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<blockquote data-quote="Napftor" data-source="post: 1913184" data-attributes="member: 617"><p>With me as DM, we're moving into the 2nd of 10 modules in Season Three of these characters' FR campaign. [Backstory...if anyone gives a damn...Orcus is soon to rain death on the world via meteors hurled from Selune's Tears. After the death's of the bulk of the populace, Orcus' minions teleport great towers from the last destroyed planet. In these towers are collected the vast numbers of corpses for reanimation into the Undead Prince's army. PCs have learned this and the chance to stop Orcus comes from Toril's "Liferoot" which keeps all things natural in harmony (not Realms lore, but something I made up). The Liferoot can also be reattuned given the correct components. The PCs researched the Liferoot and decided to attune the planet's Liferoot field to deflect the teleporting towers so that they wind up in the Plane of Fire. This module sees the PCs traveling to Damara via druidic crossroads to find the first of three needed components to attune the Liferoot for this purpose. For unknown reasons, the Liferoot's power cannot stop the meteors themselves...]</p><p></p><p>PCs arrive in Damara near the home village of the monk PC. News reached the monk earlier in the campaign that his father was slain by a wyvern attack on his farm. For those unfamiliar with Realms' history, this village--Helmsdale--was the HQ of an evil occupying force from Vaasa, the country to the north. Turns out, the wyvern attack was not an accident and the assassin organization from the former occupiers wishes to find something that was left before their army's retreat. While folk of Helmsdale will welcome the monk (and his friends) back to his home, they warn that his old homestead is haunted (assassins keep a squad at the farm...I honestly haven't figured out what they're up to yet, but I've got a few days to figure it out).</p><p></p><p>At the same time, the PCs will come under attack by Orcus' minions in an attempt to stop the PCs from finding the first component. The PCs have noted (from the previous module) that the attackers seem to know where the group is at all times. Turns out that they are being magically tracked--another PC (half-vampire using a template from FFG's <em>Necromantic Lore</em>) carries an amulet given to him after birth. It belonged to a vampire group from Kara-Tur which has been attempting to retrieve it ever since. Minions of Orcus are allied with this vampiric group, which now assists in hunting the troublesome adventurers not only to help Orcus bring total undeath to Toril but to recapture the amulet (again, for reasons I haven't decided on yet).</p><p></p><p>The neat part is that this module, called "Ghosts from the Past", will use material that the above two players wrote into their backgrounds. It's nice to draw from PC backgrounds if only to validate their writing in the first place. But it also gives the players themselves that little exta investment in the adventure.</p><p></p><p>And now you know more about my campaign then you ever wanted to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Napftor, post: 1913184, member: 617"] With me as DM, we're moving into the 2nd of 10 modules in Season Three of these characters' FR campaign. [Backstory...if anyone gives a damn...Orcus is soon to rain death on the world via meteors hurled from Selune's Tears. After the death's of the bulk of the populace, Orcus' minions teleport great towers from the last destroyed planet. In these towers are collected the vast numbers of corpses for reanimation into the Undead Prince's army. PCs have learned this and the chance to stop Orcus comes from Toril's "Liferoot" which keeps all things natural in harmony (not Realms lore, but something I made up). The Liferoot can also be reattuned given the correct components. The PCs researched the Liferoot and decided to attune the planet's Liferoot field to deflect the teleporting towers so that they wind up in the Plane of Fire. This module sees the PCs traveling to Damara via druidic crossroads to find the first of three needed components to attune the Liferoot for this purpose. For unknown reasons, the Liferoot's power cannot stop the meteors themselves...] PCs arrive in Damara near the home village of the monk PC. News reached the monk earlier in the campaign that his father was slain by a wyvern attack on his farm. For those unfamiliar with Realms' history, this village--Helmsdale--was the HQ of an evil occupying force from Vaasa, the country to the north. Turns out, the wyvern attack was not an accident and the assassin organization from the former occupiers wishes to find something that was left before their army's retreat. While folk of Helmsdale will welcome the monk (and his friends) back to his home, they warn that his old homestead is haunted (assassins keep a squad at the farm...I honestly haven't figured out what they're up to yet, but I've got a few days to figure it out). At the same time, the PCs will come under attack by Orcus' minions in an attempt to stop the PCs from finding the first component. The PCs have noted (from the previous module) that the attackers seem to know where the group is at all times. Turns out that they are being magically tracked--another PC (half-vampire using a template from FFG's [i]Necromantic Lore[/i]) carries an amulet given to him after birth. It belonged to a vampire group from Kara-Tur which has been attempting to retrieve it ever since. Minions of Orcus are allied with this vampiric group, which now assists in hunting the troublesome adventurers not only to help Orcus bring total undeath to Toril but to recapture the amulet (again, for reasons I haven't decided on yet). The neat part is that this module, called "Ghosts from the Past", will use material that the above two players wrote into their backgrounds. It's nice to draw from PC backgrounds if only to validate their writing in the first place. But it also gives the players themselves that little exta investment in the adventure. And now you know more about my campaign then you ever wanted to. ;) [/QUOTE]
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