Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Describe your favorite traps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZSutherland" data-source="post: 1961800" data-attributes="member: 7638"><p>I'm not fond of the way traps are presented in the DMG. They are considered encounters, but they're short, completely mechanical, and rather binary. By that I mean, they either find and disable the trap or it springs on them. As long as they survive it, they get the xp for the encounter, even if they don't seem to learn anything from it. Also, I hate how badly it slows down the game if they're making search checks every 5 feet.</p><p></p><p>As such, I prefer puzzle/riddle traps, preferably with multiple solutions. I've used traps where the PCs must answer a riddle etched into the base of a statue or it becomes animated and attacks them. Either the correct answer or the destruction of the statue opens the next door. It sounds Zelda-ish, but block puzzles can be fun. Set up a room where the PCs must arrange objects into a certain order or shape by pushing them in the right order, or inserting them into holes in the wall properly. Use a pressure plate on the wall or floor that resets everything but also has a nasty effect, like filling the room with a foot of water, mimmicking a summon monster spell, or steal a mechanical trap from the DMG as a penalty for reset.</p><p></p><p>These sorts of traps allow all the players to be involved instead of just the rogue and while they potentially slow up the game as much as the listed traps, at least it's time they spend talking instead of making endless search checks.</p><p></p><p>Good luck,</p><p>Z</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 1961800, member: 7638"] I'm not fond of the way traps are presented in the DMG. They are considered encounters, but they're short, completely mechanical, and rather binary. By that I mean, they either find and disable the trap or it springs on them. As long as they survive it, they get the xp for the encounter, even if they don't seem to learn anything from it. Also, I hate how badly it slows down the game if they're making search checks every 5 feet. As such, I prefer puzzle/riddle traps, preferably with multiple solutions. I've used traps where the PCs must answer a riddle etched into the base of a statue or it becomes animated and attacks them. Either the correct answer or the destruction of the statue opens the next door. It sounds Zelda-ish, but block puzzles can be fun. Set up a room where the PCs must arrange objects into a certain order or shape by pushing them in the right order, or inserting them into holes in the wall properly. Use a pressure plate on the wall or floor that resets everything but also has a nasty effect, like filling the room with a foot of water, mimmicking a summon monster spell, or steal a mechanical trap from the DMG as a penalty for reset. These sorts of traps allow all the players to be involved instead of just the rogue and while they potentially slow up the game as much as the listed traps, at least it's time they spend talking instead of making endless search checks. Good luck, Z [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Describe your favorite traps
Top