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Descendents of the Norse Gods.
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<blockquote data-quote="Balrog" data-source="post: 788978" data-attributes="member: 3543"><p>I started a similar style campaign last April in a post-Ragnarok world. Most (but not all) of the Aesir had perished as well as most of their divine foes, Giants or otherwise. The main divine antagonist is Hela, who usurped her father Loki's status and is head of all evil in my campaign. The Aesir surviving are Magni, Modi, Vidar, Balder, Forseti, Sif as well as the Vanir Freya and Frey.</p><p></p><p>The cosmology of the planes is greatly changed from that of the Deities and Demigods. After Ragnarok, the disastrous death throes of the Midgard Serpent Jormungandr resulted in a shift in the Inner Planes. The Elemental Planes sort of bonded with the plane of Midgard resulting in a Prime Material that is like 5 different worlds at once. Each Element commands a quarter of Midgard, and at places where the elements overlap, there are multiple traits. In the middle regions is a land of relative normalcy, where all 4 elements meet in harmony. Of course, this land is the most prosperous and populated in all of Midgard, and the most disputed. All those who live on the outskirts in the more inhospitable regions fall under the rule of various Elemental Princes and Genies.</p><p></p><p>Other than the Aesir, there are Gods of Elements, namely Hela as NE Goddess of Earth and the Underworld of Niflheim. Also Kossuth (borrowed from the FR) as LN God of Fire and Magic; Akadi as NG Goddess of the Air and Sky; and Ramos as CN God of the Seas, Water, and Storms.</p><p></p><p>The 4 Deities that have Elemental influences are all Greater and have the most power and influence. Almost all of the Aesir are Lesser or Intermediate Powers. The way I handled the demihuman Deities was simple: if none survived Ragnarok, new Gods were born out of the primal divine pool that remained in the immediate aftermath. Of course, Frey is still God of the Sun Elves, although he reduced in stature. Moradin is for all practical purposes the same as the PHB, and in my campaign he is basically Heimdall reborn. Balder is worshipped among the Gnomes as Garl Glittergold, one of his favorite avatars. Most humanoids worship Hela or one of her vassal Deities, such as the Demon Prince Orcus (I love using Necromancer Games products, so I decided to incorporate him).</p><p></p><p>Sorry, did not intend to hijack your thread and ramble so much about my campaign. I dont know if any of that would be helpful, considering how much time it seems has passed in your campaign after Ragnarok. In mine, it is less than 2000 years. Anyway, yours sounds cool. Good luck with the creation process.</p></blockquote><p></p>
[QUOTE="Balrog, post: 788978, member: 3543"] I started a similar style campaign last April in a post-Ragnarok world. Most (but not all) of the Aesir had perished as well as most of their divine foes, Giants or otherwise. The main divine antagonist is Hela, who usurped her father Loki's status and is head of all evil in my campaign. The Aesir surviving are Magni, Modi, Vidar, Balder, Forseti, Sif as well as the Vanir Freya and Frey. The cosmology of the planes is greatly changed from that of the Deities and Demigods. After Ragnarok, the disastrous death throes of the Midgard Serpent Jormungandr resulted in a shift in the Inner Planes. The Elemental Planes sort of bonded with the plane of Midgard resulting in a Prime Material that is like 5 different worlds at once. Each Element commands a quarter of Midgard, and at places where the elements overlap, there are multiple traits. In the middle regions is a land of relative normalcy, where all 4 elements meet in harmony. Of course, this land is the most prosperous and populated in all of Midgard, and the most disputed. All those who live on the outskirts in the more inhospitable regions fall under the rule of various Elemental Princes and Genies. Other than the Aesir, there are Gods of Elements, namely Hela as NE Goddess of Earth and the Underworld of Niflheim. Also Kossuth (borrowed from the FR) as LN God of Fire and Magic; Akadi as NG Goddess of the Air and Sky; and Ramos as CN God of the Seas, Water, and Storms. The 4 Deities that have Elemental influences are all Greater and have the most power and influence. Almost all of the Aesir are Lesser or Intermediate Powers. The way I handled the demihuman Deities was simple: if none survived Ragnarok, new Gods were born out of the primal divine pool that remained in the immediate aftermath. Of course, Frey is still God of the Sun Elves, although he reduced in stature. Moradin is for all practical purposes the same as the PHB, and in my campaign he is basically Heimdall reborn. Balder is worshipped among the Gnomes as Garl Glittergold, one of his favorite avatars. Most humanoids worship Hela or one of her vassal Deities, such as the Demon Prince Orcus (I love using Necromancer Games products, so I decided to incorporate him). Sorry, did not intend to hijack your thread and ramble so much about my campaign. I dont know if any of that would be helpful, considering how much time it seems has passed in your campaign after Ragnarok. In mine, it is less than 2000 years. Anyway, yours sounds cool. Good luck with the creation process. [/QUOTE]
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