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Describe your most humiliating defeat
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<blockquote data-quote="azmodean" data-source="post: 2164196" data-attributes="member: 26590"><p>In my current campaign I'm running a very evil party (death knights, weretiger, lich wannabe, a ghost, an assassin, and a kobold psion). One session they are crossing a mountain range through an ancient tunnel, and they manage to sneak past an adult blue dragon on the way out, but they stumble across its lair afterwards and in a fit of insanity decide to grab some of the treasure. They think better of it and try to plant the goods/evidence (on the dragon's minions, didn't work too well). They later discover that the dragon knows they did it, seems to know what they look like at least, and that that tunnel is the only way home.</p><p></p><p>They're pretty paraniod about it, when they finally decide to go take the dragon on they call a Hamatula (via planar ally), go on a side quest to kill a gargantuan scorpion so they can animate it, and make a sacrifice to their god for extra protection. They get past the minions with little trouble, and eventually they face the dragon.</p><p></p><p>Round1 : due to preperation the dragon's breath attack is foiled, but two of the party members fail their saves against the fearful presence and start running, straight toward a Symbol of Death. The party cleric does the only thing she can think of to save them both, she casts antimagic sphere and stands next to them, which essentially takes three characters out of the combat. (now that I double-check it, that's an EX ability, so it wouldn't have worked, moot point though, as you will see) The ghost's player is missing that game, so I'm playing the ghost. I scan his sheet real quick and don't see anything usefull (burned most of his spells buffing the party) so I decide he'll try to possess the dragon and move on. about a 40/60 chance of making the spell penetration... made it, but the dragon will only fail its save on a 1 or 2... rolled a two... I just stared at the dice for a bit, and then threw my notes up in the air.</p><p></p><p>Long story short, the tunnel, which was magically re-stocked with monsters (was supposed to be a really nasty suprise after fighting the dragon) was completely trounced by the possessed dragon aided by the evil party. Once they got close enough to the exit for it to be practical I just had all of the monsters run in terror as soon as the dragon was noticed. They went on to have a really good time strafing an enemy city with their temporary pet before 1. the duration started running low on the possession and 2. they fired a dragon breath, a disentegrate, and a fireball at a human mounted on a griffon for no discernable effect. At that point they decided they should be sure to get home in time to kill the dragon properly before the possession started wearing off.</p></blockquote><p></p>
[QUOTE="azmodean, post: 2164196, member: 26590"] In my current campaign I'm running a very evil party (death knights, weretiger, lich wannabe, a ghost, an assassin, and a kobold psion). One session they are crossing a mountain range through an ancient tunnel, and they manage to sneak past an adult blue dragon on the way out, but they stumble across its lair afterwards and in a fit of insanity decide to grab some of the treasure. They think better of it and try to plant the goods/evidence (on the dragon's minions, didn't work too well). They later discover that the dragon knows they did it, seems to know what they look like at least, and that that tunnel is the only way home. They're pretty paraniod about it, when they finally decide to go take the dragon on they call a Hamatula (via planar ally), go on a side quest to kill a gargantuan scorpion so they can animate it, and make a sacrifice to their god for extra protection. They get past the minions with little trouble, and eventually they face the dragon. Round1 : due to preperation the dragon's breath attack is foiled, but two of the party members fail their saves against the fearful presence and start running, straight toward a Symbol of Death. The party cleric does the only thing she can think of to save them both, she casts antimagic sphere and stands next to them, which essentially takes three characters out of the combat. (now that I double-check it, that's an EX ability, so it wouldn't have worked, moot point though, as you will see) The ghost's player is missing that game, so I'm playing the ghost. I scan his sheet real quick and don't see anything usefull (burned most of his spells buffing the party) so I decide he'll try to possess the dragon and move on. about a 40/60 chance of making the spell penetration... made it, but the dragon will only fail its save on a 1 or 2... rolled a two... I just stared at the dice for a bit, and then threw my notes up in the air. Long story short, the tunnel, which was magically re-stocked with monsters (was supposed to be a really nasty suprise after fighting the dragon) was completely trounced by the possessed dragon aided by the evil party. Once they got close enough to the exit for it to be practical I just had all of the monsters run in terror as soon as the dragon was noticed. They went on to have a really good time strafing an enemy city with their temporary pet before 1. the duration started running low on the possession and 2. they fired a dragon breath, a disentegrate, and a fireball at a human mounted on a griffon for no discernable effect. At that point they decided they should be sure to get home in time to kill the dragon properly before the possession started wearing off. [/QUOTE]
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