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describing attacks?
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<blockquote data-quote="Sgain" data-source="post: 2541189" data-attributes="member: 30627"><p>I guess its just one of those problems with hitpoint based systems...we know that in reality the person would be squashed like a bug, but due to their level/based hps are only slightly wounded. I usually put this down to the higher level fighter being better at avoiding the full impact of a blow.</p><p></p><p>Here's an example;</p><p></p><p>The dragon slashes out at Bjorn (a 8th level fighter) and crushes him against the rocky floor of the cave, instantly rendering him into a bleeding mass of broken bone and exposed organs. With a roar it snaps at Kalador (a 12th level fighter) and he is just barely able to escape the full force of the massive jaws by twisting at the last moment. </p><p></p><p>Hit points are more like 'luck points' when you think about it. They aren't based upon your characters size or bodytype, but upon your skills and I guess luck in battle. Sometimes I try to be creative with them, other times I just say "though you would have been spit like a pig, the rapier instead has carved a painful wound across your side" and that sort of thing.</p><p></p><p>I've played systems that describe in intimate detail every type of injury...and it does really slow the flow of the battle down....try and find a happy medium.</p><p></p><p>cya</p><p>Sgain</p></blockquote><p></p>
[QUOTE="Sgain, post: 2541189, member: 30627"] I guess its just one of those problems with hitpoint based systems...we know that in reality the person would be squashed like a bug, but due to their level/based hps are only slightly wounded. I usually put this down to the higher level fighter being better at avoiding the full impact of a blow. Here's an example; The dragon slashes out at Bjorn (a 8th level fighter) and crushes him against the rocky floor of the cave, instantly rendering him into a bleeding mass of broken bone and exposed organs. With a roar it snaps at Kalador (a 12th level fighter) and he is just barely able to escape the full force of the massive jaws by twisting at the last moment. Hit points are more like 'luck points' when you think about it. They aren't based upon your characters size or bodytype, but upon your skills and I guess luck in battle. Sometimes I try to be creative with them, other times I just say "though you would have been spit like a pig, the rapier instead has carved a painful wound across your side" and that sort of thing. I've played systems that describe in intimate detail every type of injury...and it does really slow the flow of the battle down....try and find a happy medium. cya Sgain [/QUOTE]
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