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<blockquote data-quote="Steverooo" data-source="post: 2601410" data-attributes="member: 9410"><p>Adventure Hooks: Opportunities & Problems - Things that could potentially help or hurt the PC party, when dealing with the society... If the Barbarians hate Non-Clerical, Arcane (Sorcerer & Wizard) magic, then that is detailed under the Attitudes and Magic sections, possibly also the Law and Religions sections, but also mentioned here. Also, anything that could help the PCs, such as that the Barbarians strongly favor storm deities, and Druids/Rangers who can manipulate rains & winds. Art forms which are forbidden (such as dancing) or frowned upon (such as statuary), or ones which are especially honored (armour-smithing, bow-making, healing, weapon-smithing), and how this "honor" is shown (friendliness, free drinks at the pub, special salutes, awe & respect, special protection under the law, etc). It also helps to briefly explain WHY the society is this way.</p><p></p><p>For instance: "In the Cerosinian Wastes, water is a precious commodity. It is never to be wasted, and those above the age of four who do so are treated as arrogant, fools, or arrogant fools, shunned by all worthy men. Stealing water is treated the same as stealing a horse or beast of burden, punishable by death, except that the thief is even more dishonored. Lynching is more common than trials, in such cases... Likewise, those with the ability to <em>Create Food & Water</em> are seen as a community asset, and anyone known to have ever wronged such an individual will be shunned by all worthy men. Most will refuse to even speak with them, and no help will be forthcoming to such dishonored ones, if the Barbarians know of their offenses to the water-makers. Water IS life, in the wastes, and to steal water, or harm those who can give it, is seen as the same thing as stealing life!"</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2601410, member: 9410"] Adventure Hooks: Opportunities & Problems - Things that could potentially help or hurt the PC party, when dealing with the society... If the Barbarians hate Non-Clerical, Arcane (Sorcerer & Wizard) magic, then that is detailed under the Attitudes and Magic sections, possibly also the Law and Religions sections, but also mentioned here. Also, anything that could help the PCs, such as that the Barbarians strongly favor storm deities, and Druids/Rangers who can manipulate rains & winds. Art forms which are forbidden (such as dancing) or frowned upon (such as statuary), or ones which are especially honored (armour-smithing, bow-making, healing, weapon-smithing), and how this "honor" is shown (friendliness, free drinks at the pub, special salutes, awe & respect, special protection under the law, etc). It also helps to briefly explain WHY the society is this way. For instance: "In the Cerosinian Wastes, water is a precious commodity. It is never to be wasted, and those above the age of four who do so are treated as arrogant, fools, or arrogant fools, shunned by all worthy men. Stealing water is treated the same as stealing a horse or beast of burden, punishable by death, except that the thief is even more dishonored. Lynching is more common than trials, in such cases... Likewise, those with the ability to [I]Create Food & Water[/I] are seen as a community asset, and anyone known to have ever wronged such an individual will be shunned by all worthy men. Most will refuse to even speak with them, and no help will be forthcoming to such dishonored ones, if the Barbarians know of their offenses to the water-makers. Water IS life, in the wastes, and to steal water, or harm those who can give it, is seen as the same thing as stealing life!" [/QUOTE]
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