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Describe for me a City of Illusion
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<blockquote data-quote="aramis erak" data-source="post: 6482572" data-attributes="member: 6779310"><p>The D&D Gnomes are illusionists, but lack particularly powerful or lasting illusions for the most part. (Save those who go into being illusionists.)</p><p></p><p>Lets look at what we can do within the rules:</p><p></p><p><strong>Permanent</strong></p><p>Guards and Wards: 365 castings to make it permanent. Technically an Abjuration, but includes an illusory component of making doors look like walls. </p><p>Major Image in a 6th level slot or higher (until dispelled)</p><p>Nystul's Magic Aura (30 castings = until dispelled)</p><p>Programmed Illusion (Until Dispelled)</p><p>Simulacrum - limit 1 per caster (Until Dispelled)</p><p></p><p><strong>Daily or longer</strong></p><p>Halucinatory Terrain - daily</p><p>Illusory Script - 10-day</p><p>Mirage Arcane - 10 day</p><p>Nystul's Magic Aura </p><p>Project Image - C up to a day - Meetings need not actually be in person</p><p></p><p>Note that Permanent does not have a different result from "until dispelled" in the 5E rules...</p><p></p><p>So... the implications. </p><p>The Guards and wards can be used to hide the entrance. </p><p>Major Image is limited to a 20' cube per casting. a wizard of 11th level or higher can, once per day per level above 10th, make one permanent illusory image of 20'x20'x20'... not many can pull that off. But one such caster and a year... </p><p></p><p>The standard for buildings is likely to be about 19x19x19... brightly colored, but paid for, not inherent.</p><p></p><p>Programmed illusion: 30' cube, triggered. Performance lasts 5 minutes, then down 10 minutes. Carefully worked, a series of these 6th levels can present a full stage play, triggering, perhaps, when the curtain opens, with time delay for each one after the first. 5-minute blurbs on various subjects recorded on an object with sides, or on the walls. Say, a wall of heroes, which, when you touch the name, the hero appears, states what he did, and then disappears. Not unlike a virtual disneyland production.</p><p></p><p>Simulacrum - Each high level caster in town is likely to have a particularly buff simulacrum bodyguard.</p><p></p><p>Nystul's Magic Aura - you're not getting a good divinitory read on much of the town; we see lots of level 5 NPC's in the NPC section of the PBR & MM...</p><p></p><p>The terrain inside the town shifts based upon the daily whims of the casters of the hallucinatory terrain. They're all level 7+... so not many. If you have a level 13+ caster, he uses Mirage arcane instead, and actually protects the town with it. Neither of these is permanent, so... they're not going to be relied upon. The closest you get is an item that keeps casting it daily.</p><p></p><p>Project image means that some of the people on the street aren't actually on the street. If you're not actually having to carry something, move something, nor affect something, you can be elsewhere. it's 7th level, but a ring or wand of it is definitely going to be popular. Family heirlooms... </p><p></p><p>The typical Gnomish burrow won't of need look like it's underground from inside. each room is cast with a 6th level Major Image. The walls look to be something else, and the windows open into hollows, but look like they open to outside. Add a programmed illusion to create special effects... like an audio clock, One casting per sounding. So, Rooster at 7AM, and doves at 7PM. Dinner chimes when a hand hits the bell on the kitchen wall. (a casting in each room, but all reference the same hand-mark.)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6482572, member: 6779310"] The D&D Gnomes are illusionists, but lack particularly powerful or lasting illusions for the most part. (Save those who go into being illusionists.) Lets look at what we can do within the rules: [B]Permanent[/B] Guards and Wards: 365 castings to make it permanent. Technically an Abjuration, but includes an illusory component of making doors look like walls. Major Image in a 6th level slot or higher (until dispelled) Nystul's Magic Aura (30 castings = until dispelled) Programmed Illusion (Until Dispelled) Simulacrum - limit 1 per caster (Until Dispelled) [B]Daily or longer[/B] Halucinatory Terrain - daily Illusory Script - 10-day Mirage Arcane - 10 day Nystul's Magic Aura Project Image - C up to a day - Meetings need not actually be in person Note that Permanent does not have a different result from "until dispelled" in the 5E rules... So... the implications. The Guards and wards can be used to hide the entrance. Major Image is limited to a 20' cube per casting. a wizard of 11th level or higher can, once per day per level above 10th, make one permanent illusory image of 20'x20'x20'... not many can pull that off. But one such caster and a year... The standard for buildings is likely to be about 19x19x19... brightly colored, but paid for, not inherent. Programmed illusion: 30' cube, triggered. Performance lasts 5 minutes, then down 10 minutes. Carefully worked, a series of these 6th levels can present a full stage play, triggering, perhaps, when the curtain opens, with time delay for each one after the first. 5-minute blurbs on various subjects recorded on an object with sides, or on the walls. Say, a wall of heroes, which, when you touch the name, the hero appears, states what he did, and then disappears. Not unlike a virtual disneyland production. Simulacrum - Each high level caster in town is likely to have a particularly buff simulacrum bodyguard. Nystul's Magic Aura - you're not getting a good divinitory read on much of the town; we see lots of level 5 NPC's in the NPC section of the PBR & MM... The terrain inside the town shifts based upon the daily whims of the casters of the hallucinatory terrain. They're all level 7+... so not many. If you have a level 13+ caster, he uses Mirage arcane instead, and actually protects the town with it. Neither of these is permanent, so... they're not going to be relied upon. The closest you get is an item that keeps casting it daily. Project image means that some of the people on the street aren't actually on the street. If you're not actually having to carry something, move something, nor affect something, you can be elsewhere. it's 7th level, but a ring or wand of it is definitely going to be popular. Family heirlooms... The typical Gnomish burrow won't of need look like it's underground from inside. each room is cast with a 6th level Major Image. The walls look to be something else, and the windows open into hollows, but look like they open to outside. Add a programmed illusion to create special effects... like an audio clock, One casting per sounding. So, Rooster at 7AM, and doves at 7PM. Dinner chimes when a hand hits the bell on the kitchen wall. (a casting in each room, but all reference the same hand-mark.) [/QUOTE]
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