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Describe for me a 10 X 10 room
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<blockquote data-quote="tauton_ikhnos" data-source="post: 1464612" data-attributes="member: 16195"><p>Me: The door is bronzed oak, iron crossbars for support, set into a stone arch. There's a handle, no visible lock or keyhole, no hinges on this side of the frame. No light is coming out from the edges where it meets the arch or floor.</p><p></p><p>Rogue: How tight is it in the doorframe?</p><p></p><p>Me: About a half inch clearance all around, more at the very top.</p><p></p><p>Rogue: Doorjamb?</p><p></p><p>Me: Just a chair, visible through a crack, on the other side.</p><p></p><p>Fighter: I knew it. I told you he hid in here.</p><p></p><p>Rogue: Shut up. The tracks led away.</p><p></p><p>Wizard: So did his illusion, yesterday.</p><p></p><p>Rogue: Shut it. Can I get at the chair to drop it?</p><p></p><p>Me: If you want to stick your fingers into the room. Or use a stick... stick will make noise.</p><p></p><p>Rogue: Okay, Fighter, your turn.</p><p></p><p>Fighter: Is it trapped?</p><p></p><p>Rogue: Dude, it's a CHAIR. He hasn't had time to set traps. Just kick it in.</p><p></p><p>Fighter: I kick the door in!</p><p></p><p>(roll, roll, roll)</p><p></p><p>Me: Two booted kicks later, the chair's top piece shatters and the chair falls to the ground. The door swings in, unhurt by your kicks. For a brief moment, the pitch black inside is dimly lit by something about the size of a candle flame, moving at mach 1, a fireball pellet, fresh from the bat cave. It booms against the back wall of the hallway, just missing the grimy kobold that dropped it on you from inside the room.</p><p></p><p>(roll, roll, roll)</p><p></p><p>Rogue: I step in and to the side. How big is the room?</p><p></p><p>Wizard: Delay.</p><p></p><p>Me: The kobold, pressed against the back wall, is within your reach having just stepped inside. The room is filled with blankets, a broom, several buckets, soaps, incense, odd tools you've seen servants use at rich and fancy inns... now all on fire, and starting to fill the air with choking smoke.</p><p></p><p>(roll, roll, roll)</p><p></p><p>Me: The kobold makes a dash for the door.</p><p></p><p>Rogue: AOO.</p><p></p><p>(roll, roll, roll)</p><p></p><p>etc.</p><p></p><p>etc.</p><p></p><p>Me: Scraping the ashes out of the way, you find some bath oils, somehow untouched by the fire, a few soaps that survived carbonation, and some very nice cherrywood shelves that are only a little fire damaged. The kobold has nothing - he pretty much has on the same nighty he had when you failed to murder him in his sleep.</p><p></p><p>Rogue: So that stuff in his bedroom was it? Geez, hardly worth the hit.</p><p></p><p>Fighter: What hit?</p><p></p><p>Rogue: Er, figure of speech. You know. The hit. That we took. In the fight.</p><p></p><p>Fighter: Oh. Well, we got him, at least, and now he won't bother nobody no more.</p></blockquote><p></p>
[QUOTE="tauton_ikhnos, post: 1464612, member: 16195"] Me: The door is bronzed oak, iron crossbars for support, set into a stone arch. There's a handle, no visible lock or keyhole, no hinges on this side of the frame. No light is coming out from the edges where it meets the arch or floor. Rogue: How tight is it in the doorframe? Me: About a half inch clearance all around, more at the very top. Rogue: Doorjamb? Me: Just a chair, visible through a crack, on the other side. Fighter: I knew it. I told you he hid in here. Rogue: Shut up. The tracks led away. Wizard: So did his illusion, yesterday. Rogue: Shut it. Can I get at the chair to drop it? Me: If you want to stick your fingers into the room. Or use a stick... stick will make noise. Rogue: Okay, Fighter, your turn. Fighter: Is it trapped? Rogue: Dude, it's a CHAIR. He hasn't had time to set traps. Just kick it in. Fighter: I kick the door in! (roll, roll, roll) Me: Two booted kicks later, the chair's top piece shatters and the chair falls to the ground. The door swings in, unhurt by your kicks. For a brief moment, the pitch black inside is dimly lit by something about the size of a candle flame, moving at mach 1, a fireball pellet, fresh from the bat cave. It booms against the back wall of the hallway, just missing the grimy kobold that dropped it on you from inside the room. (roll, roll, roll) Rogue: I step in and to the side. How big is the room? Wizard: Delay. Me: The kobold, pressed against the back wall, is within your reach having just stepped inside. The room is filled with blankets, a broom, several buckets, soaps, incense, odd tools you've seen servants use at rich and fancy inns... now all on fire, and starting to fill the air with choking smoke. (roll, roll, roll) Me: The kobold makes a dash for the door. Rogue: AOO. (roll, roll, roll) etc. etc. Me: Scraping the ashes out of the way, you find some bath oils, somehow untouched by the fire, a few soaps that survived carbonation, and some very nice cherrywood shelves that are only a little fire damaged. The kobold has nothing - he pretty much has on the same nighty he had when you failed to murder him in his sleep. Rogue: So that stuff in his bedroom was it? Geez, hardly worth the hit. Fighter: What hit? Rogue: Er, figure of speech. You know. The hit. That we took. In the fight. Fighter: Oh. Well, we got him, at least, and now he won't bother nobody no more. [/QUOTE]
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