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General Tabletop Discussion
*Pathfinder & Starfinder
Description of class roles
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 3929678" data-attributes="member: 54843"><p>A defender isn't a "tank." A tank in an MMORPG works by staying on top of enemies' agro lists, so they only attack him. There IS no agro in 4e, so defenders work instead by punishing opponents who ignore him in melee, or by buffing allies (to make him a more desireable target), all the while wading into melee themselves and probably doing a decent amount of damage.</p><p></p><p>A controller isn't "CC." CC in an MMO consists of temporarily disabling enemies so that they can be killed one at a time (and honestly it isn't even a unique class role in some MMOs; WoW distributes CC duties across EVERY class). A controller can probably do that to some degree, but he also alters the terrain (with effects like fog, web, grease, etc), lays down long-range area effects (like fireball), knocks enemies around the battlefield (like that one wizard ability that was mentioned in the Tor playtest), and, hey, does damage.</p><p></p><p>A leader isn't "healing." An MMO healer does NOTHING but cure HP damage (trust me on this one, wayyy too much experience in WoW, often including zero damage dealt over a 4-hour raid). A leader not only bashes or nukes the bad guys for decent damage, he also aids his allies in interesting ways (like that sweet "hammer and anvil" warlord ability) and otherwise aids his side.</p><p></p><p>A striker is... sort of DPS. Not in the "stand behind the bad guy and stab for 10 minutes" MMO sense, but he IS focused on taking down the most appropriate enemy target as quickly as possible. It's true that non-strikers can deal significant damage as well, but it's the strikers job to really hit the enemy team where it's weak: a rogue can tumble his way to the wizard standing in the back row, a warlock can teleport to him or nuke from a distance, and a ranger can just shoot him from across the room. The fighter might be able to hit him just as hard, but it'd mean wading through all the other guys in the way.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 3929678, member: 54843"] A defender isn't a "tank." A tank in an MMORPG works by staying on top of enemies' agro lists, so they only attack him. There IS no agro in 4e, so defenders work instead by punishing opponents who ignore him in melee, or by buffing allies (to make him a more desireable target), all the while wading into melee themselves and probably doing a decent amount of damage. A controller isn't "CC." CC in an MMO consists of temporarily disabling enemies so that they can be killed one at a time (and honestly it isn't even a unique class role in some MMOs; WoW distributes CC duties across EVERY class). A controller can probably do that to some degree, but he also alters the terrain (with effects like fog, web, grease, etc), lays down long-range area effects (like fireball), knocks enemies around the battlefield (like that one wizard ability that was mentioned in the Tor playtest), and, hey, does damage. A leader isn't "healing." An MMO healer does NOTHING but cure HP damage (trust me on this one, wayyy too much experience in WoW, often including zero damage dealt over a 4-hour raid). A leader not only bashes or nukes the bad guys for decent damage, he also aids his allies in interesting ways (like that sweet "hammer and anvil" warlord ability) and otherwise aids his side. A striker is... sort of DPS. Not in the "stand behind the bad guy and stab for 10 minutes" MMO sense, but he IS focused on taking down the most appropriate enemy target as quickly as possible. It's true that non-strikers can deal significant damage as well, but it's the strikers job to really hit the enemy team where it's weak: a rogue can tumble his way to the wizard standing in the back row, a warlock can teleport to him or nuke from a distance, and a ranger can just shoot him from across the room. The fighter might be able to hit him just as hard, but it'd mean wading through all the other guys in the way. [/QUOTE]
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