Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Describing damage resistance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7419192" data-attributes="member: 97077"><p>I think it's a good policy in general to narrate the result of the adventurer's action from the perspective of what impact is has on the environment (including NPCs and monsters) rather than from the perspective of the PC. This helps the DM avoid establishing what the characters think, do, or say. In this case, describing the impact of the attack on the monster given its resistances, immunities, or vulnerabilities is in line with that approach.</p><p></p><p>But I also think it's important to try to telegraph these resistances and immunities before the PCs engage with the monster if you can. A good way of doing that in my experience is to look at the stat block, then include something in the environment with which the monster interacts that tips off the players. A troll might go out of its way to avoid the burning brazier on its way to engage with the characters, for example, or perhaps the PCs come across some graffiti in the dungeon that shows a crude drawing of a rotting heap of vegetation growing stronger after a stick figure wizard hits it with a lightning bolt. It's not always so easy to come up with this stuff, especially on the fly, but it does help flesh out the environment and sets things up where the players have a chance to make decisions to avoid wasting valuable resources.</p></blockquote><p></p>
[QUOTE="iserith, post: 7419192, member: 97077"] I think it's a good policy in general to narrate the result of the adventurer's action from the perspective of what impact is has on the environment (including NPCs and monsters) rather than from the perspective of the PC. This helps the DM avoid establishing what the characters think, do, or say. In this case, describing the impact of the attack on the monster given its resistances, immunities, or vulnerabilities is in line with that approach. But I also think it's important to try to telegraph these resistances and immunities before the PCs engage with the monster if you can. A good way of doing that in my experience is to look at the stat block, then include something in the environment with which the monster interacts that tips off the players. A troll might go out of its way to avoid the burning brazier on its way to engage with the characters, for example, or perhaps the PCs come across some graffiti in the dungeon that shows a crude drawing of a rotting heap of vegetation growing stronger after a stick figure wizard hits it with a lightning bolt. It's not always so easy to come up with this stuff, especially on the fly, but it does help flesh out the environment and sets things up where the players have a chance to make decisions to avoid wasting valuable resources. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Describing damage resistance
Top