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Describe your NEXT game session!
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<blockquote data-quote="Piratecat" data-source="post: 1912587" data-attributes="member: 2"><p>My players, out!</p><p></p><p>[sblock]A number of people who want to question or arrest the PCs have been put in the local halfling jail. The group was in the wrong place at the wrong time and is believed to have somehow eradicated the modron race. People want answers, and the PCs might give it to them when they visit the trespassers in a very low-ceilinged jail.</p><p></p><p>Then the group is going to retreat to a demiplane called the Citadel of Kodali's Retreat. Time flows very quickly there (336 times faster), one month of perceived time equalling 2 hours back in the real world. The group intends to train and research spells for about six months, returning half a day later.</p><p style="margin-left: 20px">Of course it's a plot conveniance to allow me to speed up training, but it's also a fun source of plot hooks; right on the edge of entropy, the plane is used by a refuge by creatures across the multiverse. The PCs must cast legend lore first before gating or plane shifting in. Fictionally this is because it targets the exact location of the demiplane at that time. . . balance-wise, it's to stop the group retreating mid-combat and then gating back to a fight after having rested for a day.</p><p></p><p>Then they have a choice. They can track a possibly fallen angel to its home and try to convince it to take the moral high road (or attack it), they can track down a fiendish fly lord who has it in from them, they can figure out what's wrong with one of the party members, they can go help relieve a siege of an ally's fortress, or they can follow a plot hook into Hell to look for an item that may be able to help them.[/sblock]</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1912587, member: 2"] My players, out! [sblock]A number of people who want to question or arrest the PCs have been put in the local halfling jail. The group was in the wrong place at the wrong time and is believed to have somehow eradicated the modron race. People want answers, and the PCs might give it to them when they visit the trespassers in a very low-ceilinged jail. Then the group is going to retreat to a demiplane called the Citadel of Kodali's Retreat. Time flows very quickly there (336 times faster), one month of perceived time equalling 2 hours back in the real world. The group intends to train and research spells for about six months, returning half a day later. [indent]Of course it's a plot conveniance to allow me to speed up training, but it's also a fun source of plot hooks; right on the edge of entropy, the plane is used by a refuge by creatures across the multiverse. The PCs must cast legend lore first before gating or plane shifting in. Fictionally this is because it targets the exact location of the demiplane at that time. . . balance-wise, it's to stop the group retreating mid-combat and then gating back to a fight after having rested for a day.[/indent] Then they have a choice. They can track a possibly fallen angel to its home and try to convince it to take the moral high road (or attack it), they can track down a fiendish fly lord who has it in from them, they can figure out what's wrong with one of the party members, they can go help relieve a siege of an ally's fortress, or they can follow a plot hook into Hell to look for an item that may be able to help them.[/sblock] [/QUOTE]
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