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<blockquote data-quote="Fieari" data-source="post: 1911559" data-attributes="member: 16221"><p>In my campaign, my players have recently accidentally created an apparently uncontrolled undead horror that is nigh-undefeatable. It's been going around, slaughtering nightly and adding the fallen to its strength. It's also, incidentally, hunting the PCs. Fortunately, the PCs are on horseback and can thus travel faster than the persuer, but the undead don't have to sleep, they just keep going...</p><p></p><p>The people of one town believe that the undead horror (which they've never actually seen) is actually a plague, and have quarenteened the town. Unfortunately, this town is the ONLY route between two other major cities, and not being able to travel between the two has been VERY bad for local buisness.</p><p></p><p>Said local buisnesses have been hiring adventurers for EXHORBANENT prices to smuggle goods through. The players have started taking advantage of this. All of them are either Nuetral XXX or Lawful Evil, so they've been milking it, deliberately leading the undead horror to that town so it'll make some more kills, keeping the quaranteen up so that they can earn even more money. They do believe that the Pelorians sent from the Kingdom's capital will be able to kill the undead monstrosity when they arrive, so most of them don't see this as TOTALLY evil. I mean, THEY can't kill the thing they created, so they may as well take advantage of the situation, right? Grab the bull by the horns?</p><p></p><p>Next session, the Pelorians will arrive, and will be devoured by the monster. And each round trip the players make for more money, the closer the monster gets to devouring THEM. And the longer they wait, the stronger it gets. They're ALREADY out of their league... and things are just getting worse.</p><p></p><p>In the meantime, an evil cult is busy collecting artifacts that will be used to destroy the world. They know about this, and SHOULD be trying to stop them... indeed, their patron has ORDERED them to do so, but first they want to make a quick buck.</p></blockquote><p></p>
[QUOTE="Fieari, post: 1911559, member: 16221"] In my campaign, my players have recently accidentally created an apparently uncontrolled undead horror that is nigh-undefeatable. It's been going around, slaughtering nightly and adding the fallen to its strength. It's also, incidentally, hunting the PCs. Fortunately, the PCs are on horseback and can thus travel faster than the persuer, but the undead don't have to sleep, they just keep going... The people of one town believe that the undead horror (which they've never actually seen) is actually a plague, and have quarenteened the town. Unfortunately, this town is the ONLY route between two other major cities, and not being able to travel between the two has been VERY bad for local buisness. Said local buisnesses have been hiring adventurers for EXHORBANENT prices to smuggle goods through. The players have started taking advantage of this. All of them are either Nuetral XXX or Lawful Evil, so they've been milking it, deliberately leading the undead horror to that town so it'll make some more kills, keeping the quaranteen up so that they can earn even more money. They do believe that the Pelorians sent from the Kingdom's capital will be able to kill the undead monstrosity when they arrive, so most of them don't see this as TOTALLY evil. I mean, THEY can't kill the thing they created, so they may as well take advantage of the situation, right? Grab the bull by the horns? Next session, the Pelorians will arrive, and will be devoured by the monster. And each round trip the players make for more money, the closer the monster gets to devouring THEM. And the longer they wait, the stronger it gets. They're ALREADY out of their league... and things are just getting worse. In the meantime, an evil cult is busy collecting artifacts that will be used to destroy the world. They know about this, and SHOULD be trying to stop them... indeed, their patron has ORDERED them to do so, but first they want to make a quick buck. [/QUOTE]
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