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Description of class roles
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<blockquote data-quote="Intrope" data-source="post: 3872166" data-attributes="member: 3591"><p><strong>Imnsho</strong></p><p></p><p>The way I see them, the 4 roles are abstract statements about what a class focuses on. It doesn't limit a class, and a particular class will probably be able to do something in each category (they'll just be better at their role than any other). Also, I suspect (rather strongly!) that any character can be built in a way that moves it out of it's native role, too.</p><p></p><p>Also, the 4 roles are actually a grid:</p><p></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">........... Offensive.. Defensive</span></p><p><span style="font-family: 'Courier New'">A Monster.. Strikers... Defenders</span></p><p><span style="font-family: 'Courier New'">Battlespace Controllers Leaders </span></p><p><span style="font-family: 'Courier New'"></span> </p><p></p><p>The idea being that each role is either primarily about changing one monster or changing the battlespace (terrain, creature formation, etc.). Beyond that, you can do so offensively (by hurting a creature or rearranging the terrain) or defensively (by blocking the same, or improving your team). </p><p></p><p>So:</p><p>Striker: damages/impairs specific monster targets</p><p>Defender: prevents damage/impairment to party</p><p>Controller: alters how the terrain/monsters are arranged</p><p>Leader: alters how the party is arranged</p><p></p><p>There's a third axis as well: how much else the character does. As such, a Fighter will likely do the most melee damage of any defender (because he does very little else). A Warlock will probably rule Strikers, too: Rogues/Rangers have a lot of extra functions they don't (based on what we've seen so far, anyway). </p><p></p><p>Over the lifetime of 4e, I suspect that more classes will be Strikers, followed closely by Controllers (there are lots of distinct ways to be both); Leaders will be 3rd, with Defenders probably being the least common type of class overall. Naturally, this speculation won't even be provable for years, so I have a long time to deny having said this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, that's how I view it.</p></blockquote><p></p>
[QUOTE="Intrope, post: 3872166, member: 3591"] [b]Imnsho[/b] The way I see them, the 4 roles are abstract statements about what a class focuses on. It doesn't limit a class, and a particular class will probably be able to do something in each category (they'll just be better at their role than any other). Also, I suspect (rather strongly!) that any character can be built in a way that moves it out of it's native role, too. Also, the 4 roles are actually a grid: [FONT=Courier New] ........... Offensive.. Defensive A Monster.. Strikers... Defenders Battlespace Controllers Leaders [/FONT] The idea being that each role is either primarily about changing one monster or changing the battlespace (terrain, creature formation, etc.). Beyond that, you can do so offensively (by hurting a creature or rearranging the terrain) or defensively (by blocking the same, or improving your team). So: Striker: damages/impairs specific monster targets Defender: prevents damage/impairment to party Controller: alters how the terrain/monsters are arranged Leader: alters how the party is arranged There's a third axis as well: how much else the character does. As such, a Fighter will likely do the most melee damage of any defender (because he does very little else). A Warlock will probably rule Strikers, too: Rogues/Rangers have a lot of extra functions they don't (based on what we've seen so far, anyway). Over the lifetime of 4e, I suspect that more classes will be Strikers, followed closely by Controllers (there are lots of distinct ways to be both); Leaders will be 3rd, with Defenders probably being the least common type of class overall. Naturally, this speculation won't even be provable for years, so I have a long time to deny having said this ;) Anyway, that's how I view it. [/QUOTE]
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