in striking range. [B]Avenging Dervish[/B] You focus on melee powers that deal damage and incapacitate your foes. Your attacks rely on your preternatural abilities given force by your Strength, so that should be your highest ability score. Wisdom is also important, as it adds a bonus to many of your powers. Constitution should be your third choice as you will be exposed to many dangers at close-range. Choose powers that relate to your preference for close-in fighting. Avenging dervishes should choose discern vulnerability as their Dervish Focus (see “Class Features”). [B]Suggested Feat: [/B]Weapon Focus (Human feat: Two-Weapon Fighting) [B]Suggested Skills: [/B]Acrobatics, Endurance, Perception, Religion [B]Suggested At-Will Powers:[/B] indomitable blow, swallow strike [B]Suggested Encounter Power: [/B]cobra’s fangs [B]Suggested Daily Power:[/B] zealous grasp [B]Enlightened Dervish[/B] You prefer to avoid needless bloodshed, incapacitating your foes or placing them in such dire circumstances that they are forced to concede. In place of damaging attacks you rely on powers that are Wisdom-based, do that should be your best ability score. Strength is important when you are forced to show your true capabilities, so make it your second-best score. Enlightened dervishes should choose inner calm as their Dervish Focus (see “Class Features”). [B]Suggested Feat: [/B]Improved Focus (Human feat: Combat Reflexes) [B]Suggested Skills:[/B] Acrobatics, Diplomacy, Insight, Perception, Religion [B]Suggested At-Will Powers:[/B] crippling strike, flow like the wind, [B]Suggested Encounter Power:[/B] test of faith [B]Suggested Daily Power: [/B]karmic strike [B]Dervish Class Features[/B] All dervishes share these class features. [B]Dervish Focus[/B] You can hone your senses to a preternatural degree, giving you an edge in any fight. While focused you are in a state of spiritual enlightenment and can see the world with a supernatural clarity. You can use this ability to give yourself sudden flashes of insight or draw out inner reserves of power. Choose one of the following Dervish Focus powers. These powers are described in full below. [I]Inner Calm: [/I]You can use your focus to sense the most advantageous path ahead, increasing your speed. You may also use your focus to make a saving throw. [I]Discern Vulnerability: [/I]Your strikes are unerring in their accuracy. You may also use your focus to temporarily daze your target. [B]Mark of Faith[/B] All damage dealt by the dervish is radiant damage. [B]Dervish Powers[/B] Dervish powers are known as exploits. Some dervish powers include a lined titled “Inner Calm” or “Discern Vulnerability.” You gain this extra benefit only if you selected the inner calm or discern vulnerability power, respectively. [sblock=Class Features][B]Class Features[/B] Every dervish has a class feature works like a power. The two varieties of Dervish Focus, inner calm and discern vulnerability, are presented below. [B]Inner Calm; Dervish Feature[/B] You push aside the worldly distractions that plague you, allowing your mind and body to become one. At-Will ✦ Martial, Stance Move Action Personal Effect: You gain focus. You retain this focus until you expend it on a power. Only one focus can be maintained at a time. While you maintain this focus you receive a +1 power bonus to speed. You may expend your focus as an immediate interrupt to make a saving throw. [B]Discern Vulnerability; Dervish Feature[/B] Your consciousness expands, allowing you to sense how the slightest flaw in your foes movements and attacks can be used to your advantage. At-Will ✦ Martial, Stance Move Action Personal Effect: You gain focus. You retain this focus until you expend it on a power. Only one focus can be maintained at a time. While you maintain this focus you have a +1 power bonus to attack rolls. On a successful attack you may expend your focus as an immediate interrupt to daze the target until the beginning of your next turn. [/sblock] [sblock=Lvl1 At Will Exploits][B]Level 1 At-Will Exploits[/B] [B]Crippling Strike; Dervish Attack 1[/B] You attack your foes sinews, making it vulnerable to the attacks of your allies. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Special: You must expend your focus to use this power. Attack: Wisdom vs. AC Effect: Until the beginning of your next turn, the target grants combat advantage. [B]Flow Like the Wind; Dervish Attack 1[/B] You quickly move to a more advantageous position after striking your foe. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier damage, and you may shift 1 square. Increase damage to 2[W] + Wisdom modifier at 21st level. Inner Calm: You gain a power bonus to your AC and Reflex defense equal to your Wisdom modifier until the beginning of your next turn. [B]Indomitable Blow; Dervish Attack 1[/B] You focus your energies into your attack, causing your target to stagger under the impact. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength +2 vs. AC Hit: 1[W] + Strength modifier damage. . Increase damage to 2[W] + Strength modifier at 21st level. Discern Vulnerability: The attack is considered high crit. [B]Swallow Strike; Dervish Attack 1[/B] Your limbs move with incredible speed straight through a gap in your foes defense. At-Will ✦ Martial, Weapon Minor Action Melee weapon Target: One creature Special: You must expend your focus to use this power. Attack: Strength vs. AC Hit: 1[W] damage. Increase damage to 2[W] at 21st level. [/sblock] [sblock=Lvl1 Encounter Exploits][B]Level 1 Encounter Exploits[/B] [B]Test of Faith; Dervish Attack 1[/B] A swing of your weapon summons a massive gust of air and dust that scours away beneficial magic. Encounter ✦ Martial, Radiant, Weapon Standard Action Close blast 3 Target: Each enemy in blast you can see Special: You must expend your focus to use this power. Attack: Wisdom vs. Will. Effect: Each target loses any power bonuses and aura effects until the end of your next turn. [B]Cobra’s Fangs; Dervish Attack 1[/B] You dart in for an attack and back out before your enemy can react. Encounter ✦ Martial, Weapon Standard Action Ranged 3 Target: One creature Attack: Strength vs. Reflex Hit: 1[W] + Strength modifier damage. Discern Vulnerability: The target is weakened until the end of your next turn. [B]Flickering Flame; Dervish Attack 1[/B] Your unceasing movements carry you away from the enemy at a crucial moment. Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom vs. AC. Hit: 2[W] +Wisdom modifier damage, and you may shift 1 square. Inner Calm: Until the end of your next turn you gain a power bonus to AC equal to your Wisdom modifier. [/sblock] [sblock=Lvl1 Daily Exploits][B]Level 1 Daily Exploits[/B] [B]Zealous Grasp; Dervish Attack 1[/B] A well placed strike causes horrible internal damage. Daily ✦ Martial, Necrotic, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Fortitude Hit: 2[W] + Strength modifier necrotic damage, and ongoing 5 necrotic damage (save ends) Discern Vulnerability: Target is also slowed (save ends all) [B]Flurry of Blows; Dervish Attack 1[/B] Your foe is faced with unceasing attacks that forces him to concentrate on you. Daily ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1d8 + Strength modifier damage. Target grants combat advantage until the end of your next turn. Miss: The target grants combat advantage until the end of your next turn. [B]Karmic Strike; Dervish Attack 1[/B] You clear your mind and let your divine patron guide your hand. Daily ✦ Martial, Psychic, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom vs. Will Hit: 2[W] +Wisdom modifier damage, and target is weakened until end of your next turn. Inner Calm: You may spend a healing surge. [/sblock] [sblock=Lvl2 Utility Exploits][B]Level 2 Utility Exploits[/B] [B]Cloud Dance; Dervish Utility 2[/B] Your feet barely touch the ground. Encounter ✦ Martial Move Action Personal Target: One creature Special: You may expend your focus to use this power as a free action. Effect: You may ignore difficult terrain. [B]Pious Will; Dervish Utility 2[/B] Your suffering only sparks the flames of your devotion. Daily ✦ Martial Immediate Interrupt Personal Trigger: You are hit by an attack. Special: You must expend your focus to use this power. Effect: You gain temporary hit points equal to your healing surge value + Strength modifier. [B]Desperate Flame; Dervish Utility 2[/B] You lash out in your moment of peril. Encounter ✦ Martial Immediate Reaction Personal Trigger: You are bloodied Special: You must expend your focus to use this power. Effect: You can make a melee basic attack within melee weapon range. [B]Inevitable Flow; Dervish Utility 2[/B] You channel your own life force into a desperate strike. Daily ✦ Martial Immediate Interrupt Personal Trigger: You hit a target Effect: Spend a healing surge to add a +4 power enhancement modifier to the damage of the attack. [/sblock] [sblock=Lvl3 Encounter Exploits][B]Level 3 Encounter Exploits[/B] [B]Mystic Binding; Dervish Attack 3[/B] Your enemy’s movements are hindered at every turn by inexplicable missteps and inopportune terrain. Encounter ✦ Martial, Psychic Standard Action Ranged 3 Target: One creature Attack: Wisdom vs. Reflex Hit: Target treats all terrain as difficult until the end of your next turn. Sustain Minor: The effect persists. [B]Exploit Weakness; Dervish Attack 3[/B] You quickly take advantage of your foes foolish mistake. Encounter ✦ Martial, Weapon Immediate Reaction Melee weapon Trigger: After an enemy misses with a melee attack Target: One creature Attack: Strength vs. Fortitude Hit: 1d4 damage. In addition, slide target 1, and target is knocked prone. [B]Snuff the Flame Dervish Attack 3[/B] Your blow destroys the spirit of the foe. Encounter ✦ Martial, Psychic, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom vs. Will Hit: 2[W] +Wisdom modifier psychic damage, and the target is silenced until the end of your next turn. [B]Unbalancing Blow; Dervish Attack 3[/B] Your strike knocks the foe off-balance. Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] +Strength modifier damage. The target takes a penalty to its attack rolls equal to your Strength modifier until the end of your next turn. Target grants combat advantage until the end of your next turn. [/sblock] [/QUOTE]
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Dervish (debuff striker)
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