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Describe the Perfect Special Ops Soldier
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<blockquote data-quote="Peterson" data-source="post: 1791538" data-attributes="member: 21431"><p>A SpecForce Soldier, in my opinion would be like this:</p><p></p><p>1) Dedicated - I can't stress the Talent trees enough, especially Improved Aid Another, Intuition, Skil Emphasis, Aware, and Cool Under Pressure. The class feat choices don't hurt a bit either, with such goodies as Advanced Firearms Proficiency, Alertness, Attentive, Blind-fight - just to name a few.</p><p></p><p>2) Smart - Again, its all about Talent trees - oh and skill points. In fact, taking your first level as Smart as opposed to Dedicated can really pay off in skill points, if you're looking to cherry pick. As for Talents, Linguist, Plan, and Exploit Weakness all are worthwhile. Oddly, you don't suffer in the class feat selection either - Cautious, Combat Expertise, Weapon Focus to suggest a few.</p><p></p><p>3) Tough - A must have at some level, the Talents of Damage Reduction, Energy Resistance, and the Unbreakable trees are worth their weight for a level or three. The hit points, good Fort save, and class feats just make this as easy call on my part. However, if you don't feel like "wasting" a level or three (it's not a waste in my opinion), then pick up the feat from D20 Future called Tough Plus and invest in Second Wind or Remain Conscious and Energy Resistance of some sort.</p><p></p><p>4) Fast - While this class is likewise valued for its increased speed and evasion talents, I find this not to be too great of a choice - despite its untouchable Defense Bonus. Don't get me wrong - everyone needs evasion talents and moving faster is always better, not to mention the class feats are worthwhile, but it just doesn't strike me as important of a class compared to the three listed above.</p><p></p><p>5) Charismatic - Honestly, the only thing bumping Fast above this class is Fast's Hit Die and Class Feats (and Defense Bonus, of course). I think the Leadership talent tree (along with Favor) are a good idea for any team-oriented character and a <strong>MUST </strong> for any officer, but other than that, this class falls flat for the goal.</p><p></p><p>6) Strong - Besides the BAB increase at every level, and the fair hit die, this class is very much last on my personal list. Unless you're playing some sort of hand-to-hand expert, there really doesn't feel like a reason to take this class. The Class feats are fairly basic, skill points suck, etc etc. My suggestion - no need to ever take a level of Strong.</p><p></p><p>Hope this helps.</p><p></p><p>Peterson</p></blockquote><p></p>
[QUOTE="Peterson, post: 1791538, member: 21431"] A SpecForce Soldier, in my opinion would be like this: 1) Dedicated - I can't stress the Talent trees enough, especially Improved Aid Another, Intuition, Skil Emphasis, Aware, and Cool Under Pressure. The class feat choices don't hurt a bit either, with such goodies as Advanced Firearms Proficiency, Alertness, Attentive, Blind-fight - just to name a few. 2) Smart - Again, its all about Talent trees - oh and skill points. In fact, taking your first level as Smart as opposed to Dedicated can really pay off in skill points, if you're looking to cherry pick. As for Talents, Linguist, Plan, and Exploit Weakness all are worthwhile. Oddly, you don't suffer in the class feat selection either - Cautious, Combat Expertise, Weapon Focus to suggest a few. 3) Tough - A must have at some level, the Talents of Damage Reduction, Energy Resistance, and the Unbreakable trees are worth their weight for a level or three. The hit points, good Fort save, and class feats just make this as easy call on my part. However, if you don't feel like "wasting" a level or three (it's not a waste in my opinion), then pick up the feat from D20 Future called Tough Plus and invest in Second Wind or Remain Conscious and Energy Resistance of some sort. 4) Fast - While this class is likewise valued for its increased speed and evasion talents, I find this not to be too great of a choice - despite its untouchable Defense Bonus. Don't get me wrong - everyone needs evasion talents and moving faster is always better, not to mention the class feats are worthwhile, but it just doesn't strike me as important of a class compared to the three listed above. 5) Charismatic - Honestly, the only thing bumping Fast above this class is Fast's Hit Die and Class Feats (and Defense Bonus, of course). I think the Leadership talent tree (along with Favor) are a good idea for any team-oriented character and a [B]MUST [/B] for any officer, but other than that, this class falls flat for the goal. 6) Strong - Besides the BAB increase at every level, and the fair hit die, this class is very much last on my personal list. Unless you're playing some sort of hand-to-hand expert, there really doesn't feel like a reason to take this class. The Class feats are fairly basic, skill points suck, etc etc. My suggestion - no need to ever take a level of Strong. Hope this helps. Peterson [/QUOTE]
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