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General Tabletop Discussion
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Describing the Different D&D Editions
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<blockquote data-quote="TerraDave" data-source="post: 5187242" data-attributes="member: 22260"><p><u>Original Dungeons and Dragons:</u> A loose set of guidelines that allowed fighting men, magic users, clerics, dwarves, halflings, and elves to have unusual dungeon and wilderness adventures. </p><p></p><p><u>Basic and Expert Dungeons and Dragons:</u> A clear and focused set of rules that allowed mostly lawful fighters, magic users, clerics, dwarves, halflings, and elves to have fun and easy enough dungeon and wilderness adventures.</p><p></p><p><u>Original Advanced Dungeons and Dragons:</u> A somewhat elaborate set of rules, to be interpreted flexibly and sometimes ignored, that allowed a range of classic fantasy characters, heroic or otherwise, to have ass-kicking dungeon, wilderness, and occasionally other kinds of adventures.</p><p></p><p><u>2nd Edition Advanced Dungeons and Dragons:</u> A set of rules not so gradually growing from a pretty clear and focused base into something else that will need some wiggle room to actually work that allowed a range of classic, possibly customized, non-offensive fantasy characters to have adventures—including dungeon adventures if you really insist on it—that should be non-offensive and balanced by DM fiat since the style of play being advocated doesn’t really match with the rules; but here are some cool campaign settings and you can still use your older stuff. </p><p></p><p><u>3rd Edition Dungeons and Dragons: </u>A set of clear and modular rules that shall be followed and referred to perhaps frequently that allowed a range of sometimes classic highly customized fantasy characters to have detailed and well specified back to the dungeon and other adventures; non-combatable with older editions, but here is a metric ton of supplements, plus three more metric tons from other companies. </p><p></p><p><u>4th Edition Dungeons and Dragons: </u>A set of clear and exception based rules that we may need to tweak every few months that allow a range of customized though vaguely similar probably unaligned contemporary fantasy characters to have fun dungeon and other adventures; no, not backwards compatible, no not a bunch of settings, and no, not that much 3rd party support, but check out all these powers and did we mention its fun?!</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5187242, member: 22260"] [U]Original Dungeons and Dragons:[/U] A loose set of guidelines that allowed fighting men, magic users, clerics, dwarves, halflings, and elves to have unusual dungeon and wilderness adventures. [U]Basic and Expert Dungeons and Dragons:[/U] A clear and focused set of rules that allowed mostly lawful fighters, magic users, clerics, dwarves, halflings, and elves to have fun and easy enough dungeon and wilderness adventures. [U]Original Advanced Dungeons and Dragons:[/U] A somewhat elaborate set of rules, to be interpreted flexibly and sometimes ignored, that allowed a range of classic fantasy characters, heroic or otherwise, to have ass-kicking dungeon, wilderness, and occasionally other kinds of adventures. [U]2nd Edition Advanced Dungeons and Dragons:[/U] A set of rules not so gradually growing from a pretty clear and focused base into something else that will need some wiggle room to actually work that allowed a range of classic, possibly customized, non-offensive fantasy characters to have adventures—including dungeon adventures if you really insist on it—that should be non-offensive and balanced by DM fiat since the style of play being advocated doesn’t really match with the rules; but here are some cool campaign settings and you can still use your older stuff. [U]3rd Edition Dungeons and Dragons: [/U]A set of clear and modular rules that shall be followed and referred to perhaps frequently that allowed a range of sometimes classic highly customized fantasy characters to have detailed and well specified back to the dungeon and other adventures; non-combatable with older editions, but here is a metric ton of supplements, plus three more metric tons from other companies. [U]4th Edition Dungeons and Dragons: [/U]A set of clear and exception based rules that we may need to tweak every few months that allow a range of customized though vaguely similar probably unaligned contemporary fantasy characters to have fun dungeon and other adventures; no, not backwards compatible, no not a bunch of settings, and no, not that much 3rd party support, but check out all these powers and did we mention its fun?! [/QUOTE]
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Describing the Different D&D Editions
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