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General Tabletop Discussion
*Pathfinder & Starfinder
Dervish (debuff striker)
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<blockquote data-quote="butwait" data-source="post: 4399042" data-attributes="member: 70485"><p>As it stands, there is a lot of bookkeeping for the focus. I would propose adopting the working of the Swordmage's warding- recovery via short rest. This also trims some balance concerns (though they are still there).</p><p></p><p>A move action immediate interrupt saveless, armorless daze? Way too strong. It should be fine if that would be your final use of the focus in a battle.</p><p></p><p>Some other effects could be altered to have bonuses if the focus is active, instead of requiring the expenditure of the focus. (Alternatively, a bonus if the focus is expended.) Additionally, does the focus +1 attack work on an attack that expends the focus? This should be clarified.</p><p></p><p>A class that can only do radiant damage will hamstring the party or the DM in certain situations. Liberal sprinkling of the radiant keyword on powers is probably a better path.</p><p>Will a power with necrotic keyword do necrotic and radiant damage?</p><p></p><p>As others have said, secondary stats should probably not be the same as the attack stat. </p><p></p><p>Potential revisions:</p><p>Crippling strike could just grant a bonus to attack against the target or a malus to defense, and CA as a result of optional focus expenditure.</p><p>Flow like the wind is super strong. Flat bonuses to defense are fine.</p><p>Pious Strike could instead (or additionally) grant real hitpoints with focus expenditure.</p><p>Flurry of blows is weapon keyword, but without weapon dice. I'm not sure this happens anywhere else. It also looks fairly weak for a striker attack.</p><p>Low level weakening also seems unusual, but should be okay.</p><p></p><p>I know my basic suggestion requires a lot of revision, but I think it would greatly streamline play and on the whole give the player more options. As it stands, the Dervish's role is to get next to a guy, attack, swallow strike, regain focus, and beg the rest of the team to funnel guys to him.</p><p></p><p></p><p></p><p>(Swallow strike could be revamped to better fit the dervish to the striker role, as the dervish "sneak attack". As a random thought, make it a class feature for a once/turn free melee basic attack against any opponent you have CA against that is hit by an ally.)</p></blockquote><p></p>
[QUOTE="butwait, post: 4399042, member: 70485"] As it stands, there is a lot of bookkeeping for the focus. I would propose adopting the working of the Swordmage's warding- recovery via short rest. This also trims some balance concerns (though they are still there). A move action immediate interrupt saveless, armorless daze? Way too strong. It should be fine if that would be your final use of the focus in a battle. Some other effects could be altered to have bonuses if the focus is active, instead of requiring the expenditure of the focus. (Alternatively, a bonus if the focus is expended.) Additionally, does the focus +1 attack work on an attack that expends the focus? This should be clarified. A class that can only do radiant damage will hamstring the party or the DM in certain situations. Liberal sprinkling of the radiant keyword on powers is probably a better path. Will a power with necrotic keyword do necrotic and radiant damage? As others have said, secondary stats should probably not be the same as the attack stat. Potential revisions: Crippling strike could just grant a bonus to attack against the target or a malus to defense, and CA as a result of optional focus expenditure. Flow like the wind is super strong. Flat bonuses to defense are fine. Pious Strike could instead (or additionally) grant real hitpoints with focus expenditure. Flurry of blows is weapon keyword, but without weapon dice. I'm not sure this happens anywhere else. It also looks fairly weak for a striker attack. Low level weakening also seems unusual, but should be okay. I know my basic suggestion requires a lot of revision, but I think it would greatly streamline play and on the whole give the player more options. As it stands, the Dervish's role is to get next to a guy, attack, swallow strike, regain focus, and beg the rest of the team to funnel guys to him. (Swallow strike could be revamped to better fit the dervish to the striker role, as the dervish "sneak attack". As a random thought, make it a class feature for a once/turn free melee basic attack against any opponent you have CA against that is hit by an ally.) [/QUOTE]
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Dervish (debuff striker)
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