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Descent Into Avernus & Mad Max: Why the adventure ultimately failed (to me!)
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<blockquote data-quote="ECMO3" data-source="post: 8655719" data-attributes="member: 7030563"><p>Not counting when we fled, most of the other cars we fought had great ranged weapons and I think we would have done worse if we stopped. </p><p></p><p>Our party was a Ranger/Cleric, Barbarian, AT/Bladesinger (me), Monk</p><p></p><p>Me and the Barbarian were both melee oriented builds. Being a wizard I would have been ok at range with spells if we stopped, but my spell selection was definitely geared toward melee, not slinging spells at range, and I don't think I had anything that matched the range of the harpoons and such on the vehicles we fought. The Barbarian would have been nearly useless if we stopped and the Monk and Ranger were pretty good using the harpoons and other weapons we had on our vehicles, so I don't think they would have been any better if we stopped.</p><p></p><p>If I was the DM and we stopped, I would have just moved the enemy vehicle a couple hundred feet away and sniped at us from there outside of the range of the "crowd pleasing" spells. If we tried to close with them on foot I would drive further away. This would also separate the party as the best ranged weapons we had were actually on the vehicle, so if we stopped our ranged folks would have been immobilized essentially. Add to this that you had cover on the vehicle and not on the open wasteland.</p><p></p><p>As it was we were constantly trying to close, the barbarian would leap on to their vehicle. If I was not trying to ram them or something I would misty step on to it while the other two shot at it.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8655719, member: 7030563"] Not counting when we fled, most of the other cars we fought had great ranged weapons and I think we would have done worse if we stopped. Our party was a Ranger/Cleric, Barbarian, AT/Bladesinger (me), Monk Me and the Barbarian were both melee oriented builds. Being a wizard I would have been ok at range with spells if we stopped, but my spell selection was definitely geared toward melee, not slinging spells at range, and I don't think I had anything that matched the range of the harpoons and such on the vehicles we fought. The Barbarian would have been nearly useless if we stopped and the Monk and Ranger were pretty good using the harpoons and other weapons we had on our vehicles, so I don't think they would have been any better if we stopped. If I was the DM and we stopped, I would have just moved the enemy vehicle a couple hundred feet away and sniped at us from there outside of the range of the "crowd pleasing" spells. If we tried to close with them on foot I would drive further away. This would also separate the party as the best ranged weapons we had were actually on the vehicle, so if we stopped our ranged folks would have been immobilized essentially. Add to this that you had cover on the vehicle and not on the open wasteland. As it was we were constantly trying to close, the barbarian would leap on to their vehicle. If I was not trying to ram them or something I would misty step on to it while the other two shot at it. [/QUOTE]
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Descent Into Avernus & Mad Max: Why the adventure ultimately failed (to me!)
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