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Describe your mode of D&D
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<blockquote data-quote="Imaculata" data-source="post: 8290489" data-attributes="member: 6801286"><p>The way I run my campaigns, I come up with a rough outline of a large over arching story and various smaller sub stories. The conclusion of any of these is not set, and the players are free to interact with them and affect the outcome. But there is a story, which I adjust based on the course the campaign is taking. Npc's and villains are also able to take their own actions, even if the players are not present. Ignored plothooks can develop into different problems further down the line.</p><p></p><p>The players choose what their characters do. I adhere to a strict hands off approach when it comes to player actions. I merely describe the outcome.</p><p></p><p>I often ask my players for a more detailed approach to their actions, as those details determine if a roll is needed at all, and what kind of roll.</p><p></p><p>I follow RAW, with a tendency to allow cool actions when the rules are fuzzy.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8290489, member: 6801286"] The way I run my campaigns, I come up with a rough outline of a large over arching story and various smaller sub stories. The conclusion of any of these is not set, and the players are free to interact with them and affect the outcome. But there is a story, which I adjust based on the course the campaign is taking. Npc's and villains are also able to take their own actions, even if the players are not present. Ignored plothooks can develop into different problems further down the line. The players choose what their characters do. I adhere to a strict hands off approach when it comes to player actions. I merely describe the outcome. I often ask my players for a more detailed approach to their actions, as those details determine if a roll is needed at all, and what kind of roll. I follow RAW, with a tendency to allow cool actions when the rules are fuzzy. [/QUOTE]
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Describe your mode of D&D
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