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<blockquote data-quote="Gez" data-source="post: 284211" data-attributes="member: 1328"><p>My campaign world is a small, (very) roughly circular, continent; pierced by an inner sea which in turn got an island in its middle. You can see a <a href="http://gez117.free.fr/dnd/Edhel3Small.gif" target="_blank">map here</a>.</p><p></p><p>There are four major political powers, by decreasing order: an evil tyrannical elven empire, a lawful cynical dwarven confederation, a small neutral human oligarchy and a smaller neutral human kingdom.</p><p></p><p>Good-aligned powers are small and few.</p><p></p><p>The biggest trait of the world is its moon. It is a verdant place, with oceans and forests and even cities and all that; and it is the house of the gods, kinda like Mount Olympus was to the Ancient Greek. When god battles, the fiery ruins of the battlefield may be seen from the earth.</p><p></p><p>Influence are few; that is it's a quite typical D&D world whose inspiration comes from so much thing it's hard to tell where it come from. As Mark Rein-Hagen (author of Vampire: tM) said, "creativity is hiding your source". I've tried to do that by mixing and twisting as much as I could. However, I don't hide that I got my nazi elves from Internet message boards like this one (especially after having seen, and participated in, <a href="http://boards.wizards.com/rpg-bin/ultimatebb.cgi?ubb=get_topic&f=120&t=000028&p=" target="_blank">threads like this one</a>).</p><p></p><p>And I think some of my ideas are indeed mines. You won't see gnomes like my mystic anywhere else, I tell you ! Also the "twin world" concept (with a moon the same size the earth, and with similar atmosphere and landscape, etc.) has not been much used. That moon thing is a good example of twist: initially, it was inspired by Bytopia in the Manual of the Planes. When reading that, I thought "what a pretty idea, looking at the skie and seeing lights from cities and firecamps, sending visual messages though spyglass, etc." and decided my moon would be inhabited and verdant. The "home of the god" thing was initially going to be a mere superstition, before I decided it would be better if it was true.</p><p></p><p>What's funny is that 75% of my PCs are elves. I plan to make them precipitate the events that will ultimately destroy the evil elven empire and then be damned and cursed by the surviving elves. Bwahahahahah !!!</p><p></p><p>If you're interested in reading more on that world, you can read my old draft there: <a href="http://gez117.free.fr/dnd/edhel.html" target="_blank">http://gez117.free.fr/dnd/edhel.html</a></p></blockquote><p></p>
[QUOTE="Gez, post: 284211, member: 1328"] My campaign world is a small, (very) roughly circular, continent; pierced by an inner sea which in turn got an island in its middle. You can see a [url=http://gez117.free.fr/dnd/Edhel3Small.gif]map here[/url]. There are four major political powers, by decreasing order: an evil tyrannical elven empire, a lawful cynical dwarven confederation, a small neutral human oligarchy and a smaller neutral human kingdom. Good-aligned powers are small and few. The biggest trait of the world is its moon. It is a verdant place, with oceans and forests and even cities and all that; and it is the house of the gods, kinda like Mount Olympus was to the Ancient Greek. When god battles, the fiery ruins of the battlefield may be seen from the earth. Influence are few; that is it's a quite typical D&D world whose inspiration comes from so much thing it's hard to tell where it come from. As Mark Rein-Hagen (author of Vampire: tM) said, "creativity is hiding your source". I've tried to do that by mixing and twisting as much as I could. However, I don't hide that I got my nazi elves from Internet message boards like this one (especially after having seen, and participated in, [url=http://boards.wizards.com/rpg-bin/ultimatebb.cgi?ubb=get_topic&f=120&t=000028&p=]threads like this one[/url]). And I think some of my ideas are indeed mines. You won't see gnomes like my mystic anywhere else, I tell you ! Also the "twin world" concept (with a moon the same size the earth, and with similar atmosphere and landscape, etc.) has not been much used. That moon thing is a good example of twist: initially, it was inspired by Bytopia in the Manual of the Planes. When reading that, I thought "what a pretty idea, looking at the skie and seeing lights from cities and firecamps, sending visual messages though spyglass, etc." and decided my moon would be inhabited and verdant. The "home of the god" thing was initially going to be a mere superstition, before I decided it would be better if it was true. What's funny is that 75% of my PCs are elves. I plan to make them precipitate the events that will ultimately destroy the evil elven empire and then be damned and cursed by the surviving elves. Bwahahahahah !!! If you're interested in reading more on that world, you can read my old draft there: [url]http://gez117.free.fr/dnd/edhel.html[/url] [/QUOTE]
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