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General Tabletop Discussion
*Pathfinder & Starfinder
Dervish (debuff striker)
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<blockquote data-quote="Rechan" data-source="post: 4398851" data-attributes="member: 54846"><p>This class is really nice. I like the notion of debuffer classes. I don't know if it's <strong>balanced</strong>, but it sure has moxy, and I'd play it.</p><p></p><p>The use of the Focus mechanic is a nice balance trick. </p><p></p><p>However, two things I'd like to note:</p><p></p><p>Snuff the flame; I do not believe "Silence" has any effect in this edition. Spells do not specify that you need to be able to use verbal components, etc. </p><p></p><p>Every time you offer the Inner Calm modifier for a power, it's a Wisdom-based power. Every time it's discern vulnerability, it's a Str-based power. I think that anyone who goes High Str or High Wis is going to pick that power anyhow. So I think you should mix and match a little, so that the power choices aren't a "No brainer".</p><p></p><p>Final thought: I'm not sure how a striker that doesn't do buckets of damage works out. Laying on a lot of status effects <em>is</em> useful, but is almost the controller's schtick. I would be very interested to see how this handles.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4398851, member: 54846"] This class is really nice. I like the notion of debuffer classes. I don't know if it's [B]balanced[/B], but it sure has moxy, and I'd play it. The use of the Focus mechanic is a nice balance trick. However, two things I'd like to note: Snuff the flame; I do not believe "Silence" has any effect in this edition. Spells do not specify that you need to be able to use verbal components, etc. Every time you offer the Inner Calm modifier for a power, it's a Wisdom-based power. Every time it's discern vulnerability, it's a Str-based power. I think that anyone who goes High Str or High Wis is going to pick that power anyhow. So I think you should mix and match a little, so that the power choices aren't a "No brainer". Final thought: I'm not sure how a striker that doesn't do buckets of damage works out. Laying on a lot of status effects [i]is[/i] useful, but is almost the controller's schtick. I would be very interested to see how this handles. [/QUOTE]
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Dervish (debuff striker)
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