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<blockquote data-quote="Oofta" data-source="post: 8953485" data-attributes="member: 6801845"><p>I don't expect a player to know how to do what their character does. It doesn't matter if that's starting a fire or casting fireball. I simply don't care about that level of detail and a DM that did probably wouldn't be the DM for me.</p><p></p><p>Unless it's extraordinary circumstances, if someone says they start a fire the do so. If it's particularly wet and rainy, in theory I might ask for a survival check to see if they can and how long it takes.</p><p></p><p>As far as declaring actions, I'm not the one to tell people how to play their character. I encourage people to be descriptive, again it's not my PC. As long as the intent and desired action is clear, it's fine.</p><p></p><p>I don't expect people to declare that they're swinging their sword in an upward arc while aiming for a specific body part, they can just tell me what AC they hit. If it's unclear, tell me who they're targeting or I'll ask. Why would I expect details outside of combat?</p><p></p><p>Meanwhile we do have a lot of fluff and description. It gets laced in all the time by me (I try to lead by example) or my players. I just don't require it even if I do give people a gentle nudge now and then. Some people simply aren't good at impromptu description and I'm not going to put them on the spot. </p><p></p><p>As far as not interacting with or taking advantage of the environment, I'll drop gentle hints and reminders but it's always up to the player whether they pick up that sword on the wall or go in fists flying.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8953485, member: 6801845"] I don't expect a player to know how to do what their character does. It doesn't matter if that's starting a fire or casting fireball. I simply don't care about that level of detail and a DM that did probably wouldn't be the DM for me. Unless it's extraordinary circumstances, if someone says they start a fire the do so. If it's particularly wet and rainy, in theory I might ask for a survival check to see if they can and how long it takes. As far as declaring actions, I'm not the one to tell people how to play their character. I encourage people to be descriptive, again it's not my PC. As long as the intent and desired action is clear, it's fine. I don't expect people to declare that they're swinging their sword in an upward arc while aiming for a specific body part, they can just tell me what AC they hit. If it's unclear, tell me who they're targeting or I'll ask. Why would I expect details outside of combat? Meanwhile we do have a lot of fluff and description. It gets laced in all the time by me (I try to lead by example) or my players. I just don't require it even if I do give people a gentle nudge now and then. Some people simply aren't good at impromptu description and I'm not going to put them on the spot. As far as not interacting with or taking advantage of the environment, I'll drop gentle hints and reminders but it's always up to the player whether they pick up that sword on the wall or go in fists flying. [/QUOTE]
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