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General Tabletop Discussion
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Description of class roles
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<blockquote data-quote="Plane Sailing" data-source="post: 3873623" data-attributes="member: 114"><p>1. They have said several times that Roles are what the class can do without having to specially configure themselves. Leader seems to be about party buffing and healing, and clerics (and warlords) will always be able to do some of that, often without using up actions to do so. I imagine that this will be followed through for other roles too, so that all wizards will be able to do 'controller' things, regardless of how else they specialise.</p><p></p><p>2. It seems to me that the only clear watch words for strikers that we've seen before is 'bonus damage in certain circumstances'. The rogue has sneak attack against flatfooted or flanked opponents who have vital areas (or something similar to that, presumably). Rangers have favoured enemies in 3.x, and we know they killed the scout and took their stuff so maybe they get their bonus damage as long as they do a certain amount of movement. The last podcast talked about warlocks getting bonus damage in some circumstances, but the circumstances were under review (in one iteration warlocks got bonus damage against someone they had cursed, or something like that, but it has since changed IIRC).</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3873623, member: 114"] 1. They have said several times that Roles are what the class can do without having to specially configure themselves. Leader seems to be about party buffing and healing, and clerics (and warlords) will always be able to do some of that, often without using up actions to do so. I imagine that this will be followed through for other roles too, so that all wizards will be able to do 'controller' things, regardless of how else they specialise. 2. It seems to me that the only clear watch words for strikers that we've seen before is 'bonus damage in certain circumstances'. The rogue has sneak attack against flatfooted or flanked opponents who have vital areas (or something similar to that, presumably). Rangers have favoured enemies in 3.x, and we know they killed the scout and took their stuff so maybe they get their bonus damage as long as they do a certain amount of movement. The last podcast talked about warlocks getting bonus damage in some circumstances, but the circumstances were under review (in one iteration warlocks got bonus damage against someone they had cursed, or something like that, but it has since changed IIRC). Cheers [/QUOTE]
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