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Describe Kobolds in Your World
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<blockquote data-quote="DMH" data-source="post: 1961228" data-attributes="member: 24945"><p>Recently I saw some maps of Viet Cong tunnels and came up with the idea of kobolds as uplifted rats that make tunnels and dens in the soil. They are pests that raid at night and their tunnels are filled with traps- maybe one out of ten return from an attempt at erradicating them. A complex can be 100 feet deep (where the soil depth allows) and several square miles in area, enough for the maximum of 400 stated in the MM.</p><p></p><p>The only way to truely be rid of them is to dig out all the tunnels and that can be impossible without magical assistance. When excavation begins, the kobolds start digging faster in all directions to avoid death.</p><p></p><p>They grow fungi and rats for food and will eat those stupid enough to invade their home and raid the surface only for tools, weapons and wood (for frames to keep the dens from collapsing). Gold doesn't mean much to them since they rarely trade with anyone.</p></blockquote><p></p>
[QUOTE="DMH, post: 1961228, member: 24945"] Recently I saw some maps of Viet Cong tunnels and came up with the idea of kobolds as uplifted rats that make tunnels and dens in the soil. They are pests that raid at night and their tunnels are filled with traps- maybe one out of ten return from an attempt at erradicating them. A complex can be 100 feet deep (where the soil depth allows) and several square miles in area, enough for the maximum of 400 stated in the MM. The only way to truely be rid of them is to dig out all the tunnels and that can be impossible without magical assistance. When excavation begins, the kobolds start digging faster in all directions to avoid death. They grow fungi and rats for food and will eat those stupid enough to invade their home and raid the surface only for tools, weapons and wood (for frames to keep the dens from collapsing). Gold doesn't mean much to them since they rarely trade with anyone. [/QUOTE]
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