Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Describe for me a City of Illusion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6482135" data-attributes="member: 2067"><p>This post raises some interesting possibilities in my mind.</p><p></p><p>First, that to truesight or to those seeing through the illusions <strong>this city is a plain, bland, slum full of naked people</strong>. If no one smells the waste, if eveyone can clothe themselves in richness, if every 10' by 10' room can be an expansive and infinite castle, the actual physical structure of the city would simply be blandly and barely functional. A hearty gruel would be the best-selling food item because it's functionally healthy and it can literally be <em>anything you want it to be</em>. There's really no difference between a plain sackcloth and rich robes of velvet. This implies to me an "underclass" who need to disbelieve the illusions in order to keep the town functional. SOMEONE has got to be able to smell the waste, if only so that the townsfolk don't accidentally eat a fine feast of never-before-existing rarities only to find out later that they glamoured the wrong pile of slop. Those people who cannot be deceived, who investigate the illusion, who "look too closely" are nay-sayers and untouchables who can't participate as fully in the grand illusion, if only because the entire town can't afford to. </p><p></p><p>The second is that the city could be <strong>weirdly egalitarian</strong>. If any random bum with a passing aptitude for figments can look like the King of Town, our usual signs of social distinction get tossed out on their ear. You can't actually tell how much gold someone is worth or what their lineage is by looking at them. Those with a greater illusion talent or some natural creativity would probably be able to stand out....but in a place of colors and rainbows and sensory overload, what stands out the most is probably the quiet, calm, and muted -- meaning the most creative members of society are those who are the least glamoured....</p><p></p><p>....which, come to think, might invert the social structure I presented in the paragraph before. Maybe those who "see reality" are actually the valued nobles, and everyone really wants to be a slop-slosher and a sack-cutter, and the town janitor is the highest office? </p><p></p><p>...is authenticity a valued resource in a town built upon a foundation of lies, and if so...could one lie about it?</p><p></p><p><img src="http://i.imgur.com/UmpOi.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6482135, member: 2067"] This post raises some interesting possibilities in my mind. First, that to truesight or to those seeing through the illusions [B]this city is a plain, bland, slum full of naked people[/B]. If no one smells the waste, if eveyone can clothe themselves in richness, if every 10' by 10' room can be an expansive and infinite castle, the actual physical structure of the city would simply be blandly and barely functional. A hearty gruel would be the best-selling food item because it's functionally healthy and it can literally be [I]anything you want it to be[/I]. There's really no difference between a plain sackcloth and rich robes of velvet. This implies to me an "underclass" who need to disbelieve the illusions in order to keep the town functional. SOMEONE has got to be able to smell the waste, if only so that the townsfolk don't accidentally eat a fine feast of never-before-existing rarities only to find out later that they glamoured the wrong pile of slop. Those people who cannot be deceived, who investigate the illusion, who "look too closely" are nay-sayers and untouchables who can't participate as fully in the grand illusion, if only because the entire town can't afford to. The second is that the city could be [B]weirdly egalitarian[/B]. If any random bum with a passing aptitude for figments can look like the King of Town, our usual signs of social distinction get tossed out on their ear. You can't actually tell how much gold someone is worth or what their lineage is by looking at them. Those with a greater illusion talent or some natural creativity would probably be able to stand out....but in a place of colors and rainbows and sensory overload, what stands out the most is probably the quiet, calm, and muted -- meaning the most creative members of society are those who are the least glamoured.... ....which, come to think, might invert the social structure I presented in the paragraph before. Maybe those who "see reality" are actually the valued nobles, and everyone really wants to be a slop-slosher and a sack-cutter, and the town janitor is the highest office? ...is authenticity a valued resource in a town built upon a foundation of lies, and if so...could one lie about it? [IMG]http://i.imgur.com/UmpOi.gif[/IMG] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Describe for me a City of Illusion
Top