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*TTRPGs General
Describe your favorite traps
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<blockquote data-quote="derelictjay" data-source="post: 1962592" data-attributes="member: 19336"><p>Here's one I had in a recent campaign, that had my player's scratching their heads on how to get around. First the players come to a corner of two hallways, they notice that the walls been smashed in here, and a relativly easy to find pressure plate on the floor, and easy to disable. But turn the corner and every 5 foot step is a pressure plate for and 80 ft stretch of hallway, oh and the corner just sealed itself. By a block of stone, so no way back (or at least easy way back), and the hallway is filled with the sounds of hundreds of buzzsaws as they flit back in forth between the walls. But if that was the trap, then what was the pressure plate for, a giant Indiana Jones-esque rolling ball of stone. You see when you trip that pressure plate you don't have to worry about the buzzsaws, and the PCs can sprint down the hallway before the big rock smashes into them. Magic of course brings the big rock back to its starting point when it smashes into the end of the hallway.</p><p></p><p>My players took about an hour to figure out how to get around this trap. The disable the pressure plate and found themselves in the hallways with buzzsaws, so they lifted the block (strongish characters) and escaped, after awhile it resets, and then the light bulbs came on, it was fun just to watch.</p><p></p><p>BTW I stole both of these traps from the Traps & Treachery just combined them.</p></blockquote><p></p>
[QUOTE="derelictjay, post: 1962592, member: 19336"] Here's one I had in a recent campaign, that had my player's scratching their heads on how to get around. First the players come to a corner of two hallways, they notice that the walls been smashed in here, and a relativly easy to find pressure plate on the floor, and easy to disable. But turn the corner and every 5 foot step is a pressure plate for and 80 ft stretch of hallway, oh and the corner just sealed itself. By a block of stone, so no way back (or at least easy way back), and the hallway is filled with the sounds of hundreds of buzzsaws as they flit back in forth between the walls. But if that was the trap, then what was the pressure plate for, a giant Indiana Jones-esque rolling ball of stone. You see when you trip that pressure plate you don't have to worry about the buzzsaws, and the PCs can sprint down the hallway before the big rock smashes into them. Magic of course brings the big rock back to its starting point when it smashes into the end of the hallway. My players took about an hour to figure out how to get around this trap. The disable the pressure plate and found themselves in the hallways with buzzsaws, so they lifted the block (strongish characters) and escaped, after awhile it resets, and then the light bulbs came on, it was fun just to watch. BTW I stole both of these traps from the Traps & Treachery just combined them. [/QUOTE]
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Describe your favorite traps
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