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Descent/Runebound
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<blockquote data-quote="Gundark" data-source="post: 3120147" data-attributes="member: 6148"><p>I own Runebound and my friend owns Descent, and I have played both quite often. I agree with the above poster on a lot of accounts. Runbound is an "outside" game as the characters move along on the continent rather than the dungeon. There are expansions to Runebound which change the game dynamics (ie. one expansion deals with an invasion by giants rather than killing off the dragon lords). Runebound is more of a versus game rather than a co-op game. I might add that going last is a bit of a disadvantage with Runebound. Going last can mean you're behind for the rest of the game without a hope of catching up. The reason for this is that the players that go first will grab all of the close adventure sites before you do. Some adventure sites do can "respawn" however this is a "luck of the draw" thing rather than a for sure thing. The players roll movement dice to see how far they can go and what terrain they can go on. Bad rolls can be frustrating. </p><p></p><p>Descent is in a dungeon crawl, much more of a co-op game, more characters to choose from. The game is huge and so setting up/taking down can take some time. The rulebook was put together VERY poorly so looking up rules can be a total pain. The orders you give your characters every turn was a bit confusing for new players. The game runs a lot longer than runebound (sometimes hard to sqeeze into an evening, you'll need at least 4 hours). The game is the party Versus the "DM", what that means is that the DM is TRYING to kill you. Some people I played with got upset at this as they were expecting a more traditional RPG (one without a killer DM). So the DM will "pick on" the weaker party members etc. etc. However the longer the game of Descent goes the more unstopable the Party gets, so it's very hard for the DM to win as the game progresses, the DM has to be nasty and early on.</p><p></p><p>Overall it's kinda what you're looking for, if you want more of a co-op system go descent, if you want more of a "versus" style game go Runebound. Runebound has many more expansions, some which really add to the game. Descent as an expansion that is soon to be released (can't comment on it) Descent has much more strategy with fights than Runebound. Runebound is really killing monsters taking their gold until you get strong enough to face the BBEG. I would say that Runebound with expansions is > Core Descent. Core Descent > Core Runebound</p></blockquote><p></p>
[QUOTE="Gundark, post: 3120147, member: 6148"] I own Runebound and my friend owns Descent, and I have played both quite often. I agree with the above poster on a lot of accounts. Runbound is an "outside" game as the characters move along on the continent rather than the dungeon. There are expansions to Runebound which change the game dynamics (ie. one expansion deals with an invasion by giants rather than killing off the dragon lords). Runebound is more of a versus game rather than a co-op game. I might add that going last is a bit of a disadvantage with Runebound. Going last can mean you're behind for the rest of the game without a hope of catching up. The reason for this is that the players that go first will grab all of the close adventure sites before you do. Some adventure sites do can "respawn" however this is a "luck of the draw" thing rather than a for sure thing. The players roll movement dice to see how far they can go and what terrain they can go on. Bad rolls can be frustrating. Descent is in a dungeon crawl, much more of a co-op game, more characters to choose from. The game is huge and so setting up/taking down can take some time. The rulebook was put together VERY poorly so looking up rules can be a total pain. The orders you give your characters every turn was a bit confusing for new players. The game runs a lot longer than runebound (sometimes hard to sqeeze into an evening, you'll need at least 4 hours). The game is the party Versus the "DM", what that means is that the DM is TRYING to kill you. Some people I played with got upset at this as they were expecting a more traditional RPG (one without a killer DM). So the DM will "pick on" the weaker party members etc. etc. However the longer the game of Descent goes the more unstopable the Party gets, so it's very hard for the DM to win as the game progresses, the DM has to be nasty and early on. Overall it's kinda what you're looking for, if you want more of a co-op system go descent, if you want more of a "versus" style game go Runebound. Runebound has many more expansions, some which really add to the game. Descent as an expansion that is soon to be released (can't comment on it) Descent has much more strategy with fights than Runebound. Runebound is really killing monsters taking their gold until you get strong enough to face the BBEG. I would say that Runebound with expansions is > Core Descent. Core Descent > Core Runebound [/QUOTE]
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