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<blockquote data-quote="Stormonu" data-source="post: 8952649" data-attributes="member: 52734"><p>I have to say I'm a little confused by this one here. I'm 50+ and didn't ever have this experience of either being locked out of the house or know parents who made their kids cook their own food (though because of the situation in my household, I certainly had to do a lot of the cooking for the family) , even with being in the scouts for a year or so. We did ride bikes everywhere and went "hiking" in the local woods all the time though - but I spent plenty of days in bedroom on the floor with Star Wars/GI Joe/Transformers or playing the 2600.</p><p></p><p>There is definitely a difference in experience between age groups, and I see it a lot as most of the folks I game with now are now in their 20's. Back in the 80's & 90's, I used to play a lot of D&D with "your character knows what you know" and would reward players when they would display real-world skills that'd help them in the game. I've much backed off from that, and more rely on the skills on the character's sheet than in their head. The question "how would you build a fire" has become a Survival skill check at worst, or just assumed that an adventurer in the game world knows how to do those sort of things as it would be ordinary to them.</p><p></p><p>In some rare cases, when I'm feeling a bit chuffed at the generational divide and I get blank stares, I'll tell them to pull out their phones (or point them to one of my books in my personal library) and look it up. "How would you build a fire?" and give XP to the person who finds the information first and shares it with the group. We then move on, and maybe they've learned a little something or it at least got them thinking.</p><p></p><p>It's a situation I think you just have to decide for yourself (and your group) how in-depth do you want to go. A lot of the older generation, I feel, approaches D&D as a sort of fantasy simulator. Younger generations seem to approach it more from the angle as a game first, with freeform elements. There's plenty of in-between and you'll have to find the level of compromise that works for both sides of the screen.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8952649, member: 52734"] I have to say I'm a little confused by this one here. I'm 50+ and didn't ever have this experience of either being locked out of the house or know parents who made their kids cook their own food (though because of the situation in my household, I certainly had to do a lot of the cooking for the family) , even with being in the scouts for a year or so. We did ride bikes everywhere and went "hiking" in the local woods all the time though - but I spent plenty of days in bedroom on the floor with Star Wars/GI Joe/Transformers or playing the 2600. There is definitely a difference in experience between age groups, and I see it a lot as most of the folks I game with now are now in their 20's. Back in the 80's & 90's, I used to play a lot of D&D with "your character knows what you know" and would reward players when they would display real-world skills that'd help them in the game. I've much backed off from that, and more rely on the skills on the character's sheet than in their head. The question "how would you build a fire" has become a Survival skill check at worst, or just assumed that an adventurer in the game world knows how to do those sort of things as it would be ordinary to them. In some rare cases, when I'm feeling a bit chuffed at the generational divide and I get blank stares, I'll tell them to pull out their phones (or point them to one of my books in my personal library) and look it up. "How would you build a fire?" and give XP to the person who finds the information first and shares it with the group. We then move on, and maybe they've learned a little something or it at least got them thinking. It's a situation I think you just have to decide for yourself (and your group) how in-depth do you want to go. A lot of the older generation, I feel, approaches D&D as a sort of fantasy simulator. Younger generations seem to approach it more from the angle as a game first, with freeform elements. There's plenty of in-between and you'll have to find the level of compromise that works for both sides of the screen. [/QUOTE]
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