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Dervish (debuff striker)
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<blockquote data-quote="Tzeentch" data-source="post: 4401925" data-attributes="member: 13222"><p>I've rewritten the class based on the feedback in this thread. With any luck the base mechanics are more balanced now.</p><p></p><p><strong>Dervish</strong></p><p>[sblock=Class Traits]</p><p><strong>CLASS TRAITS</strong></p><p>Role: Striker</p><p>Power Source: Martial. Your physical conditioning and training gives you phenomenal abilities, but you can also draw upon the power of the divine to perform supernatural feats.</p><p>Key Abilities: Dexterity, Wisdom, Constitution</p><p>Armor Proficiencies: Cloth</p><p>Weapon Proficiencies: Simple melee, military melee</p><p>Bonus to Defense: +1 Reflex, +1 Will</p><p>Hit Points at 1st Level: 12 + Constitution score</p><p>Hit Points per Level Gained: 5</p><p>Healing Surges per Day: 6 + Constitution modifier</p><p>Trained Skills: Religion. From the class skill list below, choose three more trained skills at 1st level.</p><p>Class Skills: Acrobatics (Dex), Diplomacy (Cha), Endurance (Con), Heal (Wis), Insight (Wis), Perception (Wis), Religion (Int)</p><p>Build Options: Avenging dervish, enlightened dervish</p><p>Class Features: Dervish Focus, Expend Focus, Exploit Weakness</p><p>[/sblock]</p><p></p><p>Blah blah stuff about the class.</p><p><strong>Creating a Dervish</strong></p><p>The avenging dervish and the enlightened dervish are the two dervish builds, one relying on fast attacks and finishing moves, and the other on punishing counters and evasion. All dervishes rely on Dexterity for their melee attacks and Wisdom for their secondary attacks and esoteric abilities.</p><p></p><p><strong>Avenging Dervish</strong></p><p>Your style of combat focuses on moves that allow you to close with your foe and kill or incapacitate them as quickly as possible. Your attacks and passive AC bonus rely on a high Dexterity, so that should be your primary ability score. Wisdom augments many of your most powerful assault powers and should be your second-best ability score. Constitution should be your third choice as you will be exposed to many dangers at close-range with only limited protection from armor.</p><p></p><p>Avenging dervishes should choose raging fury as their Dervish Focus (see “Class Features”).</p><p></p><p>Suggested Feat: Weapon Focus (Human feat: Two-Weapon Fighting)</p><p>Suggested Skills: Acrobatics, Endurance, Perception, Religion</p><p>Suggested At-Will Powers: indomitable blow, spring attack, </p><p>Suggested Encounter Power: dirge of thorns</p><p>Suggested Daily Power: dervish dance</p><p></p><p><strong>Enlightened Dervish</strong></p><p>You prefer to avoid needless bloodshed, incapacitating your foes or placing them in such dire circumstances that they are forced to concede. Dexterity is still your most important ability score, but a high Wisdom is vital for many of the powers you will use.</p><p></p><p>Enlightened dervishes should choose inner calm as their Dervish Focus (see “Class Features”).</p><p></p><p>Suggested Feat: Defensive Mobility (Human feat: Improved Initiative)</p><p>Suggested Skills: Acrobatics, Insight, Perception, Religion</p><p>Suggested At-Will Powers: crippling strike, thousand cuts </p><p>Suggested Encounter Power: unbalancing blow</p><p>Suggested Daily Power: fear the reaper</p><p></p><p>[sblock=Class Features]</p><p><strong>Dervish Class Features</strong></p><p>All dervishes share these class features.</p><p></p><p><strong>Dervish Focus</strong></p><p>While you are conscious you maintain a heightened sense of clarity and enlightenment. This focus aids each dervish in a different way. </p><p></p><p>Choose one of the following benefits that you possess while focused.</p><p> <strong>Inner Calm:</strong> When you are focused you gain a +1 power bonus to AC.</p><p> <strong>Raging Fury:</strong> When you are focused you gain a +1 power bonus to attack rolls.</p><p></p><p>If you become unconscious, or expend your focus on a power, your Dervish Focus benefit disappears at the end of your turn. You can restore focus by taking a short rest or an extended rest.</p><p></p><p><strong>Expend Focus</strong></p><p>Once per encounter, you can expend your focus to give yourself a sudden burst of power or clarity of mind and body to use either meditative trance or stunning blow.</p><p></p><p><strong>Exploit Weakness</strong></p><p>Once per round, when you have combat advantage against an adjacent enemy, you may make a basic melee attack against them as an immediate reaction when it is hit by an ally.</p><p></p><p><strong>Dervish Powers</strong></p><p>Dervish powers are known as exploits.</p><p></p><p>Some dervish powers include a line titled “Focus.” You gain this extra benefit only if you have an active Dervish Focus.</p><p></p><p><strong>Class Features</strong></p><p>Every dervish has the Expend Focus class feature that works like a power. Two varieties of Expend Focus, meditative trance and stunning below, are presented below.</p><p></p><p><strong>Expend Focus: Meditative Trance; Dervish Feature</strong></p><p><em>You push aside the worldly distractions that plague you.</em>Encounter ✦ Martial</p><p>Immediate Reaction</p><p>Personal</p><p>Trigger: You suffer an effect that a save can end</p><p>Effect: You make a saving throw against the effect.</p><p></p><p><strong>Expend Focus: Stunning Blow; Dervish Feature</strong></p><p><em>Your focus your will into a powerful attack.</em></p><p>Encounter ✦ Martial</p><p>Minor Action</p><p>Personal</p><p>Effect: You may expend your focus to grant your next attack the Dazing Strike secondary attack.</p><p>Dazing Strike</p><p>Secondary Attack: Wisdom vs. Fort</p><p>Hit: Target is dazed until the end of your next turn.</p><p>Reliable: If the attack misses you do not expend your focus.</p><p>[/sblock]</p><p></p><p>[sblock=Lvl1 At-Will]</p><p><strong>Level 1 At-Will Exploits</strong></p><p></p><p><strong>Crippling Strike; Dervish Attack 1</strong></p><p><em>Your attacks distract the enemy, making it vulnerable to the attacks of your allies.</em></p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage, and one ally you can see gains a +2 power bonus to his next attack roll against the target.</p><p>Increase damage to 2[W] + Dexterity modifier at 21st level.</p><p></p><p><strong>Spring Attack; Dervish Attack 1</strong></p><p><em>You quickly move to a more advantageous position.</em></p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Special: You may shift 1 square after the attack.</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage. </p><p>Increase damage to 2[W] + Dexterity modifier at 21st level. </p><p></p><p><strong>Indomitable Blow; Dervish Attack 1</strong></p><p><em>You focus your energies into your attack, causing your target to stagger under the impact.</em></p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Attack: Wisdom vs. Fortitude</p><p>Hit: 1[W] + Wisdom modifier damage, and you push the target 1 square if it is your size or smaller.</p><p>Increase damage to 2[W] + Wisdom modifier at 21st level.</p><p></p><p><strong>Thousand Cuts; Dervish Attack 1</strong></p><p><em>Your limbs move with incredible speed straight through a gap in your foes defense.</em></p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier + Wisdom modifier damage. </p><p>Increase damage to 2[W] + Dexterity modifier + Wisdom modifier at 21st level.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Lvl1 Encounter]</p><p><strong>Level 1 Encounter Exploits</strong></p><p></p><p><strong>Dirge of Thorns; Dervish Attack 1</strong></p><p><em>With techniques learned from ancient texts you strike blows that appear to be superficial, but cause your foes body to spasm when put under strain.</em></p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. Reflex</p><p>Hit: 2[W] + Dexterity modifier damage, and the target suffers a -2 penalty to AC and Reflex defense until the end of your next turn.</p><p>Focus: The penalty to AC and Reflex defense equals 1 + your Wisdom modifier.</p><p></p><p><strong>Toil of Years; Dervish Attack 1</strong></p><p><em>With cunning strikes to you inflict a number of debilitating wounds on the target.</em></p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Attack: Wisdom vs. Fortitude</p><p>Hit: 2[W] + Wisdom modifier damage, and the target is weakened until the end of your next turn.</p><p>Focus: You have a +2 power bonus to the attack roll.</p><p></p><p><strong>Unbalancing Blow; Dervish Attack 1</strong></p><p><em>Your strike knocks the foe off-balance.</em></p><p>Encounter ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. Will</p><p>Hit: 2[W] + Dexterity modifier damage, and the target suffers a -2 penalty to its attack rolls until the end of your next turn. </p><p>Focus: The penalty to attack rolls equals 1 + your Wisdom modifier.</p><p></p><p>[/sblock]</p><p>[sblock=Lvl1 Daily]</p><p><strong>Level 1 Daily Exploits</strong></p><p></p><p><strong>Cobra’s Fangs; Dervish Attack 1</strong></p><p><em>You latch onto your foe and harry their every movement.</em></p><p>Daily ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee 1</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC</p><p>Hit: 2[W] + Dexterity modifier damage, and the target is slowed (save ends). In addition, one ally adjacent to you or the target gains a power bonus equal to your Charisma modifier to his next attack roll against the target.</p><p></p><p><strong>Fear the Reaper; Dervish Attack 1</strong></p><p><em>Your attacks give an ally the opening they need.</em></p><p>Daily ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Attack: Dexterity vs. AC.</p><p>Hit: 2[W] + Dexterity modifier damage, and one ally you can see gains combat advantage against the target (save ends).</p><p></p><p><strong>Dervish Dance; Dervish Attack 1</strong></p><p><em>You become a whirling dancer of death.</em></p><p>Daily ✦ Martial, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One or two creatures</p><p>Attack: Dexterity vs. AC</p><p>Hit: 1[W] + Dexterity modifier damage.</p><p>Effect: You may shift a number of squares equal to your Wisdom modifier and make a secondary attack against the same or different target.</p><p> Secondary Attack: Dexterity vs. AC</p><p> Hit: 1[W] +Dexterity modifier damage.</p><p></p><p>[/sblock]</p><p>[sblock=Lvl2 Utility]</p><p><strong>Level 2 Utility Exploits</strong></p><p></p><p><strong>Perfect Balance; Dervish Utility 2</strong></p><p><em>You act without hesitation when it comes to your movements.</em>Encounter ✦ Martial,</p><p>Free Action</p><p>Personal</p><p>Trigger: You roll an Acrobatics check and dislike the result</p><p>Prerequisite: You must be trained in Acrobatics.</p><p>Effect: Reroll the Acrobatics check and keep the better result.</p><p></p><p><strong>Flow Like Water; Dervish Utility 2</strong></p><p><em>Your dance training allows you to recover quickly from what would be an embarrassing fall.</em></p><p>Encounter ✦ Martial</p><p>Immediate Interrupt</p><p>Personal</p><p>Trigger: You would fall prone.</p><p>Effect: You do not fall prone.</p><p></p><p><strong>Unbound; Dervish Utility 2</strong></p><p><em>With the blessing of your divine patron, your holy dance cannot be interrupted.</em></p><p>Encounter ✦ Martial</p><p>Move Action</p><p>Personal</p><p>Effect: You are no longer immobilized.</p><p>[/sblock]</p><p>[sblock=Lvl3 Encounter]</p><p><strong>Level 3 Encounter Exploits</strong></p><p></p><p><strong>Test of Faith; Dervish Attack 3</strong></p><p><em>With a prayer to the divine, you summon a gust of air and dust that scours away the beneficial magic of your foes.</em></p><p>Encounter ✦ Martial, Radiant, Weapon</p><p>Standard Action</p><p>Close blast 3</p><p>Target: Each enemy in blast you can see</p><p>Attack: Wisdom vs. Will.</p><p>Hit: 1d8 + Wisdom modifier radiant damage.</p><p>Effect: Each target loses any power bonuses and aura effects until the end of your next turn.</p><p></p><p><strong>Exploit Weakness; Dervish Attack 3</strong></p><p><em>You quickly take advantage of your foes foolish mistake.</em></p><p>Encounter ✦ Martial, Weapon</p><p>Immediate Reaction</p><p>Melee 1</p><p>Trigger: After an enemy misses with a melee attack</p><p>Target: One creature</p><p>Attack: Dexterity vs. Fortitude</p><p>Hit: 1d4 damage. In addition, slide target 1, and target is knocked prone if it is your size or smaller.</p><p></p><p><strong>Snuff the Flame; Dervish Attack 3</strong></p><p><em>Your blow destroys the spirit of the foe.</em></p><p>Encounter ✦ Martial, Radiant, Weapon</p><p>Standard Action</p><p>Melee weapon</p><p>Target: One creature</p><p>Attack: Wisdom vs. Will</p><p>Hit: 2[W] + Wisdom modifier radiant damage, and the target loses its resistance to one source of damage until the end of your next turn.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Tzeentch, post: 4401925, member: 13222"] I've rewritten the class based on the feedback in this thread. With any luck the base mechanics are more balanced now. [B]Dervish[/B] [sblock=Class Traits] [B]CLASS TRAITS[/B] Role: Striker Power Source: Martial. Your physical conditioning and training gives you phenomenal abilities, but you can also draw upon the power of the divine to perform supernatural feats. Key Abilities: Dexterity, Wisdom, Constitution Armor Proficiencies: Cloth Weapon Proficiencies: Simple melee, military melee Bonus to Defense: +1 Reflex, +1 Will Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 6 + Constitution modifier Trained Skills: Religion. From the class skill list below, choose three more trained skills at 1st level. Class Skills: Acrobatics (Dex), Diplomacy (Cha), Endurance (Con), Heal (Wis), Insight (Wis), Perception (Wis), Religion (Int) Build Options: Avenging dervish, enlightened dervish Class Features: Dervish Focus, Expend Focus, Exploit Weakness [/sblock] Blah blah stuff about the class. [B]Creating a Dervish[/B] The avenging dervish and the enlightened dervish are the two dervish builds, one relying on fast attacks and finishing moves, and the other on punishing counters and evasion. All dervishes rely on Dexterity for their melee attacks and Wisdom for their secondary attacks and esoteric abilities. [B]Avenging Dervish[/B] Your style of combat focuses on moves that allow you to close with your foe and kill or incapacitate them as quickly as possible. Your attacks and passive AC bonus rely on a high Dexterity, so that should be your primary ability score. Wisdom augments many of your most powerful assault powers and should be your second-best ability score. Constitution should be your third choice as you will be exposed to many dangers at close-range with only limited protection from armor. Avenging dervishes should choose raging fury as their Dervish Focus (see “Class Features”). Suggested Feat: Weapon Focus (Human feat: Two-Weapon Fighting) Suggested Skills: Acrobatics, Endurance, Perception, Religion Suggested At-Will Powers: indomitable blow, spring attack, Suggested Encounter Power: dirge of thorns Suggested Daily Power: dervish dance [B]Enlightened Dervish[/B] You prefer to avoid needless bloodshed, incapacitating your foes or placing them in such dire circumstances that they are forced to concede. Dexterity is still your most important ability score, but a high Wisdom is vital for many of the powers you will use. Enlightened dervishes should choose inner calm as their Dervish Focus (see “Class Features”). Suggested Feat: Defensive Mobility (Human feat: Improved Initiative) Suggested Skills: Acrobatics, Insight, Perception, Religion Suggested At-Will Powers: crippling strike, thousand cuts Suggested Encounter Power: unbalancing blow Suggested Daily Power: fear the reaper [sblock=Class Features] [B]Dervish Class Features[/B] All dervishes share these class features. [B]Dervish Focus[/B] While you are conscious you maintain a heightened sense of clarity and enlightenment. This focus aids each dervish in a different way. Choose one of the following benefits that you possess while focused. [B]Inner Calm:[/B] When you are focused you gain a +1 power bonus to AC. [B]Raging Fury:[/B] When you are focused you gain a +1 power bonus to attack rolls. If you become unconscious, or expend your focus on a power, your Dervish Focus benefit disappears at the end of your turn. You can restore focus by taking a short rest or an extended rest. [B]Expend Focus[/B] Once per encounter, you can expend your focus to give yourself a sudden burst of power or clarity of mind and body to use either meditative trance or stunning blow. [B]Exploit Weakness[/B] Once per round, when you have combat advantage against an adjacent enemy, you may make a basic melee attack against them as an immediate reaction when it is hit by an ally. [B]Dervish Powers[/B] Dervish powers are known as exploits. Some dervish powers include a line titled “Focus.” You gain this extra benefit only if you have an active Dervish Focus. [B]Class Features[/B] Every dervish has the Expend Focus class feature that works like a power. Two varieties of Expend Focus, meditative trance and stunning below, are presented below. [B]Expend Focus: Meditative Trance; Dervish Feature[/B] [I]You push aside the worldly distractions that plague you.[/I]Encounter ✦ Martial Immediate Reaction Personal Trigger: You suffer an effect that a save can end Effect: You make a saving throw against the effect. [B]Expend Focus: Stunning Blow; Dervish Feature[/B] [I]Your focus your will into a powerful attack.[/I] Encounter ✦ Martial Minor Action Personal Effect: You may expend your focus to grant your next attack the Dazing Strike secondary attack. Dazing Strike Secondary Attack: Wisdom vs. Fort Hit: Target is dazed until the end of your next turn. Reliable: If the attack misses you do not expend your focus. [/sblock] [sblock=Lvl1 At-Will] [B]Level 1 At-Will Exploits[/B] [B]Crippling Strike; Dervish Attack 1[/B] [I]Your attacks distract the enemy, making it vulnerable to the attacks of your allies.[/I] At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and one ally you can see gains a +2 power bonus to his next attack roll against the target. Increase damage to 2[W] + Dexterity modifier at 21st level. [B]Spring Attack; Dervish Attack 1[/B] [I]You quickly move to a more advantageous position.[/I] At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Special: You may shift 1 square after the attack. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level. [B]Indomitable Blow; Dervish Attack 1[/B] [I]You focus your energies into your attack, causing your target to stagger under the impact.[/I] At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom vs. Fortitude Hit: 1[W] + Wisdom modifier damage, and you push the target 1 square if it is your size or smaller. Increase damage to 2[W] + Wisdom modifier at 21st level. [B]Thousand Cuts; Dervish Attack 1[/B] [I]Your limbs move with incredible speed straight through a gap in your foes defense.[/I] At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier + Wisdom modifier damage. Increase damage to 2[W] + Dexterity modifier + Wisdom modifier at 21st level. [/sblock] [sblock=Lvl1 Encounter] [B]Level 1 Encounter Exploits[/B] [B]Dirge of Thorns; Dervish Attack 1[/B] [I]With techniques learned from ancient texts you strike blows that appear to be superficial, but cause your foes body to spasm when put under strain.[/I] Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Dexterity vs. Reflex Hit: 2[W] + Dexterity modifier damage, and the target suffers a -2 penalty to AC and Reflex defense until the end of your next turn. Focus: The penalty to AC and Reflex defense equals 1 + your Wisdom modifier. [B]Toil of Years; Dervish Attack 1[/B] [I]With cunning strikes to you inflict a number of debilitating wounds on the target.[/I] Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom vs. Fortitude Hit: 2[W] + Wisdom modifier damage, and the target is weakened until the end of your next turn. Focus: You have a +2 power bonus to the attack roll. [B]Unbalancing Blow; Dervish Attack 1[/B] [I]Your strike knocks the foe off-balance.[/I] Encounter ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Dexterity vs. Will Hit: 2[W] + Dexterity modifier damage, and the target suffers a -2 penalty to its attack rolls until the end of your next turn. Focus: The penalty to attack rolls equals 1 + your Wisdom modifier. [/sblock] [sblock=Lvl1 Daily] [B]Level 1 Daily Exploits[/B] [B]Cobra’s Fangs; Dervish Attack 1[/B] [I]You latch onto your foe and harry their every movement.[/I] Daily ✦ Martial, Weapon Standard Action Melee 1 Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is slowed (save ends). In addition, one ally adjacent to you or the target gains a power bonus equal to your Charisma modifier to his next attack roll against the target. [B]Fear the Reaper; Dervish Attack 1[/B] [I]Your attacks give an ally the opening they need.[/I] Daily ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Dexterity vs. AC. Hit: 2[W] + Dexterity modifier damage, and one ally you can see gains combat advantage against the target (save ends). [B]Dervish Dance; Dervish Attack 1[/B] [I]You become a whirling dancer of death.[/I] Daily ✦ Martial, Weapon Standard Action Melee weapon Target: One or two creatures Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. Effect: You may shift a number of squares equal to your Wisdom modifier and make a secondary attack against the same or different target. Secondary Attack: Dexterity vs. AC Hit: 1[W] +Dexterity modifier damage. [/sblock] [sblock=Lvl2 Utility] [B]Level 2 Utility Exploits[/B] [B]Perfect Balance; Dervish Utility 2[/B] [I]You act without hesitation when it comes to your movements.[/I]Encounter ✦ Martial, Free Action Personal Trigger: You roll an Acrobatics check and dislike the result Prerequisite: You must be trained in Acrobatics. Effect: Reroll the Acrobatics check and keep the better result. [B]Flow Like Water; Dervish Utility 2[/B] [I]Your dance training allows you to recover quickly from what would be an embarrassing fall.[/I] Encounter ✦ Martial Immediate Interrupt Personal Trigger: You would fall prone. Effect: You do not fall prone. [B]Unbound; Dervish Utility 2[/B] [I]With the blessing of your divine patron, your holy dance cannot be interrupted.[/I] Encounter ✦ Martial Move Action Personal Effect: You are no longer immobilized. [/sblock] [sblock=Lvl3 Encounter] [B]Level 3 Encounter Exploits[/B] [B]Test of Faith; Dervish Attack 3[/B] [I]With a prayer to the divine, you summon a gust of air and dust that scours away the beneficial magic of your foes.[/I] Encounter ✦ Martial, Radiant, Weapon Standard Action Close blast 3 Target: Each enemy in blast you can see Attack: Wisdom vs. Will. Hit: 1d8 + Wisdom modifier radiant damage. Effect: Each target loses any power bonuses and aura effects until the end of your next turn. [B]Exploit Weakness; Dervish Attack 3[/B] [I]You quickly take advantage of your foes foolish mistake.[/I] Encounter ✦ Martial, Weapon Immediate Reaction Melee 1 Trigger: After an enemy misses with a melee attack Target: One creature Attack: Dexterity vs. Fortitude Hit: 1d4 damage. In addition, slide target 1, and target is knocked prone if it is your size or smaller. [B]Snuff the Flame; Dervish Attack 3[/B] [I]Your blow destroys the spirit of the foe.[/I] Encounter ✦ Martial, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Wisdom vs. Will Hit: 2[W] + Wisdom modifier radiant damage, and the target loses its resistance to one source of damage until the end of your next turn. [/sblock] [/QUOTE]
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