Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Describing a Culture
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MaxKaladin" data-source="post: 2602517" data-attributes="member: 1196"><p>There's a lot of cool stuff here, but I'm not looking to go as in-depth as some of these examples. I'm trying to keep things brief so it won't be a big burden on the players to read. I may well do this sort of in-depth workup for myself later, but right now I'm going for brief.</p><p></p><p>It is a good point that has been made about attitudes as these are some of the biggest differences between kingdoms that are otherwise very similar culturally. Many of the people in the area I'm working with are descendants of a single root culture and still have a lot of things in common, but you have the "middle kingdoms" that have been on the front line of constant invasions by another culture for most of the last 250 years while you have another kingdom that's been shielded by these kingdoms and by geography for most of that time and has developed differently. They still share many similarities but have important differences in attitude. For instance, the former is more egalitarian and their nobility are definately fighting nobles who are rough around the edges while the latter tend to be more foppish and "parade knight" types presiding over an increasingly stratified society where peasants are expected to "know their place". The former prepares for war while the latter prepares for elaborate balls and other functions. There is a lot of similarity between the two cultures, but some important differences in attitude. </p><p></p><p>One thing I'm finding a bit of a conundrum is how to subdivide things. I don't know if I should detail each culture seperately and duplicate significant amounts of information or if I should try to describe one culture with regional variations noted in each section. I tend to think the former would be too redundant but the latter too wordy.</p></blockquote><p></p>
[QUOTE="MaxKaladin, post: 2602517, member: 1196"] There's a lot of cool stuff here, but I'm not looking to go as in-depth as some of these examples. I'm trying to keep things brief so it won't be a big burden on the players to read. I may well do this sort of in-depth workup for myself later, but right now I'm going for brief. It is a good point that has been made about attitudes as these are some of the biggest differences between kingdoms that are otherwise very similar culturally. Many of the people in the area I'm working with are descendants of a single root culture and still have a lot of things in common, but you have the "middle kingdoms" that have been on the front line of constant invasions by another culture for most of the last 250 years while you have another kingdom that's been shielded by these kingdoms and by geography for most of that time and has developed differently. They still share many similarities but have important differences in attitude. For instance, the former is more egalitarian and their nobility are definately fighting nobles who are rough around the edges while the latter tend to be more foppish and "parade knight" types presiding over an increasingly stratified society where peasants are expected to "know their place". The former prepares for war while the latter prepares for elaborate balls and other functions. There is a lot of similarity between the two cultures, but some important differences in attitude. One thing I'm finding a bit of a conundrum is how to subdivide things. I don't know if I should detail each culture seperately and duplicate significant amounts of information or if I should try to describe one culture with regional variations noted in each section. I tend to think the former would be too redundant but the latter too wordy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Describing a Culture
Top